Search found 67 matches
- Fri Nov 11, 2016 5:33 pm
- Forum: Problems
- Topic: NGlide versus my glide games collection
- Replies: 373
- Views: 419921
Re: NGlide versus my glide games collection
The game must be doing some weird stuff with active window forcing D3D to return such odd error. I will remove a code that hides the window (obvious) but what if this will cause CreateDevice to return E_INVALIDARG forever so the game won't launch at all sometimes? It would be great if you could rem...
- Thu Oct 13, 2016 5:57 pm
- Forum: Problems
- Topic: NGlide versus my glide games collection
- Replies: 373
- Views: 419921
Re: NGlide versus my glide games collection
Apache Longbow : 1) The original version lose the focus (Alt+Tab once fixes this). Not sure about the source of this (this version isn't Voodoo2 compatible so can't test it with a real hardware). I have the same issue with King's Quest: Mask of Eternity. Not always, the chance is 50/50. Finally I f...
- Fri Sep 09, 2016 5:24 am
- Forum: Problems
- Topic: NGlide versus my glide games collection
- Replies: 373
- Views: 419921
Re: NGlide versus my glide games collection
Maybe this bug is related to some PC specs or WinXp configs... It's possible that my run-time patch plays a role, but IIRC it also happened with the original binaries on that machine. Next week I will test it again. By the way - have you some spare time? Maybe you can try to fix some more games for...
- Thu Sep 08, 2016 5:05 pm
- Forum: Problems
- Topic: NGlide versus my glide games collection
- Replies: 373
- Views: 419921
Re: NGlide versus my glide games collection
I have the same issue with King's Quest: Mask of Eternity. Not always, the chance is 50/50.Gamecollector wrote:Apache Longbow:
1) The original version lose the focus (Alt+Tab once fixes this). Not sure about the source of this (this version isn't Voodoo2 compatible so can't test it with a real hardware).
- Thu Jan 28, 2016 3:52 pm
- Forum: Problems
- Topic: King's Quest: Mask of Eternity
- Replies: 3
- Views: 5546
Re: King's Quest: Mask of Eternity
If you're getting all these messages AFTER grSstWinClose completion and not in between grSstWinOpen/grSstWinClose it's not nGlide/d3d9 stuff. What exactly do you get? The game receives WM_SIZE while Glide is active, even during the grSstWinOpen call. The game is doing things in strange order while ...
- Thu Mar 05, 2015 6:28 am
- Forum: General
- Topic: How to use nGlide environment variables
- Replies: 11
- Views: 31432
Re: How to use nGlide environment variables
Many thanks for the feature, it really helps with testing different configurations.
ps: If one does not want to set the variables permanently (export), one could use env.
ps: If one does not want to set the variables permanently (export), one could use env.
- Wed Aug 06, 2014 6:16 pm
- Forum: Problems
- Topic: King's Quest: Mask of Eternity
- Replies: 3
- Views: 5546
Re: King's Quest: Mask of Eternity
Yes, kqmoefix. Currently I have no spare time to work on the project (requires some changes to get the logging back). Thanks for the answer, I'll post an update as soon as I have more details.
- Wed Aug 06, 2014 2:34 pm
- Forum: Problems
- Topic: How to avoid problems between nglide and GOG games
- Replies: 3
- Views: 4898
Re: How to avoid problems between nglide and GOG games
Creating a redirect file for the application (game.exe.local) might solve your problem. If the application has a manifest (local redirection is disabled by default) you might have a look at the ancient blog entry that documents DevOverrideEnable.
- Tue Jul 29, 2014 6:56 pm
- Forum: Problems
- Topic: King's Quest: Mask of Eternity
- Replies: 3
- Views: 5546
King's Quest: Mask of Eternity
Hi Zeus, In the meantime I managed to get the videos and most of the renderer/size switches working with nGlide (v1.03). The root of the problem are WM_SIZE messages that trigger the renderer (re)initialization (well known endless loop). Currently I suppress all WM_SIZE that have not been "requ...
- Fri Jul 04, 2014 9:13 am
- Forum: Suggestions
- Topic: Portable version?
- Replies: 6
- Views: 9594
Re: Portable version?
In my humble opinion, this is the wrong direction (or at least not related to a "portable" version).Gamecollector wrote:Well, it can be fixed easily if any nGlide version will use the different registry key.