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Re: NGlide versus my glide games collection

Posted: Sat Nov 12, 2016 7:59 pm
by Gamecollector
Added to the "native" list:
  • Boabite 3d - Wah-Software / Crystal Interactive Software, 1999(?).
    Glide2x, 512x384, 640x400, 640x480, 800x600. Looks ok with nGlide 1.05 and a real Voodoo2 SLI.
    Unfortunately can't play with nGlide, constant "move right-down is pressed" bug. The real Voodoo2 SLI and d3d are ok.
    Grabbed from Old-Games.ru. The game was released in 1999 as the shareware so I'm not sure about this (2002) release.

    P.S. Game need only the Win98VersionLie fix to run. But controls are still messed.
  • Natural Fawn Killers (aka Natural Fawn Killers 3d) - The Gameplay Company, 1998.
    Glide2x, 640x480. Works ok with a real Voodoo2 SLI.
    Bugged in nGlide 1.05, wrong fog?
NaturalFawnKillers.JPG
NaturalFawnKillers.JPG (39.02 KiB) Viewed 15988 times
  • Stunt GP - Team17 / Eon Digital Entertaiment, 2001.
    Needs the EmulateSlowCPU ACT fix.
    Uses glide3x. Supports 512x384, 640x480, 800x600, 1024x768, 1280x1024, 1600x1200 resolutions. Supports(?) 32-bit resolutions.
    Works ok with nGlide 1.05 and a real Voodoo2 SLI.

Re: NGlide versus my glide games collection

Posted: Fri Nov 25, 2016 3:26 am
by Gamecollector
Added to the DOS list:
  • UEFA Champions League - Krisalis / Philips Media, 1997.

    Supports glide, MSI and software renderers.
    Statically linked.
Added to the "native" list:
  • 3d Bowling USA - Flair Software / Valusoft, 2000.

    Supports glide and d3d. 320x240, 640x480 and 800x600.
    Warning: do not press Shift or Ctrl on the "New Bowler" screen!
    NGlide bug - wrong texturing in the targeting mode, wrong reflections.
    Freezes when quitting.
    The 800x600 mode freezes after the 3dfx logo.
3dBowlingUSA.JPG
3dBowlingUSA.JPG (61.95 KiB) Viewed 15908 times

Re: NGlide versus my glide games collection

Posted: Tue Jan 10, 2017 5:42 pm
by Gamecollector
Added to the "native" list:
  • Mall Mania - UDS / AddGames, 2000(?).

    US version of Mall Maniacs.
    Supports glide, software and opengl (?). Uses glide2x. Works ok with nGlide 1.05 and Voodoo2 SLI.
    640x480 only.
  • Survival: the Last Hope - Enjoy Entertainment / Re:Action Entertainment, 1999.

    Glide only. Uses glide2x. Works ok with nGlide 1.05 and Voodoo2 SLI.
    Needs the EU locale because of the umlaut in a filename.
Added to the "minigl" list, "officially unsupported" section:
  • Half-Life: Blue Shift. Gearbox Software / Valve / Sierra, 2001.

    Minigl 1.45 (crc32 - 8a929f7c).
    There is an option for the minigl renderer but the game not starts with it. "The selected opengl mode is not supported by your video card". Looks like the developers "feature".
    Have tested the 3dfxvgl.dll (through drvmap.txt) - same message. 3dfxvgl.dll -> opengl32.dll method - the game works perfectly (except the "rainbow" bug).
Plus have found a version of Incubation: the Wilderness Missions (re-release from Battle Isle Platinum). The trouble is - the 1.51 patch not installs on this version. *Censored*. So I will not add this version to my pack.

Re: NGlide versus my glide games collection

Posted: Mon Apr 24, 2017 1:34 pm
by Gamecollector
Added to the "native" list:
  • サイキックフォース2012 (aka Psychic Force 2012) (JA).

    Glide/d3d. Uses glide2x.
    The game crashes to the desktop after logos (pfwin.exe module d3d9.dll offset 466fb). Voodoo2 SLI works almost ok (freezes sometimes).

    P.S. Can't start this game w/o NoCDs.

Re: NGlide versus my glide games collection

Posted: Fri Jun 09, 2017 4:16 pm
by Gamecollector
Added to the "native" list:
  • Laura's Happy Adventures - Ubi Soft Entertainment, 1999.

    Glide/d3d. Uses glide3x.
    Works ok with Voodoo2 SLI and nGlide. Setup need the Win9x compatibility if you want to install the d3d version.

Re: NGlide versus my glide games collection

Posted: Sun Jun 11, 2017 12:56 pm
by Gamecollector
Added to the "native" list:
  • Darkened Skye - Boston Animation / Simon & Schuster Interactive, 2002.
    Direct3d, opengl, software and glide. Opengl not works on my test PC. Uses glide3x.
    512x384, 640x480, 800x600, 960x720 and 1024x768.
    Works ok on Voodoo2 SLI.
    NGlide 1.05: in-game movies hiccup.

Re: NGlide versus my glide games collection

Posted: Fri Jul 07, 2017 12:20 am
by Gamecollector
Added to the "native" list:
  • Extreme Mountain Biking - Creative Carnage / Head Games, 1999.
    Direct3d, software and glide. Uses glide2x.
    640x480, 800x600 and 320x200 (?).
    Freezes at the exit similar to Extreme Rock Climbing.
    Works ok with nGlide 1.05.
  • Front Page Sports: Ski Racing - Sierra, 1997.
    Software and glide. Uses glide2x.
    640x480 only.
    Needs the EU locale because of the acute in 2 filenames.
    Works ok with nGlide 1.05.
Removed from the "maybe glide" list - Disney's Brother Bear. Software/d3d only.

Re: NGlide versus my glide games collection

Posted: Mon Jul 10, 2017 5:22 pm
by v47

Re: NGlide versus my glide games collection

Posted: Mon Jul 10, 2017 5:40 pm
by Gamecollector

Re: NGlide versus my glide games collection

Posted: Sun Jul 30, 2017 12:42 pm
by Gamecollector
Added to the "native unofficial" glide list:
  • Blair Witch Volume II: Coffin Rock - Human Head Studios / Gathering, 2000.
    Direct3d and software.
    The game installs triglide.dll (uses glide2x). Can't force this renderer.
  • Nightmare Creatures - Kalisto Entertainment / Activision, 1997.
    Direct3d, powervr (?) and software. Uses glide2x.
    640x480 only.
    The glide renderer is disabled.There is a patch to force it.
    Works ok with nGlide 1.05.