I have Windows 7 32-bit so some issues MAY be due, at least in part, to that.
Game: Half-Life
Info: With patch 1.1.1.2
Issue(s): Decals on surfaces flash whole/partial as you move
Status: Playable
Game: Jane's Longbow 2
Info: With patch 2.09 and Display Driver Update
Issue(s): Smoke artifacts from motor on missiles/in-game freezes/end of mission ghosting crashes (note that I think these problems only occur when game is run at forced higher screen res)
Status: Bugs
Game: POD 2.0
Info: With patch 2.1 and 3DFX patch
Issue(s): Crash to desktop when should enter race
Status: Unplayable
Game: Quake 2 (demo)
Info: N/A
Issue(s): Explosions cause momentary framerate drop
Status: Playable
Game: Unreal Tournament
Info: With patch v436
Issue(s): Some light textures appear to have problems as you move, higher than usual resource usage with wrapper compared to native Direct3D or OpenGL
Status: Playable
P.S. I know some of these have already been tested and appear on the compatibility list on the main site, but I wanted to add extra info.
nGlide 0.95 tests
nGlide 0.95 tests
Last edited by Gazeus on Sun Mar 06, 2011 1:19 pm, edited 5 times in total.
Re: nGlide 0.95 tests
Please post your CPU and graphics card model. You can post some screenshots for Longbow 2 and Unreal artifacts.
Re: nGlide 0.95 tests
CPU: Intel Core 2 Duo (2GHz, 800MHz, 2Mb Cache)
GFX: ATI Mobility Radeon HD3670 (512 Mb)
Drivers: AMD Catalyst Software Suite 11.1
Note that I have amended the LB2 smoke artifacts issue to state that it only appears on forced higher than default screen res (not too much of an issue, unless you want me to still post shots?)
For now, here are some shots (resized down to 640x480) of...
Half-Life decal issue:
Unreal Tournament light texture issue:
GFX: ATI Mobility Radeon HD3670 (512 Mb)
Drivers: AMD Catalyst Software Suite 11.1
Note that I have amended the LB2 smoke artifacts issue to state that it only appears on forced higher than default screen res (not too much of an issue, unless you want me to still post shots?)
For now, here are some shots (resized down to 640x480) of...
Half-Life decal issue:
Unreal Tournament light texture issue:
Re: nGlide 0.95 tests
Unreal Tournament - fixed, just wait for the next release
Half-Life - can't be fixed
Half-Life - can't be fixed
-
- Posts: 188
- Joined: Sun Feb 28, 2010 11:10 pm
- Contact:
Re: nGlide 0.95 tests
Half Life is has problem with z-buffer fight?
coplanar - mark with surface, cause flickering?
coplanar - mark with surface, cause flickering?
Re: nGlide 0.95 tests
Yes, HL uses too small z-bias values, so it looks like z-bias technique is not used on some graphics cards.problem with z-buffer fight
Re: nGlide 0.95 tests
Unreal Tournament fixed? Nice!
You beat me to it, but I was just going to add a couple more examples of graphical glitches. I'll post them anyhow!
1# How it should look all the time:
1# How it looks when you shift view:
2# How it should look all the time:
2# How it looks when you shift view:
You beat me to it, but I was just going to add a couple more examples of graphical glitches. I'll post them anyhow!
1# How it should look all the time:
1# How it looks when you shift view:
2# How it should look all the time:
2# How it looks when you shift view:
Re: nGlide 0.95 tests
Thanks.