Search found 23 matches

by Toshiba-3
Fri Feb 09, 2018 1:26 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 39
Views: 57916

Re: Quakespasm

Do you mean some `r_scale`? How exactly should it be used?) Hello, yes I meant r_scale indeed. It is not the same thing as what is discussed in this topic but it gives that retro and detail-packed look. It only affects the ingame 3D view and renders it at 1/2, 1/3 or 1/4 of the resolution and then ...
by Toshiba-3
Thu Feb 08, 2018 6:08 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 39
Views: 57916

Re: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)

Looking forward to this feature as well! :) Quake's source port Quakespasm has something similar and it's nice. While playing old games with desktop resolution is awesome, I find some get a 'shallow' look to them with such definition if you get what I mean. Somehow playing them in their original res...
by Toshiba-3
Fri Jan 19, 2018 12:14 pm
Forum: Problems
Topic: nGlide 2.00: Carmageddon 1 & 2
Replies: 7
Views: 6643

Re: nGlide 2.00: Carmageddon 1 & 2

Well, this is normal beheaviour for Carmageddon in Glide mode. Not all cars have "reflective" windshield, and while they display a gradient in software mode (both DOS and CARM95), they just look like an average color of that gradient in Glide mode. AFAIK that's one of the limitations of th...
by Toshiba-3
Sun Dec 31, 2017 7:47 pm
Forum: Problems
Topic: nGlide 2.00: Carmageddon 1 & 2
Replies: 7
Views: 6643

Re: nGlide 2.00: Carmageddon 1 & 2

Hello Zeus :) Fixed both couple days ago. \o/ Very odd. Does this happen only on Twin Shrieks or on some other stages as well? Could you benchmark also nGlide 1.03 and 1.04? How long do I need to play to reproduce it? 5 mins? 30 mins? As the old version of dgVoodoo 1.5 (DX9 too) has the same problem...
by Toshiba-3
Tue Dec 19, 2017 12:31 am
Forum: Problems
Topic: nGlide 2.00: Carmageddon 1 & 2
Replies: 7
Views: 6643

nGlide 2.00: Carmageddon 1 & 2

Hello Zeus and thanks for the new release! Here's some feedback for C1/C2, I hope it's ok to post it in a new thread. I had tested the first 2.00 release and then the fixed one uploaded yesterday in the evening. The fixed one really improved the framerate with the Vulkan API as it went from half the...
by Toshiba-3
Wed Dec 14, 2016 10:11 am
Forum: General
Topic: I foung DOSBox 0.74G (it comes with Screamer2 game by GoG)
Replies: 3
Views: 10895

Re: I foung DOSBox 0.74G (it comes with Screamer2 game by GoG)

Very interesting! Thanks for the heads up! [edit] Just tested swapping glide2x.ovl that ships with DOSBox 0.74G and the one from the DAUM SVN and they are actually the very same files but for one byte. Performance is exactly the same thus. I tested with GOG C1 that came with that version of DOSBox a...
by Toshiba-3
Fri Sep 16, 2016 2:01 pm
Forum: General
Topic: Davilex Racer series
Replies: 3
Views: 5969

Re: Davilex Racer series

Little known fact: London Racer: Destruction Madness was actually developped by Carmageddon original dev team, Stainless Games. Maybe other entries in the series, but I only have that very title.

's all :B
by Toshiba-3
Fri Sep 02, 2016 11:03 am
Forum: Suggestions
Topic: Other APIs ?
Replies: 16
Views: 27921

Re: Other APIs ?

Zeus wrote:Hmm... Would anyone like to see my own DDraw/D3D wrapper...?
Yes.
by Toshiba-3
Mon Jul 04, 2016 10:00 am
Forum: Problems
Topic: Carmageddon 2: Music doesn't play after patching
Replies: 38
Views: 34981

Re: Carmageddon 2: Music doesn't play after patching

Sorry for my late reaction. I was a bit confused TBH. I thought nGlide 1.05 was supposed to widen the game resolution all by itself without stretching but for UI/HUD elements which then had to be resized somehow. But I understand even the base res has to be patched. Sadly that's above my meager skil...
by Toshiba-3
Mon Jul 04, 2016 9:30 am
Forum: General
Topic: How to use nGlide environment variables
Replies: 11
Views: 31401

Re: How to use nGlide environment variables

Very handy!

Too bad they don't work from within Dosbox (I know, they can be set before Dosbox is run via the batch file, but that's not what I wanted to do :mrgreen: )