NGlide versus my glide games collection

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Gamecollector
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Joined: Fri Jan 07, 2011 9:29 am

NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:20 pm

The old topic is very long and bad structured. So - I have started a new one.

My current test PC is Asus P4P800 SE / P4 3.2E / 2 GB DDR400B (3-5-5-8) RAM / Sapphire Radeon HD3850 Agp + 2 Voodoo2 12 MB (SLI).
OS is WinXpPro Sp3 Rus (Catalyst 14.4 + Voodoo2 W2k driver 1.02.00).
Can replace the videocard to Sapphire Radeon 9100 and test games in WinME Rus (Catalyst 6.2 + Voodoo2 w9x 3.02.02 driver).

Total number of tested games: 357.

The legend:
! - the game is playable, but with glitches.
X - not works with nGlide at all. Or there is a fatal glitch (like the screen is totally black).
w - the game (or the game setup) isn't compatible with Windows Xp.
w - same as the above but can be played with manual tweaking/unofficial patch.
(1.01) - the last version of nGlide w/o the described error/glitch.
Green text - DOS game but the glide patch is Win32.
(Blue text) - this is the test result with a real Voodoo2 (if they are different).
(*) - compilations (one or all included games support the glide API only in the version from this compilation).

"MiniGL" glide games list is here.
DOS glide games list is here.
1.05 testing results.
WinXp compatibility tips are here.
"Win9x only" game tips are here.
Potential games to test.
Manual nGlide forcing troubles.
Mobygames, Old-games.ru lists.

My ACT database for glide games. I use ACT 5.5 and WinXpSp3 32-bit.
Disable system entries for Electronic Arts' 3dsetup.exe 2.x, Falcon 4.0, Longbow 2 gateway.exe, South Park, Turok: Dinosaur Hunter.
Last edited by Gamecollector on Sun Aug 19, 2018 1:53 pm, edited 66 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 964
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:21 pm

"Native" glide games (286 titles (7 titles are in compilations (3 compilations total) only) + 2 OEM only titles + 6 "unofficial" titles):
OEM only titles:

    Mechwarrior 2: 31st Century Combat - Voodoo Edition - w. Bundled with Orchid Righteous 3D and Diamond Monster 3D. No hardware check.
    San Francisco Rush: the Rock - Alcatraz Edition. Bundled with Quantum 3D Raven, hardware check. (Blinking in the game menu)

"Officially not supported" titles:
Demos only (a retail release isn't supporting glide):
Demos only (the game is unreleased):

    Fire and Darkness (Singularity Software, 1999).
    G-Sector (Freeform Interactive, 1999).
    Private Wars (TS Group, 1998).
    Seed (Human Soft, 2001).
Last edited by Gamecollector on Sun Aug 19, 2018 1:54 pm, edited 639 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 964
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:22 pm

"MiniGL" glide games (32 titles + 2 "unofficial" titles):
"Officially not supported" titles:

    Half-Life: Blue Shift - X. Minigl 1.45 (crc32 - 8a929f7c). "The selected opengl mode is not supported by your video card".
    Jersey Devil - X. 3dfxogl (crc32 8d373647, hv3dfx.dll). Can't force hv3dfx.dll.

To force unpatched Daikatana to use the 3dfx minigl - run the game with "+gl_driver 3dfxgl" or "+gl_driver amd3dgl" parameter. "+gl_driver opengl32" returns the default opengl driver.

If the ogl renderer selection not present in a q3engline game (American McGee's Alice, unpatched Heavy Metal: F.A.K.K. 2, Medal of Honor: Allied Assault and it's add-ons, Star Trek: Elite Force II) - run the game with the "+set r_gldriver 3dfxvgl" parameter once to force the Voodoo2 ICD renderer. "+set r_gldriver opengl32" returns the game to the default opengl driver.

Also you can edit the r_gldriver/gl_driver value in config files.

Warning: 3dfxvgl.dll is just the opengl ICD for Voodoo2. So ANY opengl game can be "glide" if it's launched on a "Voodoo2 + 2d card w/o OGL" config. 3dfxogl is the opengl ICD name for Voodoo1/Rush/Banshee/Voodoo3. Included games (with 3dfxvgl/3dfxogl mark) just have 3dfxvgl/3dfxogl as a menu choice. Or (some qIII engine games) use 3dfxvgl as the backup renderer (if opengl32.dll fails).

Compatibility tips:

  • 3dfxvgl is supported (added to gldrv\drvmap.txt) in Half-Life 1.1.0.0 - 1.1.0.4 and Counter-Strike 1.0 - 1.1c.
  • MetaGL isn't included with a retail Anachronox. Demo version of MetaGL is included in build44 patch.
  • C.I.A. Operative: Solo Missions, Daikatana, Global Defender, Laser Arena aren't listed as supported in 3dfx minigl docs.
  • Counter-Strike and Gunman Cronicles aren't listed as supported in 3dfx minigl docs, but these games had started as Half-Life mods.
  • Minigls 1.47-1.49 aren't working correctly even with a real Voodoo2. No Esc menu in Counter-Strike and Gunman Chronicles (no Esc menu cursor for nGlide). VPU recover sometimes.
  • 3dfxvgl.dll versions 1.0.0.507 and 1.0.0.508 work incorrectly in Counter Strike, Gunman Chronicles, Half-Life and Soldier of Fortune. Nglide and 3dfx cards (except Voodoo2s) generate the "rainbow lighting" bug. Use the version 1.0.0.439.
Last edited by Gamecollector on Fri Aug 24, 2018 2:04 pm, edited 184 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 964
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:23 pm

DOS glide games list (29 titles (1 title is a DOS/Win glide) + 1 OEM release).
Tested with the Ykhwong's build (27 Jan 2014).
Legend:
Green text - DOS game but the installer is Windows only.
Olive text - the game uses the statically linked executable. P.S. Descent II, Screamer 2 and Tomb Raider have both statically and dynamically linked executables. Original XCar: Experimental Racing is statically linked, the patched version is dynamically linked.
OEM only games:

    VR Soccer '96: Semifinals - X. Static link is used. Bundled with US Orchid Righteous 3D (version 1.00).

Compatibility troubles:

  • Archimedean Dynasty - disable V-sync.
  • Battlecruiser 3000 A.D. and Battlecruiser 3000 A.D. 2.0 - very long pauses ("New Game", "Configure" and "Quit") in DOS/DOSBox, 30+ seconds with 16 MB RAM, twice more with 32 MB. Use HX DOS Extender ("hdpmi32.exe -r") then play.
  • Burnout: Championship Drag Racing - DOSBox: setup crashes at the sound card selection. Install the game, create the file burnout.cfg (with a cd-drive letter inside) and change sound settings with setsound.bat, not with setup.exe.
  • Dreams to Reality - use fixed cycles as the text blinking fix.
  • Extreme Assault - DOSBox: sound setup crashes/freezes if started from the setup.exe. Use setsound.bat.
  • Grand Theft Auto: London 1969 - Use "set copycmd=/y" command before the install.
  • Lands of Lore: Guardians of Destiny - the patch is not installing in DOSBox. Disable V-sync.
  • Screamer 2, Screamer Rally - fixed cycles are needed for the setup.
Last edited by Gamecollector on Tue Oct 09, 2018 6:23 pm, edited 80 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 964
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:41 pm

Bad code in a game:

  • 2002 FIFA World Cup Korea Japan - the glide2x renderer is bugged. Crashes with a nGlide, freezes with a hardware. Use the glide3x one.
  • Extreme Rock Climbing - the game freezes after quitting.
  • Fatal Abyss - the "quit game" button not works.
  • FIFA 99 - the game freezes because of voodoo*.dll errors. Replace the .dll.
  • FIFA 2002 - the game crashes on fast PCs. Use the fixed executable. The glide2x renderer is bugged (black areas). Use the glide3x one.
  • Gulf War: Operation Desert Hammer - the config tool crashes on P4s. Run the game from the gamedir as "exes\3dfx_r.exe".
  • Hardwar - the original version not works with 640x400 and 640x480 resolutions.
  • Heretic II - the game crashes at loading if you have missed the tutorial. Use the patched quake2.dll.
  • Need for Speed: Porsche 2000 - there are texturing errors with the "headlights"="projected" option (Monte Carlo). Use "headlights"="vertex" for this track. Lens flares can disappear. Low-res textures are used on fast PCs. Use the patched executable (fixes lens flares and low-res textures).
  • NFL Gameday 99 - the original version not works on P4s. Use the official patch.
  • Pro Rally 2001 - the installer isn't P4 compatible. Use the alternative installer. The game freezes on P4s at loading. Use the fixed executable.
  • Triple Play 2001, Triple Play Baseball - there are lines on the field with the glide2x renderer and bilinear/trilinear filtering. Use the glide3x one or not use filtering.
  • World Cup 98 - the game freezes after free kicks, corners etc because of voodoo*.dll errors. Replace the .dll.
  • Xenocracy - the 800x600 mode is broken (ctd xeno3dfx.exe offset 7872d + "memory I/O error" with a hardware).

Detection troubles:

  • The detection trouble #1 - a game detects a glide card not through the glide API. And nGlide fails this detection. The main culprit is EA.
    Affected games are: FIFA 99, FIFA 2000 (unpatched), Future Cop: L.A.P.D., GTA2, NBA Live 99, NBA Live 2000, Need for Speed III: Hot Pursuit, Need for Speed: Porsche 2000, Need for Speed: Road Challenge, NHL 99, NHL 2000, NHL 2001, Tachyon: the Fringe, Team Apache, Tiger Woods 99 PGA Tour Golf, Tiger Woods PGA Tour 2000 (unpatched), Tiger Woods PGA Tour 2001 (unpatched), Triple Play 99, Triple Play 2000, Triple Play 2001, Ultimate Hunt Challenge, Xenocracy.
    EA titles can be fixed with registry hack (add vendor_id/device_id for the main videocard as "Voodoo2" or "Voodoo3").
  • The detection trouble #2 - the game installer uses glide.dll and st1init.dll to detect presence of a Voodoo.
    Affected games are: F1 Racing Simulation, Pandemonium!, Pod 2.0.
    F1 Racing Simulation and Pod 2.0 checks the presence of glide.dll and sst1init.dll in the %windows%\system32 (for WinXp) directory. Just create empty files with these names if needed.
  • The detection trouble #3 - the game installer was developed before a Voodoo2 so it can't detect it.
    Affected games are: Autobahn, Need for Speed II Special Edition, Scorched Earth. Can't test (not have Voodoo Graphics).

WinXp general troubles:

  • No CDA tracks in Xp (because of winmm.dll). Or a cd detection fails.
    Affected games are: Beast Wars: Transformers, Deathtrap Dungeon, Frogger, Half-Life (unpatched), Hardcore 4x4, Metal Fatigue, Sentinel Returns, Turok 2: Seeds of Evil, V-Rally Championship Edition.
    More testing is needed: F1 Racing Simulation, F22: Air Dominance Fighter, F22: Total Air War.
  • A protection/packer isn't Xp compatible. Safedisc 1.0x as the example.
    Affected games are: Carmageddon II: Carpocalypse Now, Jane's Fleet Command, Speed Busters, Total Soccer 2000.

WinXp "freezes once per reboot" glitch:

Symptoms - game freezes when a child process is calling. After you force close the child process (in the Task Manager) and try again - all affected games work ok. Until reboot.
Affected games are: Amsterdoom (adamwin.exe), Daikatana (intro.exe), Die by the sword and Die by the Sword: Limb from Limb installers (setup.exe), Excalibur 2555 A.D. (_fish.exe and _glide.exe), Ultimate Hunt Challenge (all 3 games) (game.run).
P.S. Parent process closing not fixes this glitch.
P.S.S. I have created the "fix tool" from Die by the Sword. Unpack, run autorun.exe, select language, select Install, force close setup.exe in the task manager.
FOPRfix.7z
(1.95 MiB) Downloaded 541 times

WinXp "application not-so-compatibility toolkit" troubles:

  • Some default ACT fixes for Xp are unneeded and must be disabled (ACT 5.5):
    • Falcon 4.0 - the last entry (IgnoreLoadLibrary with the GR3DFX.MPR argument). No glide in the game.
    • Longbow 2 (Jane's Combat Simulations) - GATEWAY.EXE entry (the Win95 compatibility mode). Only the CorrectBitmapHeader ACT fix is needed.
    • Mechwarrior 2: Titanium Trilogy - EmulateHeap, Force640x480x8, Mechwarrior2. Freezes MW2: 31stCC Intro.
    • South Park - IgnoreLoadLibrary (video_3dfx.dll;video_3dfx). No glide in the game.
    • Turok 2: Seeds of Evil - IgnoreLoadLibrary (video_3dfx.dll;video_3dfx). No glide in the game. Only the US version is affected.
  • Some unique fixes must be disabled too:
    • Electronic Arts' 3DSETUP.EXE - the last entry (with the EA3dSetup ACT fix). This fix automatically changes "Thrash Driver"="voodoo2" to "dx" if you use the "Glide device" fix.
  • Others unique fixes/compatibility modes in the ACT 5.5 system database:
    • AH-64D Longbow Gold Edition.
    • Descent 2.
    • Dirt Track Racing Sprint Cars.
    • European Air War.
    • InstallShield 5 Uninstall.
    • InstallShield 6.
    • King's Quest Mask of Eternity.
  • The EmulateOpenGL ACT fix:
    • Daikatana.
    • Heavy Metal FAKK 2.
    • Heretic 2.
    • Kingpin: Life Of Crime.

WinXp general compatibility tips:

  • 1nsane: No Limits, No Rules, No Roads - the original version: run the main executable (game.exe), not the launcher (freezes).
  • Barrage (Xp patch) - set the desktop resolution to 640x480x16 (movies).
  • Croc: Legend of the Gobbos - delete glide2x.dll and fxmemmap.vxd in the game directory. Rename glide2x.rsh and glide2x.voo.
  • Counter Strike - run the main executable (cstrike.exe), not the autorun (freezes at level loading).
  • Dogs of War - patch to the version 1.02e ("memory can't be read" at level loading).
  • F1 Racing Simulation - patch to the version 1.09 (not runs). The installer checks for glide.dll and sst1init.dll (create 2 empty files).
  • F/A-18: Korea - set the desktop resolution to 640x480 (the intro, the interface).
  • F22: Air Dominance Fighter - disable the in-game music (freezes).
  • F22: Total Air War - disable the in-game music (freezes).
  • Formula 1 - delete glide2x.dll in the game directory. Set the desktop resolution to 640x480 (the intro).
  • Gex: Enter the Gecko - use the patched executable (too fast).
  • Gunman Chronicles - run the main executable (gunman.exe), not the autorun (freezes at level loading).
  • Gunmetal - patch to the version 1.36 (not reacts to a keyboard).
  • Hardcore 4x4 - delete glide2x.dll and fxmemmap.vxd from the windows\system after installing.
  • Homeworld: Cataclysm - patch to the version 1.01 (ctd cataclysm.exe module rgl.dll offset 4e49).
  • Jane's Longbow Gold - install the GoldFX patch w/o the 2.04 patch. The 1st start is very long for autorun.exe (searches something on HDDs).
  • Joint Strike Fighter - the installer replaces nGlide's glide.dll, reinstall nGlide.
  • Messiah - patch to the version 1.2 (no CDA).
  • Monaco Grand Prix Racing Simulation 2 - the version 1.06 can't detect the cd. Use the loader.
  • Montezuma's Return - upgrade smackw32.dll (ctd).
  • Myth II: Soulblighter - patch to the version 1.3 (too low memory).
  • Nascar Craftsman Truck Series Racing - patch to the version 1.1 (not reacts to mouse buttons).
  • NBA Live 99 - patch to the version 1.1 (not reacts to keyboard keys).
  • Need for Speed: Road Challenge - don't set "triple buffer=on" (config.dat file will be broken).
  • Requiem: Avenging Angel - the game breaks CommandLine, File and Path keys in the HKLM\Software\Microsoft\DirectPlay\Applications section. Run with associated .exes (3dfx.exe, d3d.exe or software.exe).
  • Rollcage Stage II - patch to the version 1.0c (not reacts to a keyboard).
  • S.C.A.R.S. - the installer freezes on 99% if started from the autorun. Run setup.exe.
  • Tiger Woods PGA Tour 2001 - the original version: delete WS2Help.dll in the gamedir.

WinXp graphic troubles:

  • Blaze and Blade: Eternal Quest - the title screen isn't always shown.
  • C.I.A. Operative: Solo Missions - 3dfx 1152x864+ modes not work correctly.
  • Excalibur 2555 A.D. - no movies.
  • Falcon 4.0 - no movies.
  • Hexen II - 3dfx 1152x864+ modes not work correctly.
  • Hitman - 3dfx 1280x1024 mode not works correctly.
  • Jane's Combat Simulations F-15 - frameskipping in movies.
  • Jane's Longbow Gold - no movies.
  • Joint Strike Fighter - the intro is broken.
  • Laser Arena - 3dfx 1152x864+ modes not work correctly.
  • M1 Tank Platoon II - no "Quit" and "Back" buttons in the game menu. Use Esc and Alt+F4.
  • Motorhead - the intro is sound only.
  • Operation Flashpoint: Cold War Crisis - 3dfx 1280x1024 mode not works correctly.
  • Quake - 3dfx 1152x864+ modes not work correctly.
  • Requiem: Avenging Angel - wrong font size.
  • Return to Castle Wolfenstein - 3dfx 1024x768+ modes not work correctly with openglv3.dll and openglv5.dll.
  • Rune - skybox borders are black (the patched version).
  • Screamer 4x4 - no the intro.
  • Sin - 3dfx 1152x864 and 1280x960 modes not work correctly. The 1.00 version: display modes are shifted: 1024x768=960x720, 1152x834=1024x768, 1600x1200=1280x960. Broken movies (CVID).
  • Terminus - the intro is too fast/without sound.
  • Test Drive 5 - the main menu is blink.
  • Trickstyle - black lines around digits etc in the 800x600 mode.
  • Triple play 2000 - the game freezes after the intro. Cancel it (Esc) to play.
  • Uprising: Join or Die - the help screen is correct only if the desktop mode is 8-bit/16-bit. Wrong font size.
  • Wacky Races - the "anim play error" message, the intro movie isn't stretched.
  • Wing Commander: Prophecy - movies are too fast/skipped. Use this fix.

Sound/music troubles:

  • Deathtrap Dungeon - upgrade mss32.dll (no music).
  • Driver - patched version: restarting music.
  • F1 Racing Simulation - sound shutters after a quitting - use PodHacks to fix.
  • Gex: Enter the Gecko - lower the audio acceleration level to basic (jumps).
  • Heretic II - Version 1.00 - lower the audio acceleration level to standard (forced a3d).
  • Jane's AH-64D Longbow 2 - upgrade mss32.dll.
  • Jane's Combat Simulations F-15 - upgrade mss32.dll (restarting music).
  • Jane's Longbow Gold - lower the audio acceleration level to basic.
  • Montezuma's Return - upgrade mss32.dll (no sound with V2).
  • Motorhead - lower the audio acceleration level to standard (ctd).
  • NFL Gameday 99 - lower the audio acceleration level to basic (jumps).
  • Nuclear Strike - lower the audio acceleration level to basic.
  • Red Baron II - lower the audio acceleration level to basic.
  • RoboRumble - lower the audio acceleration level to basic (shoots).
  • Silcolene Honda Motocross GP - the start volume level is too high.
  • Sinistar Unleashed - upgrade mss32.dll (hiccup music).
  • Tiger Woods 99 PGA Tour Golf - cracking.
  • Wacky Races - the start volume level is too high.

Locale troubles:

  • Codename Eagle, Croc: Legend of the Gobbos, Descent3: Mercenary, Dirt Track Racing: Sprint Cars (patch), Half-Life: Blue Shift, Half-Life: Opposing Force, K.O., Laser Arena, Wing Commander: Prophecy, Wing Commander: Secret Ops - always use "Program" as "HKCU\Software\Microsoft\Windows\CurrentVersion\Explorer\User Shell Folders\Programs" value.
  • Trickstyle - controls not work after the game is restarted. Use the patch.
  • Unreal engine games uninstaller - not deletes main menu and desktop shortcuts.
Last edited by Gamecollector on Sat Oct 06, 2018 6:02 pm, edited 97 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 964
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:44 pm

Win9x only games in the list (in other words, why not Xp?):

  • Actua Tennis - "Tennis.exe isn't Win32 application". Use the fixed .exe and fonts.
  • Andretti Racing - the game is freezing at the intro. Use the fixed .exe (glide version only, no movies).
  • Asghan - _setup.exe isn't WinXp compatible. Copy all files from the cd (except directx\*.*, _error.txt, autorun.inf, asgh.fbc, license*.*, readme*.*) to the HDD catalog. Create the file "_start.cdp" with "X:\" inside, where X - drive letter of the Asghan cd. Run the game as _st_3dfx.exe.
  • Barrage - ctd in barrage.exe ("unknown" offset 0000). Use the fixed .exe (glide version only).
  • CyberGladiators - the game is too fast. Use the fixed .exe.
  • Jane's Fleet Command - "Setup.exe isn't win32 application". Copy cd content to a hdd directory and replace setup.exe (IS 5.50.137.0) to the correct version. Install the game, set HKLM\Software\Jane's Combat Simulations\Fleet Command\1.0\cdInstallPath= to the correct cd letter.
    Or use fleetcommandinstaller.exe.
  • Le Mans 24 Hours - quits to the desktop in the "LeMans 24 hours" mode.
  • Lucky Luke: On the Daltons' Trail - no reaction to "Esc", freezes in WinXp after you select "New game". Use the fixed .exe.
  • Mechwarrior 2: 31st Century Combat - Voodoo Edition - quit to desktop after starting. Use the proxy .dll (gdi42.dll, gdi32 -> gdi42 in mw2shell.dll).
  • Mechwarrior 2: the Titanium Trilogy - quit to desktop after starting. Use the proxy .dll (gdi42.dll, gdi32 -> gdi42 in mw2shell.dll).
  • Nascar 2000 - install the game in Xp. Run the game. Black screen? Then press and hold "Alt". The game work! Release "Alt" - the game freeze. :)
  • Nascar Revolution - same as the above.
  • Pro Rally 2001 - freezes at the race loading screen. Use the fixed .exe (version 1.1 only).
  • S.C.A.R.S. - freezes after the 3dfx logo. Use the fixed .exe (glide version only).
  • Scorched Planet - ctd in the installer at the hardware detection. Copy the cd content to hdd; replace \install\windows\hardware.dll to the patched version; delete fxmemmap.vxd, glide.dll and sst1init.dll in the installer dir; install the game with \install\windows\setup.exe.
    After you have installed the game - delete glide.dll, sst1init.dll and fxmemmap.vxd in the game directory and edit splanet.ini [scorch]/video key (must be X:\SPLANET\VIDEO where X is your cd-drive letter).
  • SWIV 3d - "The procedure entry point ThunkConnect32 could not be located in the dll KERNEL32.DLL". Use the patched dll32.dll.
  • The Tainted - d3d detection freezes. Disabled in .sdb.
  • Time Warriors - _setup.exe isn't WinXp compatible. Copy *.exe, *.dll, *.io, *.to, start.ins and credits.dat to the HDD catalog. Create the file "_start.cdp" with "X:\" inside, where X - cd-drive with the game cd. Run the game as _st_3dfx.exe. Copy "oklogosi.flc" to the gamedir - this will remove the "open" error.
  • Vigilance - the installer can't start from the autorun. Copy all files from the CD to HDD catalog. Rename setup._x_ to setup.exe. Run setup.exe.
    Another method - edit the registry and add the ._x_ extension as the executable ([HKCR\._x_] section, Default="comfile") then run setup._x_.
Last edited by Gamecollector on Fri Nov 25, 2016 3:30 am, edited 32 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 964
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:51 pm

Not tested (don't have this game/expansion pack or the game isn't working correctly with WinXp):
Last edited by Gamecollector on Sun Aug 19, 2018 1:57 pm, edited 84 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 964
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:52 pm

If you have a real Voodoo card and want to use nGlide - you can just replace %system%\glide2x.dll and %system%\glide3x.dll to nGlide versions. But you can get _GlideInit error if you restart the OS.
So, the proper method is - just copy glide.dll/glide2x.dll/glide3x.dll to the game .exe directory.
Some games need more tweaking:

  • BugRiders: the Race of Kings - fixed. Starts from the cd. Overload the config.exe path. Copy \config.exe to a HDD directory then set the "HKLM\Software\n-Space\BugRiders\Patch Config" registry key value to the full config.exe name. Copy glide2x.dll to %tmp% and config.exe directories.
  • Die Hard Trilogy 2 - fixed. Starts from the cd. Copy \bin\config.exe and \bin\dynaload.exe to a HDD directory. Add 2 more string keys in the registry (HKLM\Software\n-Space\DHT2, "Patch Config"="<full config.exe name>" and "Patch Die Hard Trilogy 2"="<full dynaload.exe name>").
  • Excalibur 2555 A.D. - fixed. Original version starts from the cd. Copy the root folder content and exdata\logo.bmp to a hdd directory. Create the file excal.cfg with the string "[overridecdpath] X:\" where X is your cd-drive letter. Setup, play.
  • Fighter Pilot - fixed. Use dll redirection (create the empty folder or file fp.exe.local). And delete msvcrt.dll in the game directory.
  • Jane's Combat Simulations F-15 - fixed. Use dll redirection (create the empty folder or file f15.exe.local).
  • Starshot - fixed. The game starts from the cd. Just copy the cd content to a HDD directory and start the game.
  • Tigershark - fixed. Version 1.31: copy glide2x.dll to %tmp% and config.exe directories. Version 1.0: Starts from the cd. You must overload the config.exe path. Copy \bin\config.exe to a HDD directory then set "HKLM\Software\n-Space\Tigershark\Cfg_patch" registry key value to the full config.exe name. Copy glide.dll to %tmp% and config.exe directories.
  • Turok: Dinosaur Hunter - fixed. The game thinks all .dll files in the game directory are video drivers (like video_3dfx.dll). And ctd. The reason is *.dll* mask in the game code. Can be fixed by patching this mask (offset 92DD0, replace 2a 2e 64 6c 6c 2a to 76 2a 2e 64 6c 6c).
  • Ykhwong's DOSBox build - fixed. Use dll redirection (create the empty folder or file dosbox.exe.local).
Last edited by Gamecollector on Sat Apr 07, 2018 2:45 pm, edited 25 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 964
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:52 pm

Mobygames glide list. Confirmed glide games are removed.Old-games.ru list. Confirmed glide games are removed.
Last edited by Gamecollector on Sun Aug 19, 2018 1:57 pm, edited 101 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 964
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:53 pm

Reserved for the future use...
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).


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