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Re: Nglide with ATi legacy cards

Posted: Thu Oct 10, 2013 4:04 pm
by Zeus
Gamecollector wrote:Can a similar fix be created for the Heretic II version 1.00?

WhiteMagicRaven wrote:Did you can test please this is happen on Heretic II 1.06a? its xplosiv edition of heretic2
http://heretics-hexens.ucoz.com/temp/quake2.zip <- this file its update it to 1.06a
can you do patch to this version too please.

Done.

Re: Nglide with ATi legacy cards

Posted: Thu Oct 10, 2013 4:22 pm
by WhiteMagicRaven
Thank you, so much!

Re: Nglide with ATi legacy cards

Posted: Thu Oct 10, 2013 11:07 pm
by Gamecollector
Zeus, fix the new patch for Heretic II, you forgot empty directories in "For Heretic2 v1.06".

Re: Nglide with ATi legacy cards

Posted: Thu Oct 10, 2013 11:40 pm
by Zeus
?

there's only quake2.dll in 1.06 dir.

Re: Nglide with ATi legacy cards

Posted: Fri Oct 11, 2013 1:11 am
by Gamecollector
Zeus wrote:there's only quake2.dll in 1.06 dir.

*Censored*.
Far Manager glitch...
http://img547.imageshack.us/img547/5359/rrr2.jpg
Sorry...

Re: Nglide with ATi legacy cards

Posted: Fri Oct 11, 2013 2:21 am
by Zeus
Looks like it doesn't fully support modified zips. I created a new zip file and now it shows the content properly.

Re: Nglide with ATi legacy cards

Posted: Sat Oct 12, 2013 2:33 am
by Gamecollector
Jane's AH-64D Longbow 2 with the nGlide 1.02 - work flawlessly.
Jane's AH-64D Longbow 2 with a real Voodoo2 - no sound, music only (well, the sound was once).
I love the oldgaming. :)
There was something about this error in SimHQ, but this was so long ago...
P.S. Can be fixed by MSS32.dll replacing (like Deathtrap Dungeon and Jane's Combat Simulations F-15)

Hype: the Time Quest - have deleted the EmulateDirectDrawSync ACT fix for this game (it was in my custom database since old nGlide versions). The result is - can't reproduce movies freeze. Good.
P.S. Well, the game can still ctd after the intro (4th-5th intro play, the method is - "New game"/Esc to break the intro/Esc and select "go to main menu"/repeat). But this is much better then freezing anyway...

Re: Nglide with ATi legacy cards

Posted: Sat Oct 12, 2013 11:28 pm
by Gamecollector
Jane's Combat Simulations: F-15 - APC trouble.
Crosshair, artifical horizon levels etc.

Re: Nglide with ATi legacy cards

Posted: Mon Oct 14, 2013 11:58 pm
by Gamecollector
Killer Loop with the nGlide 1.02 - all is ok.
Killer Loop with a real Voodoo2 - only cursor keys and Enter are working... WtF?
P.S. Fixed by the EmulateUSER ACT fix.
Still - no CDA in the 1st run after a rebooting. Sometimes the game freeze after intros (before the VCC logo).

Kingpin: Life of Crime - again glitches with the 1st run after the installation (gamma with a real Voodoo2, no CDA). Restart the game once.

King's Quest: Mask of Eternity - ctd is gone.
P.S. Real Voodoo2 - solid FPS even with "dynamic lighting"=on. Unfortunatedly nGlide is still lagging in menus and with dynamic lighting...

Re: Nglide with ATi legacy cards

Posted: Thu Oct 17, 2013 8:31 am
by Gamecollector
There is something strange with King's Quest: Mask of Eternity + nGlide behavior.
If the "Options" submenu isn't selected once - "Load" and "Save" menus are working with the solid FPS.
After entering the "Options" menu once - all submenus and the game itself is lagging.
Memory leak maybe?