Search found 44 matches

by Stiletto
Wed Apr 29, 2015 8:40 pm
Forum: Suggestions
Topic: Support more glide resolutions
Replies: 32
Views: 10665

Re: Support more glide resolutions

What would be the point? Voodoo hardware doesn't support modern widescreen resolutions. The way VEG seems to be talking, he seems to be separating the Glide API from the idea that there's actual hardware that directly executes it, and more as a middleware API that you use only with different Glide ...
by Stiletto
Wed Apr 29, 2015 8:38 pm
Forum: Problems
Topic: How to run Redguard demo?
Replies: 10
Views: 3239

Re: How to run Redguard demo?

The Yhkwong build ("Daum") includes both emulation and wrapper, and that conf file setting allows you to choose between both.

the "emu" setting makes it use an actual Voodoo emulation, not a wrapper, as far as I know. Performance should be lower.
by Stiletto
Tue Apr 28, 2015 5:52 pm
Forum: Suggestions
Topic: Support more glide resolutions
Replies: 32
Views: 10665

Re: Support more glide resolutions

Clued in Dege, Glidos and gulikoza as to the discussion here. So possibly whatever solution Zeus and VEG agree to as to Glide extensions will be supported by dgVoodoo at least since that is still actively developed. Reminder that Glide itself is open-source at http://sourceforge.net/projects/glide/ ...
by Stiletto
Thu Apr 23, 2015 2:34 pm
Forum: Suggestions
Topic: Support more glide resolutions
Replies: 32
Views: 10665

Re: Support more glide resolutions

I assume the checkerboard in the rear view mirror is another glitch?
by Stiletto
Wed Mar 04, 2015 7:00 pm
Forum: General
Topic: How to use nGlide environment variables
Replies: 10
Views: 8621

Re: How to use nGlide environment variables

It'd be kinda neat if you supported the original Glide environment variables, although many would not apply and I'm not sure what purpose it would serve.

Anyhow, cool addition. :D
by Stiletto
Sun Mar 01, 2015 9:13 pm
Forum: General
Topic: New game using voodoo cards found: XTom3d
Replies: 3
Views: 1898

Re: New game using voodoo cards found: XTom3d

Geez, you had me questioning whether it was in MAME yet.
https://github.com/mamedev/mame/blob/master/src/mame/drivers/xtom3d.c
http://www.progettoemma.net/index.php?&lang=en&gioco=xtom3d
Just a "skeleton driver" for now...
by Stiletto
Thu Jan 29, 2015 4:14 am
Forum: General
Topic: "new" obscure glide game discovered!
Replies: 16
Views: 7240

Re: "new" obscure glide game discovered!

Would you believe a MAME developer actually frequents this forum, myloch? ;)
Interesting find!

BTW, these days you should always link to MAME's github for the latest source when using it as a reference:
https://github.com/mamedev/mame/blob/ma ... comebaby.c
by Stiletto
Mon Jan 19, 2015 7:17 pm
Forum: Problems
Topic: Alternate 3dfx executable for Tombraider
Replies: 9
Views: 3072

Re: Alternate 3dfx executable for Tombraider

This executable uses a statically linked glide library. In other words it not uses glide2x.ovl, all API functions are hard-coded within the .exe. No wrapper can do anything. The only way to run this is a real hardware or a hardware level emulation. Or the source code editing/recompilation. Luckily ...
by Stiletto
Fri Nov 28, 2014 4:35 pm
Forum: General
Topic: Crime Cities (early Techland game, circa 2000)
Replies: 9
Views: 6796

Re: Crime Cities (early Techland game, circa 2000)

Question : do you believe in most cases this game would need an emulator like nGlide to render correctly on modern machines, or would it actually be better off without the emulation wrapper? (I wasn't sure if what you were saying about "So in the case of Crime Cities and Glide, it's kinda ... ...
by Stiletto
Tue Nov 25, 2014 11:19 pm
Forum: General
Topic: Crime Cities (early Techland game, circa 2000)
Replies: 9
Views: 6796

Re: Crime Cities (early Techland game, circa 2000)

Greetz from VOGONS! :D Yes, Crime Cities is a Glide game - sorta. It's more like a miniGL game. Crime Cities uses its own 3D engine that renders to OpenGL, but being as OpenGL on Windows for gaming was fairly new at the time, Techland considered that many videocards did not have full OpenGL ICD's an...

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