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by Zeus
Fri Aug 13, 2010 12:46 pm
Forum: Suggestions
Topic: Widescreen Resolutions with Aspect Ratio Correction
Replies: 31
Views: 30945

Re: Widescreen Resolutions with Aspect Ratio Correction

3dfxer

I've read your suggestions carefully. It's still impossible. I wish that it would be, but it's not. Sorry. :(

SF2Ace

I will add this resolution to nGlide configurator.
by Zeus
Fri Aug 13, 2010 12:37 pm
Forum: Suggestions
Topic: Arbitrary resolutions
Replies: 1
Views: 2457

Re: Arbitrary resolutions

I will add this resolution to next version of configurator and later I will consider your idea.
by Zeus
Mon Aug 09, 2010 4:07 pm
Forum: Problems
Topic: Fleet Command CTD with the version 0.93
Replies: 12
Views: 8752

Re: Fleet Command CTD with the version 0.93

Problem solved. Please wait for 0.94.
by Zeus
Fri Aug 06, 2010 12:11 pm
Forum: General
Topic: Rayman 2
Replies: 2
Views: 3197

Re: Rayman 2

Did you install nGlide before installation?
by Zeus
Thu Aug 05, 2010 11:23 am
Forum: Problems
Topic: Speed Busters crash
Replies: 6
Views: 6587

Re: Speed Busters crash

game crashes Yesss!, I finally found a reason why this game crashes on some machines. It isn't ServicePack fault. If your CPU frequency is above 2GHz you must lower it to max. 2GHz. You can do this in your BIOS. :D Another sympton is that the game on 3dfx2/3dfx seems to be running on 16-bit def col...
by Zeus
Wed Aug 04, 2010 5:35 pm
Forum: Problems
Topic: nGlide and DOSBox
Replies: 102
Views: 78710

Re: nGlide and DOSBox

by Zeus
Tue Aug 03, 2010 9:22 pm
Forum: Problems
Topic: Tomb Raider 1 with Dosbox
Replies: 8
Views: 7769

Re: Tomb Raider 1 with Dosbox

OK, I've made some tests. The pieces of the collapsed hang bridge are disapearing in the floor, while OpenGlide displays them correctly Fixed a bit, but still is not ideal (cannot be). Now it looks like in OpenGlide. It will be added in 0.94. nGlide renders some objects with straight brown edges aro...
by Zeus
Tue Aug 03, 2010 11:55 am
Forum: Suggestions
Topic: Widescreen Resolutions with Aspect Ratio Correction
Replies: 31
Views: 30945

Re: Widescreen Resolutions with Aspect Ratio Correction

please excuse if the following question sounds really stupid Your question was not stupid. Is there really no way? Unfortunately no. Since you are using point sampling for 2D-HUDs and such, I thought you already have a way of determining what's an overlay and what's not. Some games uses linear fram...
by Zeus
Mon Aug 02, 2010 4:16 pm
Forum: Suggestions
Topic: Widescreen Resolutions with Aspect Ratio Correction
Replies: 31
Views: 30945

Re: Widescreen Resolutions with Aspect Ratio Correction

Thanks. Good solution, but it's only applicable if you're a game developer.
Glide wrapper cannot determine what's HUD and what's not, so pillarboxing is the only
solution. :(
by Zeus
Mon Aug 02, 2010 4:10 pm
Forum: Problems
Topic: Metal Fatigue
Replies: 6
Views: 5281

Re: Metal Fatigue

Thanks. Checking.

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