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Outlaws, nGlide and Windows 8

Posted: Tue Jul 30, 2013 1:42 am
by mario64
I recently purchased a new laptop which, unfortunately, came with Windows 8 64bit. I'm having issues running Outlaws in glide mode. Regardless if I select glide 2.1.1 or 2.3 I see the 3dfx splash screen then get the following error from lecddraw.dll: Error 80004005 while changing the palette. There is an undefined error condition.

Any thoughts or suggestions on this? Laptop is the new Razer Blade 14". I'm using the 326.19 nvidia drivers and have optimus set to use the GTX 765M with olwin.exe, although I get the same error if I set it to integrated.

Re: Outlaws, nGlide and Windows 8

Posted: Tue Jul 30, 2013 5:01 am
by Gamecollector
Windows 8 = deprecated DirectDraw = All hail Balmer!!!
Use virtual machine or dualbooting.

Re: Outlaws, nGlide and Windows 8

Posted: Tue Jul 30, 2013 9:59 pm
by mario64
Gamecollector wrote:Windows 8 = deprecated DirectDraw = All hail Balmer!!!
Use virtual machine or dualbooting.
Ugh. Seriously? No other options? Out of curiosity why am I getting an error from a ddraw dll when trying to run glide mode?

Re: Outlaws, nGlide and Windows 8

Posted: Wed Jul 31, 2013 5:44 am
by Gamecollector
Because this game is using glideAPI (or Direct3d) only in missions. Menu, movies etc are showing through DirectDraw.