Lately i've been playing Unreal Tournament a lot using nGlide, and for the most part it works just fine, but there is a couple of annoying glitches.
When i force resolution through nGlide configuration, i end up with some sort of pixel-wide border at the left and top edges of the screen that don't seem to update properly. After a few minutes of gameplay these pixels take on some bright color and just stay that way. It only seems to happen with Unreal engine games, in other games that i tried (Carmageddon 2, NFS 3, Divine Divinity) forced resolution works without any problems.
The other glitch occurs when you're looking through a small opening, or a slit of some sort, a surface or an object your'e looking at may not get drawn (see screenshot). Though i'm not sure if it's an issue with nGlide or game's renderer.
Both of these are minor issues, but it would be cool if they can be ironed out.
Report bugs, errors, problems, etc.
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