Search found 67 matches

by NicoDE
Fri Nov 11, 2016 5:33 pm
Forum: Problems
Topic: NGlide versus my glide games collection
Replies: 311
Views: 87653

Re: NGlide versus my glide games collection

The game must be doing some weird stuff with active window forcing D3D to return such odd error. I will remove a code that hides the window (obvious) but what if this will cause CreateDevice to return E_INVALIDARG forever so the game won't launch at all sometimes? It would be great if you could rem...
by NicoDE
Thu Oct 13, 2016 5:57 pm
Forum: Problems
Topic: NGlide versus my glide games collection
Replies: 311
Views: 87653

Re: NGlide versus my glide games collection

Apache Longbow : 1) The original version lose the focus (Alt+Tab once fixes this). Not sure about the source of this (this version isn't Voodoo2 compatible so can't test it with a real hardware). I have the same issue with King's Quest: Mask of Eternity. Not always, the chance is 50/50. Finally I f...
by NicoDE
Fri Sep 09, 2016 5:24 am
Forum: Problems
Topic: NGlide versus my glide games collection
Replies: 311
Views: 87653

Re: NGlide versus my glide games collection

Maybe this bug is related to some PC specs or WinXp configs... It's possible that my run-time patch plays a role, but IIRC it also happened with the original binaries on that machine. Next week I will test it again. By the way - have you some spare time? Maybe you can try to fix some more games for...
by NicoDE
Thu Sep 08, 2016 5:05 pm
Forum: Problems
Topic: NGlide versus my glide games collection
Replies: 311
Views: 87653

Re: NGlide versus my glide games collection

Gamecollector wrote:Apache Longbow:
1) The original version lose the focus (Alt+Tab once fixes this). Not sure about the source of this (this version isn't Voodoo2 compatible so can't test it with a real hardware).

I have the same issue with King's Quest: Mask of Eternity. Not always, the chance is 50/50.
by NicoDE
Thu Jan 28, 2016 3:52 pm
Forum: Problems
Topic: King's Quest: Mask of Eternity
Replies: 3
Views: 2081

Re: King's Quest: Mask of Eternity

If you're getting all these messages AFTER grSstWinClose completion and not in between grSstWinOpen/grSstWinClose it's not nGlide/d3d9 stuff. What exactly do you get? The game receives WM_SIZE while Glide is active, even during the grSstWinOpen call. The game is doing things in strange order while ...
by NicoDE
Thu Mar 05, 2015 6:28 am
Forum: General
Topic: How to use nGlide environment variables
Replies: 10
Views: 8686

Re: How to use nGlide environment variables

Many thanks for the feature, it really helps with testing different configurations.

ps: If one does not want to set the variables permanently (export), one could use env.
by NicoDE
Wed Aug 06, 2014 6:16 pm
Forum: Problems
Topic: King's Quest: Mask of Eternity
Replies: 3
Views: 2081

Re: King's Quest: Mask of Eternity

Yes, kqmoefix. Currently I have no spare time to work on the project (requires some changes to get the logging back). Thanks for the answer, I'll post an update as soon as I have more details.
by NicoDE
Wed Aug 06, 2014 2:34 pm
Forum: Problems
Topic: How to avoid problems between nglide and GOG games
Replies: 3
Views: 1763

Re: How to avoid problems between nglide and GOG games

Creating a redirect file for the application (game.exe.local) might solve your problem. If the application has a manifest (local redirection is disabled by default) you might have a look at the ancient blog entry that documents DevOverrideEnable.
by NicoDE
Tue Jul 29, 2014 6:56 pm
Forum: Problems
Topic: King's Quest: Mask of Eternity
Replies: 3
Views: 2081

King's Quest: Mask of Eternity

Hi Zeus, In the meantime I managed to get the videos and most of the renderer/size switches working with nGlide (v1.03). The root of the problem are WM_SIZE messages that trigger the renderer (re)initialization (well known endless loop). Currently I suppress all WM_SIZE that have not been "requ...
by NicoDE
Fri Jul 04, 2014 9:13 am
Forum: Suggestions
Topic: Portable version?
Replies: 6
Views: 3281

Re: Portable version?

Gamecollector wrote:Well, it can be fixed easily if any nGlide version will use the different registry key.

In my humble opinion, this is the wrong direction (or at least not related to a "portable" version).

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