Page 1 of 1

F-16 Multi Role Fighter... textures corrupted

Posted: Sun May 21, 2017 2:43 pm
by Mercury
First post here. I tried searching for problems with this game but didn't find anything, and the compatibility list says it's "playable", so I wonder if I'm missing something obvious.

I'm trying to play F-16 MRF by Novalogic. With nGlide, the game loads and "plays", in the sense that things happen on the screen and there is no crash, and the aircraft is responding to inputs. However, the textures seem very corrupt, appearing mostly all-black or some shades of dark grey. Please see the attached image, you can see the outline of the F-16 on the runway, but almost everything is black, with the plane's shadow and the sky appearing very "staticky".

The system I'm trying to play on is very old, but certainly newer than this game:
AMD Athlon XP 3200+, 1GB RAM, ATI AIW Radeon 8500, Catalyst 6.5, WinXP SP3

Is there a simple fix for this?

Re: F-16 Multi Role Fighter... textures corrupted

Posted: Sun May 21, 2017 6:13 pm
by Gamecollector
NGlide needs pixel shaders 2.0.
Your hardware is too old.
Some games are ok on R200 but most aren't.

Re: F-16 Multi Role Fighter... textures corrupted

Posted: Sun May 21, 2017 7:46 pm
by Mercury
I see. Is this requirement true for all versions of nGLide, i.e. no hope of using an older version?

I didn't think I'd have this much trouble. Old hardware, sure, but old game as well so I figured it would be a match.

So far, dgVoodoo1 doesn't present the correct glide version, dgVoodoo2 doesn't work on WinXP, OpenGLide and Zeckensack's both work but for some reason are missing in-game objects, and nGlide apparently requires Pixel Shader 2.0. :x

Re: F-16 Multi Role Fighter... textures corrupted

Posted: Sun May 21, 2017 10:28 pm
by Gamecollector
Mercury wrote:Is this requirement true for all versions of nGLide, i.e. no hope of using an older version?

Yes.

Re: F-16 Multi Role Fighter... textures corrupted

Posted: Fri Jul 07, 2017 10:31 am
by BrainRipper
Mercury wrote:I see. Is this requirement true for all versions of nGLide, i.e. no hope of using an older version?

Try nGlide 1.02 or 0.94.