NGlide versus my glide games collection

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Zeus
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Re: NGlide versus my glide games collection

Postby Zeus » Sat Jan 16, 2016 12:37 am

Gamecollector wrote:Warzone 2100 - still broken.

Is this patched or unpatched?

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Re: NGlide versus my glide games collection

Postby Gamecollector » Sat Jan 16, 2016 12:40 am

Zeus wrote:
Gamecollector wrote:Warzone 2100 - still broken.

Is this patched or unpatched?

Both 1.0 and 1.10.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

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Re: NGlide versus my glide games collection

Postby Zeus » Sat Jan 16, 2016 1:52 am

Gamecollector wrote:Both 1.0 and 1.10.

Good news, fixed. The bug only occurs with Radeons and only because the game occasionally uses wrong clipping coordinates. :roll:
nVidia driver must have corrected that.

Now I'm correcting them in nGlide, as they should be. :)

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Re: NGlide versus my glide games collection

Postby Zeus » Sat Jan 16, 2016 2:02 am

Gamecollector wrote:
Zeus wrote:Nglide 1.04 is ok, 5 "new mission"/"abort mission" cycles - no crash.
P.S. Only Vigilance 1.0 was affected.

Yep, the game behaves the same for me (only 1.03 crashes). I'm closing the case.

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Re: NGlide versus my glide games collection

Postby Gamecollector » Sat Jan 16, 2016 4:06 pm

Zeus wrote:Good news, fixed. The bug only occurs with Radeons and only because the game occasionally uses wrong clipping coordinates. :roll:
nVidia driver must have corrected that.

Now I'm correcting them in nGlide, as they should be. :)

Was marked as a nGlide bug because my Voodoo2 SLI works ok in this game. Both versions. D3d and ddraw versions are ok too on my Radeon HD3850.
Maybe this bug is linked to the epic "Powerslide 1.01+ SSE" trouble.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

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Zeus
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Re: NGlide versus my glide games collection

Postby Zeus » Sat Jan 16, 2016 4:21 pm

Gamecollector wrote:Was marked as a nGlide bug because a real Voodoo2 works ok in this game.

Of course it was nGlide bug. Wrapper should behave exactly like original driver even if fixing means replicating bugs sometimes.

This case was even more obvious. I forgot to validate the data, and that was my fault.

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Re: NGlide versus my glide games collection

Postby Gamecollector » Sat Jan 16, 2016 11:12 pm

Wizardry 8 - windows cursor in movies with nGlide 1.04. Nglide 1.03 and real Voodoo2 SLI are ok.

World Cup 98 - the game is ok except the "texturing" bug. Well, the question is "is Voodoo Graphics works ok in this game with default voodooa.dll"? If the answer is "yes" - there is a reason to add a hack for this game in nGlide...
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 941
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Fri Jan 22, 2016 12:48 am

Xtreme Air Racing - all 4 resolutions are 640x480 with nGlide 1.04. Same for nGlide 1.03.
A real hardware changes the resolution correctly.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

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Zeus
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Re: NGlide versus my glide games collection

Postby Zeus » Sat Jan 23, 2016 1:22 am

Gamecollector wrote:

Don't forget about this.

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Re: NGlide versus my glide games collection

Postby Gamecollector » Sat Jan 23, 2016 4:14 am

Zeus wrote:Don't forget about this.

Yes, can't repeat bug with Time Warriors _st_3dfx0.exe. Have removed it from the list.
Unpatched F-22 Lightning 3 ctd - can't repeat too.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).


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