Search found 1623 matches

by Zeus
Sun Jun 23, 2019 10:46 pm
Forum: Suggestions
Topic: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
Replies: 5
Views: 2319

Re: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)

robertmo wrote:
Mon Feb 11, 2019 7:39 pm
Pyl is finally playable.
Nope. Disabling access to depth buffer can give you couple fps but it makes the game to render incorrectly. Light sources, special effects and enemies visiblity all rely on it.
by Zeus
Sun Jun 23, 2019 10:34 pm
Forum: Problems
Topic: Formula 1 (95) z-fighting issues
Replies: 9
Views: 4649

Re: Formula 1 (95) z-fighting issues

nGlide 2.10 released.

Trees problem and polygon chaos has been fixed with DirectX backend. The only inaccuracy remained is rear wing (not partially clipped) due to some DX9 API limitations.

Vulkan backend is now 100% accurate with Voodoo2.
by Zeus
Sun Jun 23, 2019 10:26 pm
Forum: Problems
Topic: Unreal z-buffering problem
Replies: 5
Views: 4071

Re: Unreal z-buffering problem

by Zeus
Sun Jun 23, 2019 10:25 pm
Forum: Problems
Topic: Porsche Unleashed no AA under nGlide 2.00
Replies: 8
Views: 2815

Re: Porsche Unleashed no AA under nGlide 2.00

No idea, this works fine for me (RX 560 + 19.4.3 drivers).
by Zeus
Wed Jun 19, 2019 10:17 pm
Forum: News
Topic: nGlide 2.10 - Integer scaling and bugfixes
Replies: 0
Views: 6677

nGlide 2.10 - Integer scaling and bugfixes

http://www.zeus-software.com/img/galleries/nglide/kingpin_b.jpg http://www.zeus-software.com/img/galleries/nglide/carniv1_b.jpg http://www.zeus-software.com/img/galleries/nglide/tbc_b.jpg nGlide 2.10 changelog: Glide2: -fixed Andretti Racing broken font during race (vk backend) -fixed Carnivores cr...