Search found 1628 matches

by Zeus
Wed Oct 27, 2010 9:54 pm
Forum: Suggestions
Topic: Widescreen Resolutions with Aspect Ratio Correction
Replies: 31
Views: 33326

Re: Widescreen Resolutions with Aspect Ratio Correction

After some thoughts I think the most reasonable solution would be rendering game screen part in 4:3 for all non 4:3 resolutions because ALL glide games are originally 4:3. What I mean is to enable support for all resolutions (4:3, 5:4, 16:10, 16:9) but keep 4:3 for all resolutions. For example if yo...
by Zeus
Mon Oct 25, 2010 12:41 pm
Forum: Suggestions
Topic: Widescreen Resolutions with Aspect Ratio Correction
Replies: 31
Views: 33326

Re: Widescreen Resolutions with Aspect Ratio Correction

800x600 stretched to 1920x1200 ok [4:3 -> 16:10 ] 800x600 stretched to 1920x1080 not recommended? [4:3 -> 16:9 ] Those numbers may not differ too much on first sight, but if you look closely all about is not width or height but aspect ratio and it's changing drastically. 1920 / 1200 = 1.6 (games ar...
by Zeus
Mon Oct 25, 2010 12:10 pm
Forum: Suggestions
Topic: Nglide Resolutions
Replies: 1
Views: 2988

Re: Nglide Resolutions

There is similar thread already.
Widescreen Resolutions with Aspect Ratio Correction

I will reply to you in it.
by Zeus
Mon Oct 25, 2010 12:07 pm
Forum: Problems
Topic: Divine Divinity
Replies: 5
Views: 4292

Re: Divine Divinity

Please post your GPU, OS and game version.
by Zeus
Mon Oct 25, 2010 12:04 pm
Forum: Problems
Topic: Gex 3D - Help!
Replies: 2
Views: 2928

Re: Gex 3D - Help!

nGlide requires DirectX 9 compatible graphics. You have 865G embedded graphics that is incompatible with it.
by Zeus
Wed Oct 20, 2010 3:54 pm
Forum: Suggestions
Topic: Compatibility List
Replies: 43
Views: 37512

Re: Compatibility List

Thanks. Added icons indicating type of OS. Because list is in alphabetical order I don't wanna to divide it into smaller lists.
by Zeus
Mon Oct 18, 2010 1:53 pm
Forum: Problems
Topic: nGlide incompatible with RefreshForce 1.10
Replies: 6
Views: 5567

Re: nGlide incompatible with RefreshForce 1.10

the wrapper works OK, with RefreshForce installed. Now you don't have to use RefreshForce. But I have to adjust the refresh rate for different apps depending on what resolution they use No, you don't. Actually it works like this (cause of DX handling). If you set '100Hz Refresh rate' and 'Resolutio...
by Zeus
Mon Oct 18, 2010 11:15 am
Forum: Suggestions
Topic: Widescreen Resolutions with Aspect Ratio Correction
Replies: 31
Views: 33326

Re: Widescreen Resolutions with Aspect Ratio Correction

Yes, it is possible, but it's unreasonable. Stretching 4:3 games to 16:9 is just too much. The best setting for your monitor without losing image quality is to use 1440x900 (16:10 aspect ratio). Two small 80pix black bars on the left and right side of monitor don't harm too much and it keeps aspect ...
by Zeus
Sun Oct 17, 2010 12:49 pm
Forum: Problems
Topic: Forcing refreshrate and vsync won't work on nglide 0.94
Replies: 3
Views: 3465

Re: Forcing refreshrate and vsync won't work on nglide 0.94

Fraps give funny enough 59/60..
So it's not Vsync issue.

First I thought that Glide version might be slightly faster, but I've tested it today on 2-Core Intel + Win7 64 and I didn't see any speed difference between GLIDE/D3D/OGL versions.

I don't know how to help you...