Search found 6 matches

by piltrafus
Thu Sep 24, 2015 1:46 pm
Forum: Suggestions
Topic: Custom Graphic Enhancements?
Replies: 18
Views: 10165

Re: Custom Graphic Enhancements?

Thanks for your testing. I got it working. Is easier to fix something when you are certain that it should be working. First I didn't know that Logarithmic depth should be set to 1 on reshade for it to properly interpret the z buffer from nglide. That's too bad as I was using a custom set of shaders ...
by piltrafus
Wed Sep 23, 2015 9:47 pm
Forum: Suggestions
Topic: Custom Graphic Enhancements?
Replies: 18
Views: 10165

Re: Custom Graphic Enhancements?

I did not use the logarithmic depth before. However, I just tried and the results are the same. Instead of a depth map I'm getting a flat gray screen no matter what settings I'm using.
by piltrafus
Wed Sep 23, 2015 5:45 pm
Forum: Suggestions
Topic: Custom Graphic Enhancements?
Replies: 18
Views: 10165

Re: Custom Graphic Enhancements?

Yes, you can visualize it and it's completely black. After dropping the reshade files into the game folder edit the BasicFX.cfg file and change "#define USE_DisplayDepth" to 1. The while in game pres F12 to turn depth visualization on and off. I tested on Blade of Darkness at 1920x1440. I ...
by piltrafus
Tue Sep 22, 2015 11:25 pm
Forum: Suggestions
Topic: Custom Graphic Enhancements?
Replies: 18
Views: 10165

Re: Custom Graphic Enhancements?

I can't seem to be able to access nglide depth buffer with reshade. I'm trying with Blade of Darkness. Not sure it it works at all with other games. Without depth buffer access there's no Depth of Field or ambient occlusion effects. I tried dgvoodoo wrapper and it does work with reshade including th...
by piltrafus
Sat Sep 27, 2014 1:45 am
Forum: Suggestions
Topic: Widescreen Support - Custom Cropped output
Replies: 2
Views: 1869

Re: Widescreen Support - Custom Cropped output

There are too many disadvantages/problems with it: heavy performance degradation graphical glitches (games often use output of one frame (or its part) as an input for another (or another part of the same frame), this is true for color and depth buffer If that's the case then there's no advantage to...
by piltrafus
Wed Sep 24, 2014 3:59 am
Forum: Suggestions
Topic: Widescreen Support - Custom Cropped output
Replies: 2
Views: 1869

Widescreen Support - Custom Cropped output

Hi, I was wondering if it would be possible to add the option to crop the original render from any game and output the resulting image fullscreen. The idea behind it is to support customized widescreen modes. For example: Original 4:3 Render at 2565x1440 px. http://i.imgur.com/UJK4zeu.jpg Cropped HD...

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