NGlide versus my glide games collection

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Re: NGlide versus my glide games collection

Postby Gamecollector » Sat May 10, 2014 12:59 am

Hardcore 4x4: got different error, not this. Strange but nGlide 1.02 produces the same error.

Hardwar: now the patched version just ctd with the glide2x renderer (glide2x.dll offset a315). This error is gone.
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Last edited by Gamecollector on Sun Jun 15, 2014 8:03 pm, edited 2 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
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2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

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Re: NGlide versus my glide games collection

Postby Zeus » Thu May 15, 2014 2:39 pm

Gamecollector wrote:But what a reason for FIFA 99 and Need for Speed III replacements in your's compatibility list?

GALAH's trashes are less problematic on new systems and they don't require any ACT fixes.

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Re: NGlide versus my glide games collection

Postby Gamecollector » Fri May 23, 2014 5:56 am

Have added Killer Tank to the "native" list.
By the way, movies are skipped completedly with the XP/7 patch. Dx version needs EmulateSlowCPU or intro will be too fast.
Last edited by Gamecollector on Fri Sep 01, 2017 9:00 am, edited 1 time in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

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Re: NGlide versus my glide games collection

Postby Zeus » Fri May 23, 2014 9:13 pm

Patch isn't responsible for this. It must be something else.

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Re: NGlide versus my glide games collection

Postby Gamecollector » Sun Jun 15, 2014 11:33 pm

Jane's Combat Simolations F-15 - APC isn't fixed. Plus there is the gray cursor "double" if I use nGlide 1.03.

Lands of Lore III - Alt+Tab is broked again. Glide2x.dll offset 1899.

Nascar Racing 3, Nascar Legends and Nascar Racing 1999 Edition - the crash is gone, but some of cursor tracks are still here. NR1999 - in opened dropdowns, NR3 and NLegend - around 1 place in the race control screen.

Plus I have fixed Interstate '76 patch with ACT (i76gpat16.exe and i76gpat8.exe could not change a registry, VirtualRegistry ACT fix have fixed this). Now Graphic options work even from the main menu. Good.
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Nascar Racing 1999 Edition.JPG
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Last edited by Gamecollector on Fri Sep 01, 2017 2:35 am, edited 1 time in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

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Re: NGlide versus my glide games collection

Postby Gamecollector » Tue Jun 24, 2014 1:57 am

Hmm. I have found this readme for the Starfighter 3000 1.15 patch. So - it looks like ANY version of this game can be patched to support glide. Have moved this games from the OEM only list.
The only trouble is - I have the version 1.08 cd-image. But I have forgot the source for this backup - retail release or OEM... And - is there the version 1.00 retail release?
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Last edited by Gamecollector on Wed Oct 29, 2014 3:25 am, edited 1 time in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

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Re: NGlide versus my glide games collection

Postby Gamecollector » Sun Jun 29, 2014 5:07 am

Serious Sam - now the game can start 3dfxvgl renderer correctly. Unfortunately - version 1.00 can't restart it. If you want to change resolution/preset - you must switch to default OGL, then - back to Voodoo1/2 driver.
Version 1.05 is working ok.

No lens flares at all. Strange but they are working in Technology Test.
Lights can be seen through objects (the best way to test is Technology Test, "Temple of Effects").
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Last edited by Gamecollector on Wed Oct 29, 2014 3:26 am, edited 1 time in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

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Re: NGlide versus my glide games collection

Postby Zeus » Thu Jul 03, 2014 9:39 pm

Gamecollector wrote:No lens flares at all. Strange but they are working in Technology Test.
Lights can be seen through objects (the best way to test is Technology Test, "Temple of Effects").

Umm... works fine for me (1.00 and 1.05). Catalyst AI enabled again? Check Motorhead if it works properly.

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Re: NGlide versus my glide games collection

Postby Gamecollector » Fri Jul 04, 2014 8:06 am

Radeon HD2600 Pro, WinXp Sp3, Catalyst 12.3, Catalyst AI=disabled (was Basic).

Light through walls are still here.
Lens flares are working sometimes. As the example - in Technology Test they are gone completedly if the angle is right.
If Catalyst AI=basic - no lens flares in-game, but they are working always in Technology test.

About Motorhead etc - I test all games with Catalyst AI=basic. With disabled - light are visible through walls/blinking sometimes in Motorhead. With "basic" - Motorhead works perfectly.

Serious Sam, Geforce 9500M GS, Vista Home Premium 64-bit, driver version - 310.90.

1) Lights through walls are gone.
2) No light flares. Even in the Technology test. If I go to the menu, then resume - light flares are visible in 0.25-0.5 seconds, then disappear again.
3) Unpatched version still crashes if you change video settings and the renderer is 3dfxvgl.
With Radeon HD2600 Pro the module is nt.dll with different offsets (101b3, 10717, 11689, 36822 etc).
Geforce 9500M GS crashes in nvd3dum.dll, 1 crash was in engine.dll.
4) Sometimes the screen is completedly black after the new videomode. The game is working in background (sounds etc), you can resume the old video mode by left, Enter.
This glitch bugs Radeon HD2600 Pro too.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

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Postby Tarnum » Mon Jul 14, 2014 7:46 am

Gamecollector wrote:

NBA Live 2003 has no glide support, AFAIK.


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