Search found 109 matches

by IceMan
Tue Feb 06, 2024 10:37 pm
Forum: Problems
Topic: Monaco Grand Prix Racing Simulation 2 - CD check bug request
Replies: 6
Views: 10297

Re: Monaco Grand Prix Racing Simulation 2 - CD check bug request

Actually, if anyone else needs to play MGPRS2, just get the Kellogg's version, and an iso of the original, and copy the "Datab" folder from the original over the top of the Kelloggs version = wipes out Tony The Tiger! Only Direct3D mind you.
by IceMan
Tue Feb 06, 2024 10:11 pm
Forum: Problems
Topic: Monaco Grand Prix Racing Simulation 2 - CD check bug request
Replies: 6
Views: 10297

Re: Monaco Grand Prix Racing Simulation 2 - CD check bug request

Hey Zeus, long time, dunno if you're still about? Anyway I recorded a video of Monaco Grand Prix Racing Simulation 2 in 2019 (using dgVoodoo2 wrapper, though whether it's nGlide or dgVoodoo2 doesn't matter to my new issue, which sounds like the one above). Basically the original exe falls into the C...
by IceMan
Wed Apr 18, 2018 9:34 pm
Forum: Problems
Topic: Formula 1 (95) z-fighting issues
Replies: 9
Views: 8365

Re: Formula 1 (95) z-fighting issues

Just found F1 97 has the same issue, when driving in-car cockpit view, you can see through the floor!
by IceMan
Wed Apr 04, 2018 10:02 pm
Forum: General
Topic: Game too fast without V-sync, too slow with V-Sync
Replies: 10
Views: 11813

Re: Game too fast without V-sync, too slow with V-Sync

The solution for me, it turns out, is quite simple: use nGlide and set refresh rate in nGlide configurator to 85hz. It's still a little slow, I think it'd prefer 90hz, but my screen only does 85hz then 100hz (too fast). nGlide also looks better than dgVoodoo2 (has lots of pixelated break up around s...
by IceMan
Mon Apr 02, 2018 10:22 pm
Forum: General
Topic: Game too fast without V-sync, too slow with V-Sync
Replies: 10
Views: 11813

Re: Game too fast without V-sync, too slow with V-Sync

I tried Nvidia Inspector, to lock the FPS to 80 or 85fps, and checked the in-game clock against a stopwatch, and it's nearly right at that setting.

More research is needed!
by IceMan
Mon Apr 02, 2018 4:42 pm
Forum: Problems
Topic: Formula 1 (95) z-fighting issues
Replies: 9
Views: 8365

Re: Formula 1 (95) z-fighting issues

PCem is definitely the most accurate; compare the above screen shots to actual Voodoo2 card below, thanks to tgod on VOGONS (https://www.vogons.org/viewtopic.php?f=59&t=59415&p=662131#p662116): https://i.imgur.com/prLwkOk.png I think the red Marlboro chevrons might have been intentionally re...
by IceMan
Mon Apr 02, 2018 12:12 pm
Forum: Problems
Topic: Formula 1 (95) z-fighting issues
Replies: 9
Views: 8365

Re: Formula 1 (95) z-fighting issues

Time for some screenshots and video evidence! Note that I'm running one of the various Formula 1 patches though, I think it's the "joystick version" (see here http://www.patches-scrolls.de/patch/1711/7/), it skips the opening video which crashes otherwise. It has some bugs in the executabl...
by IceMan
Sun Apr 01, 2018 11:32 pm
Forum: Problems
Topic: Formula 1 (95) z-fighting issues
Replies: 9
Views: 8365

Re: Formula 1 (95) z-fighting issues

One final thing: overall dgVoodoo2 gives the best result, apart from the rear wing being inside the car. The main issue with nGlide I'm noticing on many tracks is that the edging of transparent textures (trees for example) fade to a hard black colour. Not sure if this can be improved, as I don't see...
by IceMan
Sun Apr 01, 2018 6:03 pm
Forum: General
Topic: Game too fast without V-sync, too slow with V-Sync
Replies: 10
Views: 11813

Re: Game too fast without V-sync, too slow with V-Sync

I think I understand it better: the game needs to run about 80 maybe 85fps (e.g. 85hz) to be at the right speed. With vsync on it locks to 60fps which is slow motion. If you run the D3D version at my monitor's supported Hz rates, 120hz and 144hz are too fast, whilst 60hz is slow motion. I guess it w...
by IceMan
Sat Mar 31, 2018 11:07 pm
Forum: General
Topic: Game too fast without V-sync, too slow with V-Sync
Replies: 10
Views: 11813

Re: Game too fast without V-sync, too slow with V-Sync

Just been playing, and the same "1 second is slower in game than real-life" bug also affects the dgVoodoo wrapper, so it's something game related I think. The Direct3D version might have also been similar (for me), but there's so many settings in the wrappers, nVidia control panel, etc, th...