Search found 23 matches

by KynikossDragonn
Tue Aug 12, 2014 6:34 pm
Forum: Problems
Topic: X-Com Alliance
Replies: 6
Views: 2287

Re: X-Com Alliance

No, I think this person is trying to run the leaked alpha build of Alliance before it got canceled for stupid reasons and turned into the abomination that is "Enforcer". I don't think this is a nGlide issue, have you tried making sure the process is set to a single affinity core and maybe ...
by KynikossDragonn
Thu Apr 24, 2014 2:39 am
Forum: Problems
Topic: Gunmetal, questions about the fog.
Replies: 0
Views: 4305

Gunmetal, questions about the fog.

Now don't get me wrong Zeus, you did a BEYOND AMAZING job fixing that horrible HORRIBLE issue with the fog already, but it seems it still doesn't act quite right compared to real hardware. The best I can describe is, the fog in nGlide is acting like a "volumetric light" not so much a true ...
by KynikossDragonn
Thu Mar 20, 2014 12:06 am
Forum: Problems
Topic: List of bugs\differences in Gunmetal.
Replies: 6
Views: 1758

Re: List of bugs\differences in Gunmetal.

Awesome! I'm curious what was wrong with the opaque surfaces? Funnily enough on real hardware they look rather odd in comparison to the software rendering but it's still not TOTALLY opaque like the nGlide bug you just fixed.
by KynikossDragonn
Mon Mar 10, 2014 12:52 pm
Forum: Problems
Topic: List of bugs\differences in Gunmetal.
Replies: 6
Views: 1758

Re: List of bugs\differences in Gunmetal.

Oops.. yeah I meant to imply the pinkish\purpleish static is a nGlide bug... Though the major bug is defiantly the fog because it makes any area that uses it VERY irritating if not impossible to play properly. I don't think there's a way to fix the z-fighting issues. It would involve major hacks as ...
by KynikossDragonn
Mon Mar 10, 2014 9:01 am
Forum: Problems
Topic: List of bugs\differences in Gunmetal.
Replies: 6
Views: 1758

Re: List of bugs\differences in Gunmetal.

Okay I verified on real hardware, the fog and damage static is the only thing that works... Z-Fighting, non functional fullbrights, harsh light cones, and no dynamic lighting is problems with the actual glide renderer and NOT nGlide. This is pretty disappointing... you'd figure the dev's would of fi...
by KynikossDragonn
Thu Mar 06, 2014 6:22 pm
Forum: Problems
Topic: List of bugs\differences in Gunmetal.
Replies: 6
Views: 1758

List of bugs\differences in Gunmetal.

Software 256 colour: ⋅ Texture fullbrights work. (not sure if this is palette based?) ⋅ Mirrors do not exhibit rampant HOM effects even at extreme angles. ⋅ Fog works ⋅ Light beams are smooth ⋅ Headlight is a dynamic light centred around the player's...
by KynikossDragonn
Thu Feb 13, 2014 12:31 am
Forum: Problems
Topic: Gunmetal (demo version) odd Glide behaviour.
Replies: 12
Views: 3192

Re: Gunmetal (demo version) odd Glide behaviour.

Yeah where the drones attack you and there are small elevator doors your RPV can't fit, there is a glowing orange light switch. You can see this in software mode. It's also worth mentioning the headlights in this game just appear to intensify the light maps in the area you are in rather than actuall...
by KynikossDragonn
Mon Feb 10, 2014 12:46 pm
Forum: Problems
Topic: Gunmetal (demo version) odd Glide behaviour.
Replies: 12
Views: 3192

Re: Gunmetal (demo version) odd Glide behaviour.

How is it working for you but not me? We're both using nGlide 1.02? I have a feeling AMD must of broke something with their drivers AGAIN... EDIT: The button in your screenshot is the elevator button, the light switch button glows in the dark in software mode. If it does not glow on a real voodoo 2 ...
by KynikossDragonn
Sun Feb 09, 2014 10:32 pm
Forum: Problems
Topic: Gunmetal (demo version) odd Glide behaviour.
Replies: 12
Views: 3192

Re: Gunmetal (demo version) odd Glide behaviour.

z-fighting is most likely a problem with the engine. I'm more worried about the opaque textures that are supposed to be subtractively blending the surface. I can VERY barely tell it's trying to do that by looking careful around the edges of the Network 52 logo but it appears to be going a bit overbo...
by KynikossDragonn
Sat Feb 08, 2014 8:00 am
Forum: Problems
Topic: Gunmetal (demo version) odd Glide behaviour.
Replies: 12
Views: 3192

Re: Gunmetal (demo version) odd Glide behaviour.

I forgot to also mention in nGlide when you take damage the static is pink rather than white and grey, though I'm thinking might this be a problem with DirectDraw palette in windows 7?

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