nGlide and DOSBox

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robertmo
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Re: nGlide and DOSBox

Post by robertmo »

ykhwong is using windib as default in his build
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CosmicDan
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Re: nGlide and DOSBox

Post by CosmicDan »

robertmo wrote:ykhwong is using windib as default in his build
How do you know that?

EDIT:

ykhwong's latest build, source code - sdlmain.cpp @ Line 4887:

Code: Select all

#if defined (WIN32)
#if SDL_VERSION_ATLEAST(1, 2, 10)
		sdl.using_windib=true;
#else
		sdl.using_windib=false;
#endif
Regards, Dan a.k.a "Jonus Conrad"
jonus.me/ || twitter.com/jonusc || facebook.com/jonusc
robertmo
Posts: 78
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Re: nGlide and DOSBox

Post by robertmo »

Zeus, the direct3d problem happens when dosbox is using high fullscreen resolution (eg. 1600x1200 or 1280x960) and nglide is set to default resolution. (i have geforce285gtx)
I tested with sdk test00 and gta (3dfx logo works, but after that only black screen)
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Zeus
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nGlide and DOSBox = black screen

Post by Zeus »

Aha, so Gamecollector is not using fullresolution=desktop in dosbox.conf or his desktop res is set to 1600x1200.

Anyway, at least we know how to fix this.

So if you're encoutering black screen just run dosbox with dosbox.bat:
SET SDL_VIDEODRIVER=directx
dosbox.exe
robertmo
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Re: nGlide and DOSBox

Post by robertmo »

1600x1200 is my desktop resolution ;)
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CosmicDan
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Re: nGlide and DOSBox

Post by CosmicDan »

Sorry about the mistake, I use D-Fend which has the setting of DirectX driver as default. I did research this a little and found that apparently WinDIB driver gives better performance when using OpenGL output (which also has performance issues on my Core i5 Laptop hence I never used it). Actually, using WinDIB+OpenGL on my laptop results in a crash in DOSBox :roll:
Regards, Dan a.k.a "Jonus Conrad"
jonus.me/ || twitter.com/jonusc || facebook.com/jonusc
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Zeus
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Re: nGlide and DOSBox

Post by Zeus »

nGlide 0.98:
-added support for Archimedean Dynasty
-added support for Pył

-3x faster texture palettes handling
robertmo
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Re: nGlide and DOSBox

Post by robertmo »

Zeus wrote:nGlide 0.99 changelog:

Glide2:
...
-fixed Pył enemies visiblity range
Ok can you elaborate a bit on that? I can see further now, but it is still short. What is going on here? Is it somehow adjustable? If it is, why don't you just set it to max? Are you reducing it to improve performance? If so, why it is still visible in the scope?
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Zeus
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Re: nGlide and DOSBox

Post by Zeus »

Still too short? I thought it was ok. :(

Anyway, it's not that simple to "set" the range to max. It's much more complicated stuff due to DirectX 9 limitations. Scope isn't involved with this mechanism.
robertmo
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Re: nGlide and DOSBox

Post by robertmo »

at the beginning with the spider when you open the door and stand with your back to the wall and look through the just opened door you will not see the guard walking at the end near the fire - I don't know how big locations are in this game, but that one is definitely not a bit one ;)

The game has 10 fog (mgła) levels and that guard should be seen with fog level 2


BTW was jetfighter affected by the same problem with that not drawn parts of the ships (radars etc.) ?
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