Search found 1564 matches

by Zeus
Tue Nov 02, 2010 4:33 pm
Forum: Problems
Topic: can't enable Glide on Turok 2 Seeds of evil
Replies: 8
Views: 6378

Re: can't enable Glide on Turok 2 Seeds of evil

1) If you have additional glide3x.dll file in Turok's directory (beside nGlide's in 'system' directory), delete it. 2) If this still don't solve your problem try to copy glide3x.dll from 'system' to game directory (btw, is your windows xp 32-bit? Do you have 'Program Files (x86)' directory in your s...
by Zeus
Tue Nov 02, 2010 1:25 pm
Forum: Problems
Topic: can't enable Glide on Turok 2 Seeds of evil
Replies: 8
Views: 6378

Re: can't enable Glide on Turok 2 Seeds of evil

Do you have Video_3DFx.dll file (278528 bytes) in your Turok's directory?
by Zeus
Tue Nov 02, 2010 1:16 am
Forum: Suggestions
Topic: Anti aliasing?
Replies: 20
Views: 15148

Re: Anti aliasing?

first of all, wonderful work from you guys you are the first ones to make a glide wrapper work as good as my Voodoo2 used to work my heart melts every time I see the 3dfx logo splash... Thank you. :D I can't get AA to work with the wrapper, even if I force it in the control panel. is this by design...
by Zeus
Tue Nov 02, 2010 12:39 am
Forum: General
Topic: Does nglide really wrap into DX9???
Replies: 8
Views: 6794

Re: Does nglide really wrap into DX9???

Does nglide really wrap into DX9??? Of course it wraps to DX9. :) Why doesn´t MLAA work with nglide Maybe that's because MLAA is not really postprocessing effect. Like an older methods of AA it may collide with some DX9 mechanisms used by nGlide. I must do more tests and if I'll find something I'll...
by Zeus
Tue Nov 02, 2010 12:14 am
Forum: Problems
Topic: can't enable Glide on Turok 2 Seeds of evil
Replies: 8
Views: 6378

Re: can't enable Glide on Turok 2 Seeds of evil

It looks like nGlide is not installed. Install it once more and check your 'system' folder for existence of glide3x.dll file. 'System' folder is located in x:\windows\system32 for 32-bit OS or x:\windows\syswow64 for 64-bit OS.
by Zeus
Fri Oct 29, 2010 3:25 pm
Forum: Suggestions
Topic: Widescreen Resolutions with Aspect Ratio Correction
Replies: 31
Views: 27632

Re: Widescreen Resolutions with Aspect Ratio Correction

Because most people prefer playing in 16:10 on 16:9 monitors and in 16:10 on 16:10 monitors, playing in 4:3 for all resolutions seems not best after all. Here's what I will do: - if user selects 16:9 resolution (more than 16:10) - games will be rendered in 16:10 with black pillars, - if user selects...
by Zeus
Wed Oct 27, 2010 9:54 pm
Forum: Suggestions
Topic: Widescreen Resolutions with Aspect Ratio Correction
Replies: 31
Views: 27632

Re: Widescreen Resolutions with Aspect Ratio Correction

After some thoughts I think the most reasonable solution would be rendering game screen part in 4:3 for all non 4:3 resolutions because ALL glide games are originally 4:3. What I mean is to enable support for all resolutions (4:3, 5:4, 16:10, 16:9) but keep 4:3 for all resolutions. For example if yo...
by Zeus
Mon Oct 25, 2010 12:41 pm
Forum: Suggestions
Topic: Widescreen Resolutions with Aspect Ratio Correction
Replies: 31
Views: 27632

Re: Widescreen Resolutions with Aspect Ratio Correction

800x600 stretched to 1920x1200 ok [4:3 -> 16:10 ] 800x600 stretched to 1920x1080 not recommended? [4:3 -> 16:9 ] Those numbers may not differ too much on first sight, but if you look closely all about is not width or height but aspect ratio and it's changing drastically. 1920 / 1200 = 1.6 (games ar...
by Zeus
Mon Oct 25, 2010 12:10 pm
Forum: Suggestions
Topic: Nglide Resolutions
Replies: 1
Views: 2344

Re: Nglide Resolutions

There is similar thread already.
Widescreen Resolutions with Aspect Ratio Correction

I will reply to you in it.
by Zeus
Mon Oct 25, 2010 12:07 pm
Forum: Problems
Topic: Divine Divinity
Replies: 5
Views: 3345

Re: Divine Divinity

Please post your GPU, OS and game version.

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