Search found 100 matches

by WhiteMagicRaven
Wed Apr 25, 2012 11:29 am
Forum: Suggestions
Topic: Support for more resolutions ingame
Replies: 4
Views: 3567

Re: Support for more resolutions ingame

You can force resolution in nGlide Configurator!
by WhiteMagicRaven
Fri Jan 20, 2012 5:24 pm
Forum: General
Topic: what name of this game
Replies: 1
Views: 2218

what name of this game

Image
by WhiteMagicRaven
Fri Jan 20, 2012 5:19 pm
Forum: Problems
Topic: No texture filtering in Pandemonium! with nGlide 0.98
Replies: 10
Views: 9195

Re: No texture filtering in Pandemonium! with nGlide 0.98

Just try to experiement, so all others can experiement with these settings and might faster help with new ideas how to fix it.
by WhiteMagicRaven
Fri Jan 20, 2012 5:18 pm
Forum: Problems
Topic: No texture filtering in Pandemonium! with nGlide 0.98
Replies: 10
Views: 9195

Re: No texture filtering in Pandemonium! with nGlide 0.98

ok understand how about long waiting feature: force bilinear filtering force trilinear filtering force anisoltropy filtering up to 16x level ? force antialiasing ? bilinear texture filtering can be enabled on configurator with warning that it will cause bad image quality in some games in heretic 2 i...
by WhiteMagicRaven
Fri Jan 20, 2012 11:56 am
Forum: Problems
Topic: No texture filtering in Pandemonium! with nGlide 0.98
Replies: 10
Views: 9195

Re: No texture filtering in Pandemonium! with nGlide 0.98

Or make please what i suggested add to nGlide configurator checkbox "Force Smooth Textures" that will force use bilinear for all textures, so user will choice use original or use all bilinear filtered textures on some games it useful. Also did you remember of all my suggestions? (( http://...
by WhiteMagicRaven
Fri Jan 13, 2012 12:41 pm
Forum: Problems
Topic: Hexen II: Portal of Praevus weapons
Replies: 9
Views: 5493

Re: Hexen II: Portal of Praevus weapons

Sorry for not responding. Being very busy (.
by WhiteMagicRaven
Wed Dec 07, 2011 1:12 pm
Forum: General
Topic: windows 8 and nglide
Replies: 21
Views: 13432

Re: windows 8 and nglide

i think it not possible until nGlide will be developed as 3dfx wrapper for pure dos. Wrapping from dos 3dfx to windows d3d :shock: Causes more work? Stupid waste of time, its global problem to develop dos program that will use windows library .dll file, i even cant imagine possible this or no. Anywa...
by WhiteMagicRaven
Tue Oct 11, 2011 3:22 pm
Forum: Problems
Topic: Mipmapping forced in 93 w/ cp aa+af enabled, in v97 it's not
Replies: 13
Views: 6150

Re: Mipmapping forced in 93 w/ cp aa+af enabled, in v97 it's

AA and AF in nGlide configurator would be awesome and force texture smoothing (that will use GL_LINEAR instead of GL_NEAREST) and we will never see any big pixels only bilineary smoothed

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