Search found 16 matches

by Binary Bob
Wed Mar 25, 2015 6:26 pm
Forum: General
Topic: Question on the Aspect ratio option
Replies: 8
Views: 4454

Re: Question on the Aspect ratio option

??? What do you mean? I figured nGlide will modify the original aspect ratio if it's not 4:3? In this scenario nGlide (default settings) will upscale 640x400 to 1280x800. That assuming 1280x800 is even available (forget not I'm talking crt's, which I still use). Take any 14 incher; 1280x800 would s...
by Binary Bob
Wed Mar 25, 2015 3:17 pm
Forum: General
Topic: Question on the Aspect ratio option
Replies: 8
Views: 4454

Re: Question on the Aspect ratio option

Alright, thank you. So it's indeed modified when non-4:3. Now, here's a problem scenario: say I'm stuck with a display driver that won't handle anything lower than 640x480, thus if I were to run a 640x400 game, nGlide would make it 640x480, and thereby introducing scaling error (say a FPS' hud desig...
by Binary Bob
Wed Mar 25, 2015 1:38 pm
Forum: General
Topic: Question on the Aspect ratio option
Replies: 8
Views: 4454

Re: Question on the Aspect ratio option

Hmm, I'm afraid that doesn't answer my question. You could run vanilla Quake3 in full 16:9 if you wanted to (meaning both the internal resolution as well as the display's, as pointless as the later would be for a 4:3 monitor, even when it can be squashed down to proper size on a CRT), but what would...
by Binary Bob
Wed Mar 25, 2015 10:36 am
Forum: General
Topic: Question on the Aspect ratio option
Replies: 8
Views: 4454

Question on the Aspect ratio option

If I were to run a game in it's original aspect ratio, that is, unmodified resolution, would the "4:3" option do it? does it actually force 4:3 even if the game uses something else like say 5:4?

Thanks in advance.
by Binary Bob
Wed Mar 25, 2015 10:29 am
Forum: Problems
Topic: Broken alpha blending in Tomb Raider 1
Replies: 6
Views: 4269

Re: Broken alpha blending in Tomb Raider 1

It just hit me today how cool it would be to have an option for forcing this type of alpha blending. I'm not familiar at all with the inner works of 3dfx hardware, but since this type of alpha blending does indeed exist in standard voodoo cards and is used in early glide-powered titles such as Carma...
by Binary Bob
Tue Oct 07, 2014 8:53 am
Forum: Problems
Topic: Broken alpha blending in Tomb Raider 1
Replies: 6
Views: 4269

Re: Broken alpha blending in Tomb Raider 1

Mystery resolved. It was the PowerVR exe which actually utilized that enhanced type of alpha blending, as well as sprite filtering, which too is absent when running the 3dfx version. Nothing wrong with nGlide whatsoever, it does indeed look as it's supposed to look. Check out this vid and pay attent...

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