Search found 22 matches

by Malcolm
Sun Nov 20, 2016 10:11 pm
Forum: Problems
Topic: Half-Life 1 doesn't display right
Replies: 9
Views: 2490

Re: Half-Life 1 doesn't display right

Don't worry you've done enough with nGlide ;) I found HL 1.1.1.1 works fine in ogl and have option for widescreen and high res.
by Malcolm
Sun Nov 20, 2016 3:23 pm
Forum: Problems
Topic: Half-Life 1 doesn't display right
Replies: 9
Views: 2490

Re: Half-Life 1 doesn't display right

Half-Life
Version 1.1.0.8
by Malcolm
Sat Nov 19, 2016 11:16 pm
Forum: Problems
Topic: Half-Life 1 doesn't display right
Replies: 9
Views: 2490

Re: Half-Life 1 doesn't display right

This is how is set: https://s22.postimg.org/bzehjqo81/1_05.jpg and this is Half-Life with 3dfx minigl 1.45, in game resolution 1024x768 https://s16.postimg.org/p3ncz5q2t/HL1.jpg ...and also Opposing Force https://s21.postimg.org/cjme46kkn/image.jpg
by Malcolm
Wed Nov 16, 2016 2:05 am
Forum: Problems
Topic: Half-Life 1 doesn't display right
Replies: 9
Views: 2490

Re: Half-Life 1 doesn't display right

Thanks! That brings back osd and i get 1024x768 stretched picture, but when i set in nglide resolution to 2560x1440 i really get that sharp resolution just w/o osd :( So, yea neither if great.
by Malcolm
Tue Nov 15, 2016 10:01 pm
Forum: Problems
Topic: Half-Life 1 doesn't display right
Replies: 9
Views: 2490

Half-Life 1 doesn't display right

I'm using nGlide 1.05 and last 3dfx miniGL 1.49 and result it lite this?! https://s14.postimg.org/tw0e8hzq9/hl1.png HL gives you ugly d3d option, ogl which's only 1280x960, and 3dfx minigl which gives me higher resolution but not displayed right and there's no osd. Mine native resolution is 2560x144...
by Malcolm
Fri Mar 04, 2016 3:57 pm
Forum: General
Topic: 22-bit color & nGlide
Replies: 7
Views: 4321

22-bit color & nGlide

I know is stated "All is converted and rendered in 32-bit", but do we actually see those cool 22-bit 3dfx colors or is just hack in nGlide to see 16-bit in native 32-bit space?
thanks
by Malcolm
Sun Feb 14, 2016 8:40 pm
Forum: General
Topic: nGlide 1.05 EdgeAA
Replies: 7
Views: 3004

Re: nGlide 1.05 EdgeAA

I will try to get this game to try edgeaa, ss are rally small :) but I see aa. I remember back in a day I had some tests for 3dfx edgeaa and it was really great.

Are you from x3dfx forum? I am, maybe I could get some guys to help you with Glide if they still remember it :mrgreen:
by Malcolm
Sat Feb 13, 2016 9:19 pm
Forum: General
Topic: nGlide 1.05 EdgeAA
Replies: 7
Views: 3004

Re: nGlide 1.05 EdgeAA

I'm long time 3dfx fan and I was amazed when I first saw 3dfx EdgeAA on my Voodoo3 edges looked better than ssaa :)
I know I can use conventional AA from new cards, but ya know It would be just cool having it 3dfx way...

Great, keep on with that experiment, can you show some ss?
by Malcolm
Sat Feb 13, 2016 5:39 pm
Forum: General
Topic: nGlide 1.05 EdgeAA
Replies: 7
Views: 3004

Re: nGlide 1.05 EdgeAA

I can show you a proof that EdgeAA can work in Glide games that are not optimized for. If you're interested, I have some stuff from may old 3dfx days that can maybe help you to implement EdgeAA in nGlide? It would take me some time to find all of this stuff about EdgeAA...
by Malcolm
Sat Feb 13, 2016 4:56 pm
Forum: General
Topic: nGlide 1.05 EdgeAA
Replies: 7
Views: 3004

nGlide 1.05 EdgeAA

Hey Zeus thanks for new nglide!

Is it possible to use Edge AA in Glide games with nGlide 1.05 with some shortcut key 'cause there's no option in nGlide Configurator??

thanks!

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