Search found 1570 matches

by Zeus
Wed Mar 07, 2018 6:39 pm
Forum: Problems
Topic: Problem with 1.05 and Win10x64 build 17025
Replies: 13
Views: 4635

Re: Problem with 1.05 and Win10x64 build 17025

UPDATE: Starting from today all Radeons R/RX are supported. The mininum driver version you need for Vulkan backend in nGlide2 is 18.3.1. Interesting you should mention the Vulkan backend--I selected it and it ran perfectly LOL2 didn't use broken feature, that's why it worked fine with previous drive...
by Zeus
Mon Mar 05, 2018 11:27 pm
Forum: Problems
Topic: Diablo2 occasionally random frame rate drop
Replies: 8
Views: 3273

Re: Diablo2 occasionally random frame rate drop

Any difference when running the game in your monitor native res i.e. setting nGlide to: -Resolution: By desktop -Refresh rate: By desktop or with Vertical synchronization: Off? Also, does it feel more smoothly when playing with a newly created character? I'm asking this because the only time I felt ...
by Zeus
Sat Mar 03, 2018 3:50 am
Forum: Problems
Topic: Diablo2 occasionally random frame rate drop
Replies: 8
Views: 3273

Re: Diablo2 occasionally random frame rate drop

Have you tried running the game without Windows 10 fullscreen optimizations? I had reports this new Fall Creators Update (1709) feature may be the source of framerate dropping. [Right click on game.exe, select "Compatibility" tab and activate "Disable fullscreen optimizations" op...
by Zeus
Fri Feb 23, 2018 3:16 am
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 32
Views: 13681

Re: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)

Oh yeah, I almost forgot: You don't need sneaky advertisements like this. What you need IMO are YouTube videos explaining the whole subject in a positive way i.e. why it's a useful feature and what it means for both retro and modern gaming. The petition itself should rather be treated as a dessert....
by Zeus
Thu Feb 22, 2018 5:32 pm
Forum: Problems
Topic: Uprising Join or Die and nglide 2.00 Issue
Replies: 2
Views: 1411

Re: Uprising Join or Die and nglide 2.00 Issue

Both have been squashed. Thank you. :)
by Zeus
Thu Feb 22, 2018 5:31 pm
Forum: Problems
Topic: Outlaws - DirectX backend crashes game
Replies: 3
Views: 1588

Re: Outlaws - DirectX backend crashes game

Couple days ago GOG released an updated installer. Let me know if you still have a crash.

So far I wasn't able to reproduce it, neither with the old, nor with the new installer.
by Zeus
Thu Feb 22, 2018 5:20 pm
Forum: Problems
Topic: Turok 1 audio issue
Replies: 2
Views: 1249

Re: Turok 1 audio issue

Never heard of such patch. I would try using one of winmm wrappers (link).

Tons of GOG games use them. Carmageddon 2, Pandemonium 2, Deathtrap Dungeon, Outlaws just to name a few.
by Zeus
Sat Feb 10, 2018 12:19 am
Forum: Problems
Topic: Deathtrap Dungeon Nglide disaster
Replies: 6
Views: 2467

Re: Deathtrap Dungeon Nglide disaster

GOG released a new installer for the game, setup_deathtrap_dungeon_1.0_it_fix_(17101).exe.

Missing shortcut is now fixed in this version.
by Zeus
Fri Feb 09, 2018 3:39 am
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 32
Views: 13681

Re: Great!

When integer-ratio upscaling is enabled, the renderer (nGlide) automatically calculates the MAXIMUM integer ratio to fill the physical display AS FULLY AS POSSIBLE, whatever the game’s requested resolution i Yes. Old games did often switch resolution multiple times during the SAME GAME SESSION: e.g...
by Zeus
Wed Feb 07, 2018 7:23 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 32
Views: 13681

Re: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)

Ok, I've made a decision. ;) The next release will feature not only Integer-ratio upscaling , something you guys asked for, but also Integer-ratio uprendering . The latter is already supported, but kind of complicated to use in the current form (you not only need to know original resolution the game...

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