Nglide with ATi legacy cards

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Gamecollector
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Joined: Fri Jan 07, 2011 9:29 am

Re: Nglide with ATi legacy cards.

Postby Gamecollector » Sat Nov 17, 2012 10:15 am

New game to the list - Total Club manager 2003, EA, 2002.
Unfortunately - cursor troubles and freeze before the "Loading..." screen. "EmulateDirectDrawSync" fix is needed, by the way.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: Nglide with ATi legacy cards.

Postby Gamecollector » Fri Nov 23, 2012 10:06 am

Strange, the Starshot intro have worked once in Xp. Then again - black screen...
Ok. Looks like the intro is working with in-game resolution 640x480.
Last edited by Gamecollector on Sat Dec 01, 2012 3:20 pm, edited 1 time in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

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Zeus
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Re: Nglide with ATi legacy cards.

Postby Zeus » Sat Nov 24, 2012 4:34 pm

Gamecollector wrote:Not sure about this behavior - nGlide bug or something else?
Test Drive: Off-Road 3 can use glide2x or glide3x. With glide2x the game is working perfectly for me.
Glide3x - looks like the game lost focus at the intro and in the main menu - big standard windows cursor, in-game cursor isn't moving fully.

Looks like it's something else. I'm not experiencing this issue. The windows cursor is hidden for me with both renderers.

Gamecollector
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Joined: Fri Jan 07, 2011 9:29 am

Re: Nglide with ATi legacy cards.

Postby Gamecollector » Sat Dec 01, 2012 1:57 am

Return to Castle Wolfenstein - ctd (glide3x.dll offset e352) in the 1st 3d scene if lightning=light maps (high). It is working fine with 0.99.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: Nglide with ATi legacy cards.

Postby Gamecollector » Wed Dec 05, 2012 6:07 am

Ok, I have finished the Windowsglide testing for nGlide 1.00.
Now - the DOSglide...
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: Nglide with ATi legacy cards.

Postby Gamecollector » Tue Dec 11, 2012 7:16 am

Ok, it looks like the freezing at the 3dfx logo in NHL 98 is fixed with SingleProcAffinity ACT fix. Now the game is working in accelerated mode. But - without sound. And with a black screen freezing after the menu (Esc).
P.S. Patched version is still freezing at the loading screen. But now - after the 3dfx logo.
P.S.S. GlobalMemoryStatusLie - to run this game.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: Nglide with ATi legacy cards.

Postby Gamecollector » Sun Dec 23, 2012 12:16 am

I have added the big .sdb file for all tested winglide games. So you can install just once and forgot about ACT.
Tested with ACT 5.5 and WinXpSp3.
Enjoy.
Attachments
Try.7z
(7.13 KiB) Downloaded 248 times
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

BrainRipper
Posts: 41
Joined: Fri Nov 16, 2012 11:30 am

Re: Nglide with ATi legacy cards.

Postby BrainRipper » Sun Dec 23, 2012 7:53 pm

NFS Porsche Unleashed with NoCD needs "EmulateHeap" for porsche.exe

Gamecollector
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Joined: Fri Jan 07, 2011 9:29 am

Re: Nglide with ATi legacy cards.

Postby Gamecollector » Sun Dec 23, 2012 9:07 pm

1) EmulateHeap is included in the Windows system compatibility database for NFS:PU, you can see this with Compatibility Administrator. I haven't added the fixes from system database at all, they have applied by default.
2) Forgot to add this: you must disable the entries in the system compatibility database for Falcon 4.0, Turok 2: Seeds of Evil and EA 3dSetup version 2.x. Without this - glide will be blocked in these two games (Turok 2: Seeds of Evil - in the US version only). And 3dsetup will set directx renderer even if nGlide will be detected as the "Glide device".
3) Several games must be installed with "Windows98 compatibility" mode for setup.exe. As the example: Actua Tennis, Buggy, Sentinel Returns etc. The reason: Installshield3 is detecting WinXp as Windows NT and then exit with the "I want Win9x!" message. Unfortubately I still can't understand the method to add Win98VersionLie only to certain _ins0432._mp. The files are in the temp dir and the name of this dir is changing... :(
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

BrainRipper
Posts: 41
Joined: Fri Nov 16, 2012 11:30 am

Re: Nglide with ATi legacy cards.

Postby BrainRipper » Mon Dec 24, 2012 6:43 am

Gamecollector wrote:1) EmulateHeap is included in the Windows system compatibility database for NFS:PU, you can see this with Compatibility Administrator.

Yes.
Gamecollector wrote:they have applied by default.

No.


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