Search found 1552 matches

by Zeus
Tue Nov 02, 2010 1:16 am
Forum: Suggestions
Topic: Anti aliasing?
Replies: 20
Views: 13709

Re: Anti aliasing?

first of all, wonderful work from you guys you are the first ones to make a glide wrapper work as good as my Voodoo2 used to work my heart melts every time I see the 3dfx logo splash... Thank you. :D I can't get AA to work with the wrapper, even if I force it in the control panel. is this by design...
by Zeus
Tue Nov 02, 2010 12:39 am
Forum: General
Topic: Does nglide really wrap into DX9???
Replies: 8
Views: 6100

Re: Does nglide really wrap into DX9???

Does nglide really wrap into DX9??? Of course it wraps to DX9. :) Why doesn´t MLAA work with nglide Maybe that's because MLAA is not really postprocessing effect. Like an older methods of AA it may collide with some DX9 mechanisms used by nGlide. I must do more tests and if I'll find something I'll...
by Zeus
Tue Nov 02, 2010 12:14 am
Forum: Problems
Topic: can't enable Glide on Turok 2 Seeds of evil
Replies: 8
Views: 5563

Re: can't enable Glide on Turok 2 Seeds of evil

It looks like nGlide is not installed. Install it once more and check your 'system' folder for existence of glide3x.dll file. 'System' folder is located in x:\windows\system32 for 32-bit OS or x:\windows\syswow64 for 64-bit OS.
by Zeus
Fri Oct 29, 2010 3:25 pm
Forum: Suggestions
Topic: Widescreen Resolutions with Aspect Ratio Correction
Replies: 31
Views: 25027

Re: Widescreen Resolutions with Aspect Ratio Correction

Because most people prefer playing in 16:10 on 16:9 monitors and in 16:10 on 16:10 monitors, playing in 4:3 for all resolutions seems not best after all. Here's what I will do: - if user selects 16:9 resolution (more than 16:10) - games will be rendered in 16:10 with black pillars, - if user selects...
by Zeus
Wed Oct 27, 2010 9:54 pm
Forum: Suggestions
Topic: Widescreen Resolutions with Aspect Ratio Correction
Replies: 31
Views: 25027

Re: Widescreen Resolutions with Aspect Ratio Correction

After some thoughts I think the most reasonable solution would be rendering game screen part in 4:3 for all non 4:3 resolutions because ALL glide games are originally 4:3. What I mean is to enable support for all resolutions (4:3, 5:4, 16:10, 16:9) but keep 4:3 for all resolutions. For example if yo...
by Zeus
Mon Oct 25, 2010 12:41 pm
Forum: Suggestions
Topic: Widescreen Resolutions with Aspect Ratio Correction
Replies: 31
Views: 25027

Re: Widescreen Resolutions with Aspect Ratio Correction

800x600 stretched to 1920x1200 ok [4:3 -> 16:10 ] 800x600 stretched to 1920x1080 not recommended? [4:3 -> 16:9 ] Those numbers may not differ too much on first sight, but if you look closely all about is not width or height but aspect ratio and it's changing drastically. 1920 / 1200 = 1.6 (games ar...
by Zeus
Mon Oct 25, 2010 12:10 pm
Forum: Suggestions
Topic: Nglide Resolutions
Replies: 1
Views: 2124

Re: Nglide Resolutions

There is similar thread already.
Widescreen Resolutions with Aspect Ratio Correction

I will reply to you in it.
by Zeus
Mon Oct 25, 2010 12:07 pm
Forum: Problems
Topic: Divine Divinity
Replies: 5
Views: 2919

Re: Divine Divinity

Please post your GPU, OS and game version.
by Zeus
Mon Oct 25, 2010 12:04 pm
Forum: Problems
Topic: Gex 3D - Help!
Replies: 2
Views: 1927

Re: Gex 3D - Help!

nGlide requires DirectX 9 compatible graphics. You have 865G embedded graphics that is incompatible with it.
by Zeus
Wed Oct 20, 2010 3:54 pm
Forum: Suggestions
Topic: Compatibility List
Replies: 43
Views: 26183

Re: Compatibility List

Thanks. Added icons indicating type of OS. Because list is in alphabetical order I don't wanna to divide it into smaller lists.

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