Search found 1486 matches

by Zeus
Sat Jan 30, 2010 12:19 pm
Forum: General
Topic: Glide3x support for Glide64
Replies: 4
Views: 4181

Re: Glide3x support for Glide64

I have to congratulate you for the current release of nglide with Glide3x Thanks man. :D 1) Is grTextureBufferExt implemented? If so, does it support the depth writes used by Resident Evil 2 and hardware framebuffer emulation? No, because this function don't come from original 3Dfx drivers. 2) I ta...
by Zeus
Sat Jan 30, 2010 1:13 am
Forum: News
Topic: nGlide 0.92 with Glide3 support released
Replies: 0
Views: 4960

nGlide 0.92 with Glide3 support released

http://www.zeus-software.com/img/galleries/nglide/d2_b.jpg http://www.zeus-software.com/img/galleries/nglide/nfs3_b.jpg http://www.zeus-software.com/img/galleries/nglide/turok2_b.jpg nGlide 0.92 changelog: Added support for Glide3 library (glide3x.dll). In particular: -added support for Diablo 2 -a...
by Zeus
Thu Jan 28, 2010 11:44 pm
Forum: Problems
Topic: Bug in Carmageddon 2
Replies: 28
Views: 15810

Re: Bug in Carmageddon 2

I sent second version of modified wrapper to your email. This version creates 5 bitmaps on drive c:\.
Run test11.exe for 5 seconds, close test and send zipped 5 bitmaps from c:\ to my email.
by Zeus
Thu Jan 28, 2010 9:10 pm
Forum: Problems
Topic: Bug in Carmageddon 2
Replies: 28
Views: 15810

Re: Bug in Carmageddon 2

The new glide2x.dll produces "passed readback test" on test11 but it worsens the situation in Carmaggedon2 OK. Next test :). Download archive once more and run ST.exe. Test should show two 'OK' messages. menu shortcuts pointing to C:\Windows\System32, but the actual files get installed in...
by Zeus
Wed Jan 27, 2010 9:54 pm
Forum: Problems
Topic: Bug in Carmageddon 2
Replies: 28
Views: 15810

Re: Bug in Carmageddon 2

Test26 is ok, CapsViewer and the others too. The only failed test is Test11. I've made a small unofficial wrapper modification (only for tests) and sent to your email. Uninstall nGlide 0.91 and copy glide2x.dll to test11.exe and carmageddon2 directory. Post me if there's any difference with original...
by Zeus
Mon Jan 25, 2010 4:52 pm
Forum: Problems
Topic: Bug in Carmageddon 2
Replies: 28
Views: 15810

Re: Bug in Carmageddon 2

more and more every time, but I get "failed readback test" So we know there's something wrong with linear buffers. Test26 probably confirms this. There was no test26 in the new ZIP Sorry, fixed. Also added DXCapsViewer. After test26 run 'DXCapsViewer.exe' and go to: "DirectX Graphics...
by Zeus
Sun Jan 24, 2010 1:13 pm
Forum: Problems
Topic: Bug in Carmageddon 2
Replies: 28
Views: 15810

Re: Bug in Carmageddon 2

Oh, and in my previous post I meant nglide 0.91 Of course. :) Well, here's the screenies for you to judge Tests 1-4 are ok. In Test 12, 3Dfx texture should be visible when 'back buffer' text appears, and hidden when 'front buffer' text appears. But pressing '3' key inverts the situation. Texture sh...
by Zeus
Sat Jan 23, 2010 1:54 pm
Forum: Problems
Topic: Bug in Carmageddon 2
Replies: 28
Views: 15810

Re: Bug in Carmageddon 2

Hi there, thanks for testing. I've tested C2 on Windows 7 Ultimate 32-bit and 64-bit version and the game (map screen) works fine on GF9800GT. So, it seems to be Intel Integrated Graphics fault (yes, they sell their chips as DX10 compatible, but the most are not even DX9 fully compatible). To make s...
by Zeus
Sun Dec 13, 2009 5:25 pm
Forum: News
Topic: nGlide 0.91 - 3Dfx Glide wrapper released
Replies: 0
Views: 4807

nGlide 0.91 - 3Dfx Glide wrapper released

http://www.zeus-software.com/img/galleries/nglide/sentinel_b.jpg http://www.zeus-software.com/img/galleries/nglide/midnight_b.jpg http://www.zeus-software.com/img/galleries/nglide/mh_b.jpg nGlide 0.91 changelog: -added support for Sentinel in 800x600 -added support for Midnight Racing -added partia...

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