Search found 67 matches

by NicoDE
Thu Apr 18, 2013 2:08 pm
Forum: Problems
Topic: nglide doesnt work with POD gold
Replies: 44
Views: 18623

Re: nglide doesnt work with POD gold

All versions are still in the repository: http://svn.nicode.net/podhacks/bin/PodHacks.exe?view=log Version 3.9a is revision 55 . In one of the next versions I might reintroduce the old hack (no resolution switches to have vehicle textures in nGlide). The winetricks verb uses 3.9a until the problem i...
by NicoDE
Thu Apr 11, 2013 9:06 pm
Forum: Problems
Topic: nglide doesnt work with POD gold
Replies: 44
Views: 18623

Re: nglide doesnt work with POD gold

Another UbiSoft gem with the same behavior - Monaco Grand Prix Racing Simulation 2 . Again - quit to desktop after the 3dfx logo. I found the latest patch on the UbiSoft FTP. Yes, MGPRS2 uses the same engine like POD and F1. But the mgprs_v.exe is compressed/protected. The EXE compressions looks ve...
by NicoDE
Thu Apr 11, 2013 4:04 pm
Forum: Problems
Topic: Nglide with ATi legacy cards
Replies: 334
Views: 147283

Re: Nglide with ATi legacy cards.

[...] config tool is working perfectly on this notebook. *Censored*. Looks like this tool is detecting CPU through CPUID and just don't know about Pentium 4. Back in those days most detections include the (obsolete) Cyrix 5/2 test. Nowadays this triggers false positives on many current CPUs. And in...
by NicoDE
Thu Apr 04, 2013 4:42 am
Forum: Problems
Topic: nglide doesnt work with POD gold
Replies: 44
Views: 18623

Re: nglide doesnt work with POD gold

did you have the weird sound glitch after the game exit (process must be force closed with task manager and there is a static noise)? Yes, the sound engine thread is waiting on the internal "display" lock. But another thread holds the lock while trying to close the application - and is wa...
by NicoDE
Tue Apr 02, 2013 11:36 am
Forum: Problems
Topic: nglide doesnt work with POD gold
Replies: 44
Views: 18623

Re: nglide doesnt work with POD gold

Gamecollector wrote:Can you please look at this trouble, maybe the solution is the same as for Pod?

PodHacks now (4.0a) supports F1 Racing Simulation. Tested with F1RS 1.09 and nGlide 1.01.
by NicoDE
Sat Mar 30, 2013 9:48 pm
Forum: Problems
Topic: nglide doesnt work with POD gold
Replies: 44
Views: 18623

Re: nglide doesnt work with POD gold

There are 2 more games from Ubisoft with the same trouble (freeze at|after the movies): Hype: the Time Quest and F1 Racing Simulation (need 1.09 patch for Xp compatibility). Can you please look at this trouble, maybe the solution is the same as for Pod ? F1 Renault looks very similar to POD (same t...
by NicoDE
Fri Mar 29, 2013 12:51 am
Forum: Problems
Topic: nglide doesnt work with POD gold
Replies: 44
Views: 18623

Re: nglide doesnt work with POD gold

POD creates a Glide device (grSstWinOpen) in one thread, but closes it from another (grSstWinClose). I released PodHacks 4.0 The resolution switches are no longer suppressed for nGlide - now grSstWinOpen, grSstWinClose, and grGlideShutdown are synchronized into the main thread (the one that creates...
by NicoDE
Mon Feb 18, 2013 8:28 am
Forum: Problems
Topic: nglide doesnt work with POD gold
Replies: 44
Views: 18623

Re: nglide doesnt work with POD gold

Wish we could resurrect those old Ubisoft Gameservice days... A while ago I started to analyze the first and second GameService protocol. But since the end of January I a have a new job and all private projects are postponed. Better yet: hoping someone someday tries an engine-rewrite for POD... I d...
by NicoDE
Mon Jan 21, 2013 2:48 pm
Forum: Problems
Topic: Scorched Planet Xp install.
Replies: 9
Views: 4725

Re: Scorched Planet Xp install.

tentionfree wrote:This game is using glide 2.1.1...?

Code: Select all

nico@drudge:/tmp$ strings SPLANET/VOODOO/GLIDE.DLL | grep "Version 2"
@#%Glide Version 2.03h1
by NicoDE
Tue Dec 18, 2012 9:06 pm
Forum: Problems
Topic: Pro Rally 2001
Replies: 45
Views: 29833

Re: Pro Rally 2001

Zeus wrote:If you wanna help you can try to fix random CTDs before races in Motorhead or make a better patch (than mine) for M1TP2. :idea:

OK, I'll have a look at it.

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