Search found 1570 matches

by Zeus
Sat Oct 02, 2010 11:13 pm
Forum: General
Topic: NGlide v.92 2 games tested
Replies: 5
Views: 5884

Re: NGlide v.92 2 games tested

After several attempts I don't have good news about Glide in PP99. This game won't start in Glide no matter what you do (compatibility patches, changes some parts of exe code, nothing). But RB3D is working flawlessly. Tested on many configurations. Try to find another copy of this game. BTW, nGlide ...
by Zeus
Sat Oct 02, 2010 10:51 pm
Forum: Problems
Topic: nGlide incompatible with RefreshForce 1.10
Replies: 6
Views: 4834

Re: nGlide incompatible with RefreshForce 1.10

nGlide doesn't do anything special. Games are rendered as they wanted to be (most of them uses 60Hz or 75Hz).

I hope this problem will soon disappear, because from 0.94 there will be possibility to control refresh rate from nGlide configurator. You won't need any external software anymore.
by Zeus
Tue Sep 28, 2010 12:03 am
Forum: Problems
Topic: nGlide and DOSBox
Replies: 102
Views: 71348

Re: nGlide and DOSBox

For POD Gold in XP try delete Indeo codecs. Read RazTK post.

carmageddon. Enable cockpit mode and you will see the driver's face in the top-left partially covered

Bug confirmed. Thanks again.
by Zeus
Mon Sep 27, 2010 7:32 pm
Forum: Problems
Topic: nGlide and DOSBox
Replies: 102
Views: 71348

Re: nGlide and DOSBox

glide: grSstWinOpen failed My suggestion for this is to reinstall DirectX from Microsoft website (newest version). what's the dosbox output you suggest I'm using 'surface' output for CosmicDan's build and 'direct3d' for Gulikoza's build (as provided by the authors) and I have no problems at all (te...
by Zeus
Sun Sep 26, 2010 4:19 pm
Forum: Problems
Topic: nGlide and DOSBox
Replies: 102
Views: 71348

Re: nGlide and DOSBox

Thank you Myloch. cosmicdan's has no direct3d output support (!), this is too bad for me because opengl output worked like shit with my pc configuration oddly this time 3dfx emulation starts not only using direct3d/opengl dosbox outputs but even with others like "surface" That's why I link...
by Zeus
Tue Sep 21, 2010 6:01 pm
Forum: Problems
Topic: nGlide and DOSBox
Replies: 102
Views: 71348

Re: nGlide and DOSBox

Everyone have the same CosmicDan's compilation. Athlon XP 1800+ is just too slow. Buy faster CPU and your problems will disappear. :)
by Zeus
Mon Sep 20, 2010 11:27 pm
Forum: Problems
Topic: carmageddon 1 inside gulikoza dosbox issues
Replies: 11
Views: 6861

Re: carmageddon 1 inside gulikoza dosbox issues

big 3Dfx logo at start (2 times), now i have that smaller one Thank you. Now I know what the problem is with logos. If 3dfxspl2.dll (star explosion version) is not present in DOSBox directory, nGlide takes 3dfxspl2.dll from system directory (orange big logo version), but there is a problem with big...
by Zeus
Sun Sep 19, 2010 1:23 pm
Forum: Problems
Topic: carmageddon 1 inside gulikoza dosbox issues
Replies: 11
Views: 6861

Re: carmageddon 1 inside gulikoza dosbox issues

Try re-download dosbox (CosmicDan's compilation). Make sure you haven't modified any sections in dosbox.conf (except autoexec). Try Gulikoza's compilation too. You can also try to install other versions of Nvidia drivers. You don't have two monitors but maybe it's not about to have it physically. Ma...
by Zeus
Sun Sep 19, 2010 12:10 am
Forum: Problems
Topic: carmageddon 1 inside gulikoza dosbox issues
Replies: 11
Views: 6861

Re: carmageddon 1 inside gulikoza dosbox issues

You've done nothing wrong, but there shouldn't be grSstWinOpen failed message. First idea is to download and reinstall DirectX from Microsoft website. Also check the filesize of nGlide's glide2x.dll in your \windows\system32\ directory (if you have 32-bit windows) or \windows\syswow64\ (for 64-bit)....
by Zeus
Fri Sep 17, 2010 3:02 pm
Forum: Suggestions
Topic: dx5/6/7/8/9-->10.1 wrapper
Replies: 7
Views: 7839

Re: dx5/6/7/8/9-->10.1 wrapper

Great idea and it's much needed!

But I think it won't be me or my teammate. We must finish nGlide project. ;)

BTW, I'm wondering is this task not too complex? DX is not just Direct3D but DirectSound, DirectInput, DirectMedia.

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