Search found 23 matches

by rkk
Fri Feb 12, 2016 4:28 pm
Forum: General
Topic: [EXPERIMENT] Some questions about Glide Anti Aliasing. Adding HW AA to Glide games.
Replies: 3
Views: 3072

Re: [EXPERIMENT] Some questions about Glide Anti Aliasing. Adding HW AA to Glide games.

Here is the modified EXE for the game Ulim@te Race Pro (1.50) in case somebody wants to try it out. Anybody here with a real Voodoo 2 to see how it looks?

Ultim@te Race Pro - AA.zip
(622.55 KiB) Downloaded 325 times
by rkk
Fri Feb 12, 2016 4:27 pm
Forum: General
Topic: [EXPERIMENT] Some questions about Glide Anti Aliasing. Adding HW AA to Glide games.
Replies: 3
Views: 3072

[EXPERIMENT] Some questions about Glide Anti Aliasing. Adding HW AA to Glide games.

Since nGlide 1.05 supports Anti Aliasing I was wondering if I could implement some hardware AA into a Glide 2 game. To see how it would look I just swapped all the Glide functions used in-game to their AA versions (where available). The results are quite interesting.. Here are some pics. URP2 - 3 - ...
by rkk
Fri Feb 12, 2016 1:11 pm
Forum: General
Topic: [LEGAL QUESTION] Is app/game patching legal? And the deployment of patches online?
Replies: 4
Views: 3454

Re: [LEGAL QUESTION] Is app/game patching legal? And the deployment of patches online?

That are awesome news!! Thanks VEG.
Though there is not much written about deployment, I guess deploying it as Diff Patches should be more than fine.
by rkk
Thu Feb 11, 2016 4:10 pm
Forum: General
Topic: [LEGAL QUESTION] Is app/game patching legal? And the deployment of patches online?
Replies: 4
Views: 3454

[LEGAL QUESTION] Is app/game patching legal? And the deployment of patches online?

Hi, I'm fiddling around with the game Ultim@te Race Pro and I've already plenty of stuff patched to make it compatible with modern systems and fixed some other bugs it had. I was just wondering to what extend it is legal to be deploying that kind of patches to the public. Maybe somebody here knows s...
by rkk
Wed Feb 10, 2016 7:30 pm
Forum: Suggestions
Topic: Ultim@te Race Pro - Zeus please support 1.50 patched version
Replies: 18
Views: 9271

Re: Ultim@te Race Pro - Zeus please support 1.50 patched ver

Finally, the main reason to use 1.50 is not so good either... on my old WinXP machine with SB Audigy ZS2 the game would detect EAX and show a banner on the race loading screens to say so. However on my new PC I tried using Creative ALchemy against the game folder, but if I do, I get a message from ...
by rkk
Wed Feb 10, 2016 12:03 am
Forum: Problems
Topic: Sub Culture Game running slower/faster depending on CPU frequency + nGlide 1.05 mouse trap regression (on multi monitor)
Replies: 4
Views: 2615

Sub Culture Game running slower/faster depending on CPU frequency + nGlide 1.05 mouse trap regression (on multi monitor)

Hi, -Issue 1: This affects nGlide 1.04 (maybe some before, too) (Cannot tell about 1.05 as mouse looses focus on the game.. issue 2) I had some infrequent issues with Subculture (From Ubisoft). Most of the time it runs well. I usually run it without any compatibility modes and it runs perfectly. But...
by rkk
Tue Feb 09, 2016 9:29 pm
Forum: Suggestions
Topic: Custom Graphic Enhancements?
Replies: 19
Views: 13119

Re: Custom Graphic Enhancements?

Hi, are there games that are not using depth buffer? Or at least not for 3D? I'm trying to make ReShade work with Ultim@te Race Pro and it seems that it just contains the 2D GUI elements in it. I've attached a screenshot of the depth buffer I've got: Ultim@te Race Pro 2016-02-04 18-41-36.png Of cour...
by rkk
Thu Feb 04, 2016 5:17 pm
Forum: Suggestions
Topic: [FEATURE-REQ] Include SMAA directly in nGlide (No external injection that crash old games)
Replies: 3
Views: 2771

Re: [FEATURE-REQ] Include SMAA directly in nGlide (No external injection that crash old games)

Thanks Zeus, ReShade seems to not be crashing the game. SMAA seems jut better than AA on Intel HD GPUs because you cannot enable AA on specific apps or games. One more question.. in the nGlide v 1.05 it says this in the Changelog: -added support for edge anti-aliasing Is it related to this? How to e...
by rkk
Mon Jan 25, 2016 12:07 pm
Forum: Suggestions
Topic: [FEATURE-REQ] Include SMAA directly in nGlide (No external injection that crash old games)
Replies: 3
Views: 2771

[FEATURE-REQ] Include SMAA directly in nGlide (No external injection that crash old games)

Hi, I would like to to ask if it would be possible (or at least considered) to have SMAA anti aliasing included directly in nGlide. I'm aware that there are alternative ways to make this work like using InjectSMAA, but that's actually why I'm asking to include the feature directly in nGlide. InjectS...

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