Search found 1574 matches

by Zeus
Tue Jul 24, 2018 1:51 am
Forum: General
Topic: nglide without DosBox - glide2x.ovl?
Replies: 4
Views: 2039

Re: nglide without DosBox - glide2x.ovl?

I'm afraid that's not possible, the NTVDM approach has been ditched by every wrapper author many years ago (I myself didn't even bother implementing it). Nowadays full emulation is the only reasonable approach. Sure, it will eat all your CPU cycles, but it guarantees it will work for many, many year...
by Zeus
Tue Jul 10, 2018 12:13 am
Forum: General
Topic: Formula 1 '97 3dfx is no longer working
Replies: 2
Views: 1743

Re: Formula 1 '97 3dfx is no longer working

I'll check what's going on, but first post your nGlide version + settings and OS version/subversion.

PC specs might also be useful.
by Zeus
Mon May 28, 2018 2:45 pm
Forum: Problems
Topic: Unreal z-buffering problem
Replies: 4
Views: 2450

Re: Unreal z-buffering problem

The bug has been introduced in nGlide 1.04 (1.03 and older are free of it). I'm planning to fix it in the next release.

Thank you for reporting.
by Zeus
Mon May 14, 2018 10:32 pm
Forum: Problems
Topic: NGlide versus my glide games collection
Replies: 332
Views: 192833

Re: NGlide versus my glide games collection

Something is very wrong in nGlide 2.00... Yeah, I noticed that too. Fixed. P.S. Tiger Woods PGA Tour 2000 : Both renderers, The cause is the disabled "Catalyst AI" option. Why nGlide depends from this hack? We should rather ask why AMD couldn't create good drivers in the past? nGlide does...
by Zeus
Mon May 07, 2018 1:05 pm
Forum: Problems
Topic: Unreal z-buffering problem
Replies: 4
Views: 2450

Re: Unreal z-buffering problem

Please attach the savegame. I will analyze the problem.

nGlide 2.00?
by Zeus
Mon Apr 30, 2018 12:32 pm
Forum: Problems
Topic: Can I modify the hardware details reported to a game?
Replies: 2
Views: 1557

Re: Can I modify the hardware details reported to a game?

The latter. You should also read this.
by Zeus
Wed Apr 25, 2018 7:06 pm
Forum: Problems
Topic: problem with aspect ratio and resolution.
Replies: 5
Views: 1965

Re: problem with aspect ratio and resolution.

No, super resolutions aren't possible to implement independently in Glide API games i.e. without modifying game code/renderer. A resolution selected in nGlide configurator is the output (final) resolution. Internal resolution is selected in game menu/options (usually 640x480). To be able to "DS...
by Zeus
Wed Apr 25, 2018 3:06 pm
Forum: Problems
Topic: problem with aspect ratio and resolution.
Replies: 5
Views: 1965

Re: problem with aspect ratio and resolution.

I may change the behavior and include aspect ratio setting while recovering from unsupported display modes, but that still doesn't change a fact you should never configure nGlide this way.

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