Search found 64 matches

by VEG
Sat May 23, 2015 10:45 am
Forum: General
Topic: Need For Speed III Modern Patch (HD + Widescreen + Portable)
Replies: 71
Views: 31392

Re: Need For Speed III Widescreen Patch

A small update. I've added DirectX 8 thrash video driver. Also I've added ability to choose any thrash driver via specifying filename in VideoDriver setting.
by VEG
Mon May 18, 2015 4:02 pm
Forum: General
Topic: Need For Speed III Modern Patch (HD + Widescreen + Portable)
Replies: 71
Views: 31392

Need For Speed III Modern Patch (HD + Widescreen + Portable)

The new patch for Need For Speed III is released. Page of the project: http://veg.by/en/projects/nfs3/ — Widescreen and big resolutions support. You can use 1920×1200 and other resolutions and all objects will have right proportions. — Better car graphics (according to all cars except 1st player). I...
by VEG
Mon May 04, 2015 12:20 pm
Forum: General
Topic: How to use nGlide environment variables
Replies: 10
Views: 8999

Re: How to use nGlide environment variables

NGLIDE_RESOLUTION=640x488 But it is easier to set any supported by system resolution without table in this format. Simply open system screen settings and choose any resolution, and after it write it into environment variable. Hardcoded list isn't flexible (you can't set resolution not from list) an...
by VEG
Sat May 02, 2015 10:19 pm
Forum: Suggestions
Topic: Support more glide resolutions
Replies: 32
Views: 11473

Re: Support more glide resolutions

Thanks. I think it will be ready soon.
by VEG
Wed Apr 29, 2015 7:08 pm
Forum: Suggestions
Topic: Support more glide resolutions
Replies: 32
Views: 11473

Re: Support more glide resolutions

Okay :) You've made me change my mind. Maybe you're right.
by VEG
Tue Apr 28, 2015 11:51 pm
Forum: Suggestions
Topic: Support more glide resolutions
Replies: 32
Views: 11473

Re: Support more glide resolutions

No need to do that here. Modern wrappers do 16->32-bit conversion on the fly. If one day some author decides to add (fake) 16-bit mode he can add the setting to wrapper's configurator. FYI, true 16-bit modes in XP/7 are broken for long time now and in Windows 8 they have been completely removed (em...
by VEG
Tue Apr 28, 2015 3:20 pm
Forum: Suggestions
Topic: Support more glide resolutions
Replies: 32
Views: 11473

Re: Support more glide resolutions

For API fullness I propose to add colors field also: grSstWinOpen( resolution=width|(height<<16), refresh=colors|(ref<<16) ) nGlide could always ignore this field in grSstWinOpen, but have to set colors in grQueryResolutions extended output to 32 (because it really uses this color mode). Maybe any o...
by VEG
Mon Apr 27, 2015 10:20 am
Forum: Suggestions
Topic: Support more glide resolutions
Replies: 32
Views: 11473

Re: Support more glide resolutions

1) You not need registry editing for NFS3. Use "nfs3.exe -?", it shows command line keys. "Nfs3.exe -voodoo2" uses voodoo2(a|d|z).dll thrash driver, "nfs3.exe -voodoo" uses voodoo(a|d|z).dll. NFS3 always uses voodoo2a.dll, this name is hardcoded. And adding additional ...
by VEG
Mon Apr 27, 2015 6:27 am
Forum: Suggestions
Topic: Support more glide resolutions
Replies: 32
Views: 11473

Re: Support more glide resolutions

So.. you're not satisfied with SetProcessAffinityMask solution? No. It just hides problem, not solves it. Even in this case hangs are possible. It is just very rare case on one core. But now when I'm heavily testing the game I've caught this bug once even on one core. BTW, I'm going to try to enabl...
by VEG
Sun Apr 26, 2015 10:58 pm
Forum: Suggestions
Topic: Support more glide resolutions
Replies: 32
Views: 11473

Re: Support more glide resolutions

Was it hard to change the FOV? Nope, I've done it in a day or two. More time (in addition to this two days) I've spent to fix other small bugs caused by widescreen or 5:4 resolutions. Besides this, I've also done some other interesting changes. I'm not simply changing few bytes. I'm completely rewr...

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