Search found 14 matches

by paraemuladores
Mon Nov 13, 2017 11:25 pm
Forum: General
Topic: A very wierd question about resolutions
Replies: 24
Views: 642

Re: A very wierd question about resolutions

Zeus, I'm sorry, but, this line: .text:1000EB40 _grSstWinOpen@28 proc near ; CODE XREF: wglCreateContext+5CCp .text:1000EB40 ; .text:100038BEp .text:1000EB40 jmp ds:__imp__grSstWinOpen@28 ; grSstWinOpen(x,x,x,x,x,x,x) .text:1000EB40 _grSstWinOpen@28 endp I can't find it anymore. I tried a lot of t...
by paraemuladores
Sat Nov 11, 2017 8:48 am
Forum: General
Topic: A very wierd question about resolutions
Replies: 24
Views: 642

Re: A very wierd question about resolutions

Okey. This is challenging!! :) I'm using IDA, since it's a lot more detailed than any hex editor I've ever seen. Now, here's the thing. Both of the times I found a call to grSstWinOpen, I find this line: call _grSstWinOpen@28 ; grSstWinOpen(x,x,x,x,x,x,x) Since grSstWinOpen() is after point and comm...
by paraemuladores
Thu Nov 09, 2017 7:25 pm
Forum: General
Topic: A very wierd question about resolutions
Replies: 24
Views: 642

Re: A very wierd question about resolutions

Okey... Uhm, the most complex program I ever wrote was a dice game with no graphic interface with binary trees in C (linear C, not C++) and a little of Delphi, the 3rd version of the compiler; and that was over fifteen years ago, in high school. But I believe I can do it, if I put some effort. Howev...
by paraemuladores
Sun Nov 05, 2017 9:14 am
Forum: General
Topic: A very wierd question about resolutions
Replies: 24
Views: 642

A very wierd question about resolutions

Hello. I'm currently using nGlide 1.05 for a few games, for a very specific reason: I have a stereoscopic 3d monitor, and with nGlide 1.05 that emulates directx 9, I can play this games in stereo 3d with Tridef 3d. Everything works great!! But I found a bit annoying that, having a widescreen monitor...

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