nGlide and DOSBox
Re: nGlide and DOSBox
ykhwong is using windib as default in his build
Re: nGlide and DOSBox
How do you know that?robertmo wrote:ykhwong is using windib as default in his build
EDIT:
ykhwong's latest build, source code - sdlmain.cpp @ Line 4887:
Code: Select all
#if defined (WIN32)
#if SDL_VERSION_ATLEAST(1, 2, 10)
sdl.using_windib=true;
#else
sdl.using_windib=false;
#endif
Re: nGlide and DOSBox
Zeus, the direct3d problem happens when dosbox is using high fullscreen resolution (eg. 1600x1200 or 1280x960) and nglide is set to default resolution. (i have geforce285gtx)
I tested with sdk test00 and gta (3dfx logo works, but after that only black screen)
I tested with sdk test00 and gta (3dfx logo works, but after that only black screen)
nGlide and DOSBox = black screen
Aha, so Gamecollector is not using fullresolution=desktop in dosbox.conf or his desktop res is set to 1600x1200.
Anyway, at least we know how to fix this.
So if you're encoutering black screen just run dosbox with dosbox.bat:
SET SDL_VIDEODRIVER=directx
dosbox.exe
Anyway, at least we know how to fix this.
So if you're encoutering black screen just run dosbox with dosbox.bat:
SET SDL_VIDEODRIVER=directx
dosbox.exe
Re: nGlide and DOSBox
1600x1200 is my desktop resolution
Re: nGlide and DOSBox
Sorry about the mistake, I use D-Fend which has the setting of DirectX driver as default. I did research this a little and found that apparently WinDIB driver gives better performance when using OpenGL output (which also has performance issues on my Core i5 Laptop hence I never used it). Actually, using WinDIB+OpenGL on my laptop results in a crash in DOSBox
Re: nGlide and DOSBox
nGlide 0.98:
-added support for Archimedean Dynasty
-added support for Pył
-3x faster texture palettes handling
-added support for Archimedean Dynasty
-added support for Pył
-3x faster texture palettes handling
Re: nGlide and DOSBox
Ok can you elaborate a bit on that? I can see further now, but it is still short. What is going on here? Is it somehow adjustable? If it is, why don't you just set it to max? Are you reducing it to improve performance? If so, why it is still visible in the scope?Zeus wrote:nGlide 0.99 changelog:
Glide2:
...
-fixed Pył enemies visiblity range
Re: nGlide and DOSBox
Still too short? I thought it was ok.
Anyway, it's not that simple to "set" the range to max. It's much more complicated stuff due to DirectX 9 limitations. Scope isn't involved with this mechanism.
Anyway, it's not that simple to "set" the range to max. It's much more complicated stuff due to DirectX 9 limitations. Scope isn't involved with this mechanism.
Re: nGlide and DOSBox
at the beginning with the spider when you open the door and stand with your back to the wall and look through the just opened door you will not see the guard walking at the end near the fire - I don't know how big locations are in this game, but that one is definitely not a bit one
The game has 10 fog (mgła) levels and that guard should be seen with fog level 2
BTW was jetfighter affected by the same problem with that not drawn parts of the ships (radars etc.) ?
The game has 10 fog (mgła) levels and that guard should be seen with fog level 2
BTW was jetfighter affected by the same problem with that not drawn parts of the ships (radars etc.) ?