Search found 1656 matches

by Zeus
Fri Aug 23, 2019 6:34 pm
Forum: General
Topic: Brightness in different games
Replies: 7
Views: 1525

Re: Brightness in different games

The difference from configurator will be added to final_gamma, so yes, 1.25 will become 1.45.
by Zeus
Fri Aug 23, 2019 6:30 pm
Forum: Problems
Topic: 2.00 running at very low FPS
Replies: 19
Views: 6523

Re: 2.00 running at very low FPS

Yes, both profiles. I plan to test the game on my GTS 450 so perhaps I will find something. Anyway, I don't know if MSAA 8x will be interesting enough for you, but I just posted this . But did you have an AMd gpu ? or both At the moment I have GeForce GTX 960, Radeon RX 560 and Intel HD 530 from cu...
by Zeus
Fri Aug 23, 2019 6:17 pm
Forum: Problems
Topic: Porsche Unleashed no AA under nGlide 2.00
Replies: 13
Views: 3996

Re: Porsche Unleashed no AA under nGlide 2.00

I think I might have something for you.

220.jpg
220.jpg (39.24 KiB) Viewed 735 times

I never wanted to add this setting into configurator for accuracy reasons but the number of driver related problems is mindboggling. Plus, it's the most requested feature so I guess I don't have a choice. ;)
by Zeus
Mon Jul 15, 2019 9:57 pm
Forum: General
Topic: Brightness in different games
Replies: 7
Views: 1525

Re: Brightness in different games

In UE1 games it is: final_gamma = (1.5 * Brightness) + 0.5 slider pos - Brightness - final_gamma: 1 - 0.2 - 0.8 2 - 0.3 - 0.95 3 - 0.4 - 1.1 4 - 0.5 - 1.25 5 - 0.6 - 1.4 6 - 0.7 - 1.55 7 - 0.8 - 1.7 8 - 0.9 - 1.85 9 - 1.0 - 2.0 Brightness setting is located in [WinDrv.WindowsClient] section in game ...
by Zeus
Sun Jul 14, 2019 11:53 pm
Forum: General
Topic: Brightness in different games
Replies: 7
Views: 1525

Re: Brightness in different games

The slider has 9 positions. A final 3dfx gamma in Q2 is calculated from vid_gamma with this equation: final_gamma = 2.0 * (0.8 - (vid_gamma - 0.5)) + 1.0 thus: slider pos - vid_gamma - final_gamma: 1 - 1.3 - 1.0 2 - 1.2 - 1.2 3 - 1.1 - 1.4 4 - 1.0 - 1.6 5 - 0.9 - 1.8 6 - 0.8 - 2.0 7 - 0.7 - 2.2 8 - ...
by Zeus
Sun Jul 14, 2019 3:23 pm
Forum: General
Topic: Brightness in different games
Replies: 7
Views: 1525

Re: Brightness in different games

Q2 in 3dfx mode uses very unusual mechanism to set gamma correction. You can reset it to Q1 level (gamma=1.0) simply by moving brightness slider to the far left, but the trick is, you also need to restart the game completely to see changes.
by Zeus
Fri Jul 12, 2019 5:58 pm
Forum: General
Topic: Single thread/core/processor affinity
Replies: 1
Views: 965

Re: Single thread/core/processor affinity

Yeah, in NFS2SE it's probably the most obvious. The best solution would to be to fix those multithreading deadlocks in .exes directly, so you don't have to use SingleProcAffinity at all.
by Zeus
Fri Jul 12, 2019 3:27 am
Forum: Problems
Topic: 2.00 running at very low FPS
Replies: 19
Views: 6523

Re: 2.00 running at very low FPS

With your default profile the game crashes for me in nvd3dum.dll:0x0085bcc7 (nVidia D3D driver). ... and now I see why. https://forums.geforce.com/default/topic/698087/geforce-drivers/very-few-anti-aliasing-options/post/4153911/#4153911 nVidia removed support for CSAA with 700 series (tested with my...
by Zeus
Fri Jul 12, 2019 2:42 am
Forum: General
Topic: Starshot Space Circus Fever on Windows 10
Replies: 14
Views: 2724

Re: Starshot Space Circus Fever on Windows 10

Do these examples work?
http://www.zeus-software.com/files/nglide/demos2.zip

Please check them with both DirectX and Vulkan backends.
by Zeus
Thu Jul 11, 2019 1:13 am
Forum: Problems
Topic: Porsche Unleashed no AA under nGlide 2.00
Replies: 13
Views: 3996

Re: Porsche Unleashed no AA under nGlide 2.00

Is the problem also present with nGlide 1.05 and 1.04?