Bug?

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Gamecollector
Posts: 962
Joined: Fri Jan 07, 2011 9:29 am

Bug?

Postby Gamecollector » Sat Apr 07, 2018 4:57 pm

Conflict: Freespace - the Great War.

Nebulars are banged if a dialog window is active.

CFtGW.JPG
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Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

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Zeus
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Re: Bug?

Postby Zeus » Wed Apr 18, 2018 3:01 am

You mean visible color banding when dialog is active? If so, that's normal. The game reads an entire screen to a buffer in 16-bit format, add the dialog to it and writes it back to a screen.

If nGlide would render in 16-bit you wouldn't notice a difference... or if the game would render the dialog in 3D on top of the rest of 3D scene instead of raw writing it.

Gamecollector
Posts: 962
Joined: Fri Jan 07, 2011 9:29 am

Re: Bug?

Postby Gamecollector » Wed Apr 18, 2018 1:35 pm

Tnx.
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).


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