OK, after much finagling with with GOG's DOSbox, for the Dosbox version of the game, 1.30--I was finally
able to get it to run in nGLide accelerated 3dfx mode. I'm having it running reliably and repeatedly, now, but with some caveats (see screenshot.) The only problem is that it seems SVN-Daum (Jan25 2015 version, the latest) has some incompatibilities with Win10x64, version 1709, build 17025 (this Windows build being stable for all my other games.) Namely, the game will not run at all with nGlide 3dfx rendering turned on. It's downloadable in iso format from Microsoft's Insider Preview page, btw, if anyone would like to experiment--it's also an excellent build of Windows 10, btw, aside from this limited problem for GLIDE wrappers--not just nGlide. It simply will not run with nGlide 1.05 when I'm using SVN-Daum's Dosbox, unfortunately. (I also have the Win95 version of the game--but it only uses a 16-bit installer--which of course won't work for Windowsx64--bummer.)https://www.microsoft.com/en-us/softwar ... ewadvanced
(Above link only works if you have joined the Insider's Preview with Microsoft.)
So with Gog's standard dosbox version as included with the game, 0.74.0.1, I can run the game with limited functionality with nGlide 1.05. What you are looking at is nGlide set to 800x600; if I set nGlide to 640x480, and then set Win10 compatibility mode to 640x480, as well, then more of the screen is covered, but it still will not open a full screen and leaves a big gap at the bottom of the screen. See dosbox.conf file for settings used:
#Note: the _MMX extension will not work with the version of dosbox I am forced to use, but Pentium support works fine
# LFB access: full,read,write,none.
# Lines in this section will be run at startup.
mount C ".."
lolg.exe -CD ..
Any suggestions on getting nGlide to function full screen as it used to?...
Not an emergency, of course...