NGlide versus my glide games collection

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Re: NGlide versus my glide games collection

Post by Gamecollector »

Hmm...
  • Mechwarrior 2: the Titanium Trilogy, Activision, 1998.

    plugin\zglide.dll - glide2x.dll dependency.

    The game not works in WinXpSp3 "from a box" so I can't use the direct approach. :)
    After I have used the "standard" patch method for MW2 (advapi42.dll, gdi42.dll, vesa768.dll etc plus EmulateCDFS and IgnoreSheduler ACT fixes to main .exes) - I got the 3dfx logo in nGlide. Real Voodoo2 SLI work too. So - Titanium Trilogy has the glideAPI support. Added to the "native" list.
    The only trouble is - can't start the Titanium edition of "31st Century Combat", looks like it must be patched differently...

    P.S. You must set the 3dfx renderer in the Menu\"Settings"\"Video Options" (mouse cursor to the upper border to see the menu).
Last edited by Gamecollector on Fri Sep 01, 2017 10:16 am, edited 6 times in total.
ASUS P4P800 SE, Pentium4 3.2E/2 GiB DDR400 (3-3-3-8), Sapphire Radeon HD3850 AGP, 2 Voodoo2 12 MB (SLI), Audigy 2 ZS.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.
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Zeus
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Re: NGlide versus my glide games collection

Post by Zeus »

So ... Mercenaries and Ghost Bear's Legacy are playable?
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Re: NGlide versus my glide games collection

Post by Gamecollector »

Zeus wrote:So ... Mercenaries and Ghost Bear's Legacy are playable?
Yes, I have played them on my WinXpSp3 PC. Both Combat Simulator/Instant Action and Mission Computer/Mercenary Commander/Mercenary. Both nGlide and a real Voodoo2 SLI.
I have found the patch for "31st Century Combat" but not tested it yet.
GBL and Mercs patchs add 3 .dlls (advapi42.dll, gdi42.dll, vesa768.dll) and replaces 2 links to them in mercw.dll (1 entry of advapi32.dll to advapi42.dll) and mw2shell.dll (1 entry of gdi32.dll to gdi42.dll). Vesa768.dll replaces vesa480.dll and mcga.dll links in some .cfg files. (31stCC and GBL: mw2586, mw2snd8. mw2snd9, mw2snda. D3d graphic profiles?)

P.S. Well, games work even w/o the vesa768.dll file and .cfg patching.

P.S.S. Well again, games play even w/o the mercsw.dll patch... Maybe the mercsw.dll fix is needed for Vista and later OSs.

Ok. I have found the developer's page for this patch. https://sites.google.com/site/mw2mercxp/. It looks like only the gdi42.dll patch is needed. Advapi42.dll intercepts d3d .reg entries (created with prep.exe util), vesa768.dll adds the 1024x768 resolution to the software version...
Last edited by Gamecollector on Fri Sep 01, 2017 10:17 am, edited 7 times in total.
ASUS P4P800 SE, Pentium4 3.2E/2 GiB DDR400 (3-3-3-8), Sapphire Radeon HD3850 AGP, 2 Voodoo2 12 MB (SLI), Audigy 2 ZS.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.
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Re: NGlide versus my glide games collection

Post by Gamecollector »

Ok, I have found the cause of "MW2: 31stCC - Titanium" troubles. It's the system database entry for "Mechwarrior 2: Titanium Trilogy". It has EmulateHeap, 640x480x8 and Mechwarrior2 ACT fixes.
After I have disabled it - the game works similar to GBL and Mercs (quits to desktop). The advapi42 + gdi42 patch works too.
Excellent.
ASUS P4P800 SE, Pentium4 3.2E/2 GiB DDR400 (3-3-3-8), Sapphire Radeon HD3850 AGP, 2 Voodoo2 12 MB (SLI), Audigy 2 ZS.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.
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Re: NGlide versus my glide games collection

Post by Gamecollector »

I have a spare time so I have started a quick nGlide 1.05 test. Versus "bugged in the nGlide 1.04" games.

Actua Golf (yellow lines), Actua Soccer 2 (seams), Arabian Nights (complex shadows), Counter Strike (wrong texturing with 3dfxvgl 1.0.0.439 and no in-game menu cursor with minigl up to 1.46), Driver (no overbrights, no lens flares, wrong clipping distance), F-16: Multirole Fighter (HUD z-fighting), F-22: Lightning 3 (see F-16 MRF), F/A-18: Korea (wrong transparency in the version 1.02), FIFA 2001 (missing textures with voodooz.dll), Gunman Chronicles (see CS), Half-Life (see CS), I-War ("starfield blur" causes blinking), Jane's Fleet Command (wireframe traces). Lands of Lore III (seams), Mig-29: Fulcrum (see F-16 MRF), Need for Speed: Road Challenge (bugged projected headlights), Starsiege (APC), Starsiege: Tribes (APC), Time Warriors (draw artifacts in 640x400 and 320x200 modes), Total Soccer 2000 (goal nets drawing), Warzone 2100 (wrong screen after the Command Center), Wizardry 8 (Windows cursor in movies) and Xtreme Air Racing (always 640x480) - fixed in the nGlide 1.05.

Autobahn Racing, Barrage, Die Hard Trilogy 2, F22: Total Air War, Hardcore 4x4, Hype: the Time Quest, Medal of Honor: Aliied Assault, Messiah, Newman Haas Racing, Powerslide, Serious Sam, Serious Sam: the Second Encounter, Starshot. Streets of Simcity - same bugs.

Frontline Fighters - see the next post.

Incubation: Battle Isle Phase Four - the tooltips transparency bug is fixed, cursor traces on the save game screen (main map) - aren't.

Need for Speed III: Hot Pursuit - voodooa.dll/unpatched voodoo2a.dll freezes after the 3dfx logo. Bugged projected lights and limited resolutions aren't fixed.

NFL Blitz - critical error (dwwin.exe message). Texturing errors aren't fixed too.

NFL Blitz 2000 - message boxes with the glide3x renderer are almost fixed. 1 bug - exit dialog strings (Yes/No) aren't highlighted when selected (glide3x renderer).

NHL 2002 - wrong drawing is fixed, the slow interface and cursor ghosting aren't.

Realmyst - the patched game, 640x480 - quits to the desktop similar to 800x600.

Space Haste - the glide2x interface is ok. But the game uses 640x480 only.

Tiger Woods PGA Tour 2000 - "always max distange" and "no 1024x768 with the glide2x renderer" bugs are fixed. Very long loading times are almost fixed (40 seconds with the glide3x renderer is still too long IMHO).

Tiger Woods PGA Tour 2001 - the "always max distance" bug is fixed. Very long loading times are almost fixed.

P.S. I'm not sure about Barrage - maybe the 1280x1024 resolution crash isn't the nGlide bug. No 1280x1024 in Space Haste is similar. Can't test this on a real hardware, Voodoo2 SLI not supports this videomode.

P.S.S. Maybe there is a bug in Starshot (sound menu is wrong sometimes with nGlide 1.05).

P.S.S.S. Found another bug in Starsiege: Tribes. The game quits to the desktop when playing demos.
Last edited by Gamecollector on Fri Sep 01, 2017 10:19 am, edited 30 times in total.
ASUS P4P800 SE, Pentium4 3.2E/2 GiB DDR400 (3-3-3-8), Sapphire Radeon HD3850 AGP, 2 Voodoo2 12 MB (SLI), Audigy 2 ZS.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.
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Re: NGlide versus my glide games collection

Post by Gamecollector »

Apache: Longbow:
1) The original version lose the focus (Alt+Tab once fixes this). Not sure about the source of this (this version isn't Voodoo2 compatible so can't test it with a real hardware).
2) Critical error (dwwin.exe message) if you quit the flight (Ctrl+Q then Y).

F-16: Fighting Falcon:
1) Similar critical error but right after you press "Takeoff".

Hind:
1) Critical error (dwwin.exe message) if you quit the flight (Ctrl+Q then Y).

Quickstart is ok in all 3 games. But Single Missions, Training etc crash. Imho - the source of the problem is the map screen.
A real Voodoo2 SLI not have this bug in Apache Longbow and F-16: Fighting Falcon. Hind still freezes in the simulation...
Last edited by Gamecollector on Sat Sep 24, 2016 10:55 pm, edited 1 time in total.
ASUS P4P800 SE, Pentium4 3.2E/2 GiB DDR400 (3-3-3-8), Sapphire Radeon HD3850 AGP, 2 Voodoo2 12 MB (SLI), Audigy 2 ZS.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.
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Re: NGlide versus my glide games collection

Post by Gamecollector »

Well, when I searched the system ACT database - I have found this:
"KO Boxing" entry, "IgnoreLoadLibrary" ACT fix with the glide2x.dll parameter.
There are 2 games with similar names: K.O. from Independant Arts (1999) and K.O. Boxing from Dinamic Multimedia (2001, DE only?). Both are added to the "to check" list.

P.S. The entry is for the "K.O." game.
Last edited by Gamecollector on Fri Sep 01, 2017 10:20 am, edited 3 times in total.
ASUS P4P800 SE, Pentium4 3.2E/2 GiB DDR400 (3-3-3-8), Sapphire Radeon HD3850 AGP, 2 Voodoo2 12 MB (SLI), Audigy 2 ZS.
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Re: NGlide versus my glide games collection

Post by NicoDE »

Gamecollector wrote:Apache Longbow:
1) The original version lose the focus (Alt+Tab once fixes this). Not sure about the source of this (this version isn't Voodoo2 compatible so can't test it with a real hardware).
I have the same issue with King's Quest: Mask of Eternity. Not always, the chance is 50/50.
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Re: NGlide versus my glide games collection

Post by Gamecollector »

NicoDE wrote: I have the same issue with King's Quest: Mask of Eternity. Not always, the chance is 50/50.
Well, it's slightly annoying but the unpatched version is used very rarely. Plus - Alt+Tab fix this completely (the Intro not plays in the background)...
Maybe this bug is related to some PC specs or WinXp configs...

P.S. King's Quest: Mask of Time is always ok for me.
I seen similar bug in Barrage (Zeus' patch for barglide) with a real Voodoo2 SLI.

By the way - have you some spare time? Maybe you can try to fix some more games for all of us? Like Scorched Planet (big tnx again)...
Currently there are 3 unplayable games (Le Mans 24 Hours, Nascar 2000, Nascar Revolution). And several "not-so-critical" incompatibilities (Asghan and Time Warriors setups, Gulf War: Operation Desert Hammer vw.exe etc).
Last edited by Gamecollector on Fri Sep 01, 2017 10:22 am, edited 1 time in total.
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Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.
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Re: NGlide versus my glide games collection

Post by NicoDE »

Gamecollector wrote: Maybe this bug is related to some PC specs or WinXp configs...
It's possible that my run-time patch plays a role, but IIRC it also happened with the original binaries on that machine. Next week I will test it again.

Gamecollector wrote: By the way - have you some spare time? Maybe you can try to fix some more games for all of us?
Currently I'm wasting my spare time for analyzing the KQ8 mesh/animation format and developing a Blender import script. This weekend I'm on the road and offline, but next week I could have a look at it.
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