Search found 1562 matches

by Zeus
Fri Dec 29, 2017 8:05 pm
Forum: Problems
Topic: Scorched Planet + NGlide + Wine (Linux): strange comportment
Replies: 4
Views: 1135

Re: Scorched Planet + NGlide + Wine (Linux): strange comportment

I remember this bug. I have seen it long time ago even on Windows, but now when I'm launching the game with spvoodoo.exe with both DirectX and Vulkan backends it works perfectly. Hmm...
by Zeus
Fri Dec 29, 2017 12:52 am
Forum: General
Topic: 22-bit color & nGlide
Replies: 8
Views: 7087

Re: 22-bit color & nGlide

Small update from my side: nGlide 2.00 released recently (Vulkan only atm) is the first release where you can see some early results of my implementation. There's an undocumented switch which you can use to cycle between different color depth modes. Press ScrollLock key to cycle between: -full color...
by Zeus
Thu Dec 28, 2017 11:30 pm
Forum: Suggestions
Topic: color profil and nglide: is it posstible to add an option?
Replies: 6
Views: 1468

Re: color profil and nglide: is it posstible to add an option?

Perhaps you already noticed, but I'll put it here either way:

nGlide 2.00 released with a new Vulkan API backend
by Zeus
Thu Dec 28, 2017 11:27 pm
Forum: General
Topic: (Unreal) No mipmapping?
Replies: 17
Views: 10528

Re: (Unreal) No mipmapping?

Yes, it's still disabled in DirectX backend. I did not finish it on time and didn't want to hold a release even longer. In Vulkan however it's fully implemented.
by Zeus
Thu Dec 28, 2017 11:26 pm
Forum: Problems
Topic: NGlide 2.00 Vulkan fps?
Replies: 8
Views: 1518

Re: NGlide 2.00 Vulkan fps?

Any chance for uploading results from PC1?
by Zeus
Thu Dec 28, 2017 11:23 pm
Forum: Problems
Topic: Lewpy's glide works but too slow?
Replies: 4
Views: 1438

Re: Lewpy's glide works but too slow?

Good. That's exactly what I was going to suggest next. Maybe my weak single core performance was causing the issue while vulkan should take more advantage of my other cores compared to dx9 which is single threaded. Not only that, it's also couple times faster when it comes to texture memory access. ...
by Zeus
Thu Dec 28, 2017 11:15 pm
Forum: Problems
Topic: NGlide versus my glide games collection
Replies: 327
Views: 147439

Re: NGlide versus my glide games collection

I hope that was the last one critical bug found in this release as I already started working on 2.10.
by Zeus
Thu Dec 28, 2017 11:10 pm
Forum: Problems
Topic: nGlide 2.00: Carmageddon 1 & 2
Replies: 7
Views: 1590

Re: nGlide 2.00: Carmageddon 1 & 2

Now that's what I call a feedback. Thanks Tosh! :D I think those are decent framerates for a 3D game running through DOSBox at that resolution on my config? Assuming it's a first release they seem to be quite ok, but I would like to see much higher numbers. DirectX = its goes from 48 (menu) - 62/63 ...
by Zeus
Sun Dec 17, 2017 6:27 pm
Forum: Problems
Topic: Nglide 2.00, Red Baron 3D, & Odd Colours.
Replies: 13
Views: 2114

Re: Nglide 2.00, Red Baron 3D, & Odd Colours.

Done. Please download a new installer from http://www.zeus-software.com/downloads/nglide.

Don't forget to delete test glide2x.dll from your game directory.
by Zeus
Sun Dec 17, 2017 6:11 pm
Forum: Problems
Topic: Nglide 2.00, Red Baron 3D, & Odd Colours.
Replies: 13
Views: 2114

Re: Nglide 2.00, Red Baron 3D, & Odd Colours.

That explains everything! Thank You. :)

I'll upload a fix soon so you won't have to uninstall QuickGamma anymore to use nGlide 2.x.

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