Search found 98 matches

by WhiteMagicRaven
Mon Nov 18, 2013 6:40 pm
Forum: Problems
Topic: Nglide with ATi legacy cards
Replies: 334
Views: 116792

Re: Nglide with ATi legacy cards

its really disappoint all quake cover/CD's doesnot have logo of 3dfx. While even HeXen II based on q1 engine has it
by WhiteMagicRaven
Thu Oct 10, 2013 4:22 pm
Forum: Problems
Topic: Nglide with ATi legacy cards
Replies: 334
Views: 116792

Re: Nglide with ATi legacy cards

Thank you, so much!
by WhiteMagicRaven
Wed Oct 09, 2013 5:36 pm
Forum: Suggestions
Topic: WGL_3DFX_gamma_control
Replies: 2
Views: 2123

Re: WGL_3DFX_gamma_control

Well i am seen it on Soldier of Fortune II and Star Trek Voyager Elite Force, Without these function in 3dfx or windows equal function game looks dark. For example if you use in quake 3 r_ignorehwgamma 1 vid_restart two in console command write above, you will see game will not satisfy with brightne...
by WhiteMagicRaven
Wed Oct 09, 2013 7:29 am
Forum: Problems
Topic: Nglide with ATi legacy cards
Replies: 334
Views: 116792

Re: Nglide with ATi legacy cards

Thank you so much =)
Did you can test please this is happen on Heretic II 1.06a? its xplosiv edition of heretic2
http://heretics-hexens.ucoz.com/temp/quake2.zip <- this file its update it to 1.06a
can you do patch to this version too please.
by WhiteMagicRaven
Wed Oct 09, 2013 7:16 am
Forum: General Discussion
Topic: Does Alt+tab unlock is possible
Replies: 0
Views: 2801

Does Alt+tab unlock is possible

Can i use hexeditor or another tools, or some compatibility patches to unlock alt+tab.

For example Alt+Tab doesn't work in Soldier of Fortune II: Double Helix
by WhiteMagicRaven
Wed Oct 09, 2013 7:14 am
Forum: Suggestions
Topic: WGL_3DFX_gamma_control
Replies: 2
Views: 2123

WGL_3DFX_gamma_control

Well some games use it some doesn't. Did nGlide already have it? Also this is simply http://homepage.ntlworld.com/neal.tringham/OpenGLGameDev/docs.html 3dfx have wglSetDeviceGammaRamp3DFX and wglGetDeviceGammaRamp3DFX that is identetical to windows functions SetDeviceGammaRamp and GetDeviceGammaRamp...
by WhiteMagicRaven
Mon Oct 07, 2013 6:39 am
Forum: Problems
Topic: Nglide with ATi legacy cards
Replies: 334
Views: 116792

Re: Nglide with ATi legacy cards

So it fixed now? All errors is appear by using A3D sound?
by WhiteMagicRaven
Sun Oct 06, 2013 7:35 pm
Forum: Problems
Topic: Nglide with ATi legacy cards
Replies: 334
Views: 116792

Re: Nglide with ATi legacy cards

Try to update Heretic II to 1.06 Patch?
by WhiteMagicRaven
Tue Feb 26, 2013 3:41 pm
Forum: General Discussion
Topic: Direct3d wrap to direct3d + modifu colors
Replies: 1
Views: 2321

Direct3d wrap to direct3d + modifu colors

Hi, i have question. Does it possible somehow to wrap d3d to d3d o.O but why i need it to make final .dll to ignore 16 bit color and use 32 bit instead for old games, that doesnot support 32 bit mode selection in menu.

What i need to use? Its sounds like it must be easy.
by WhiteMagicRaven
Wed Nov 14, 2012 2:15 pm
Forum: Problems
Topic: No lens flares in POD anymore
Replies: 10
Views: 3103

Re: No lens flares in POD anymore

the list of other glide wrappers can help you in testing Zeus, http://nvworld.ru/files/old/docs/glide.html On Cyan back ground you can see name of wrapper, the "Скачать" is download and "Сайт разработчика" is site of author who developed them. Maype some where over internet is po...

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