Search found 78 matches
- Mon Jul 27, 2020 11:03 am
- Forum: Problems
- Topic: NGlide versus my glide games collection
- Replies: 373
- Views: 419453
- Fri Oct 25, 2019 1:02 am
- Forum: Problems
- Topic: NGlide versus my glide games collection
- Replies: 373
- Views: 419453
Re: NGlide versus my glide games collection
>1) There is no easy way to detect the d3d usage in dx2 - dx7.
dgvoodoo2 works with dx1-9c and it has a watermark
>2) This work is so... boring and unpleasant.
dgvoodoo2 allows setting any resolution you want, adds anisotropic x16 filtering so distant textures are clear, adds antialiasing x8
dgvoodoo2 works with dx1-9c and it has a watermark
>2) This work is so... boring and unpleasant.
dgvoodoo2 allows setting any resolution you want, adds anisotropic x16 filtering so distant textures are clear, adds antialiasing x8
- Thu Oct 24, 2019 3:59 pm
- Forum: Problems
- Topic: NGlide versus my glide games collection
- Replies: 373
- Views: 419453
Re: NGlide versus my glide games collection
Zeus, I was wandering if as a side effects of checking glide games maybe you made notes of whether a software/Direct 3D version was available. So if a list of Direct 3D and/or software games appeared. dgvoodoo2 supports d3d (and also dosbox with built-in voodoo card emu) so such a list might have so...
- Sun Oct 13, 2019 6:06 am
- Forum: Suggestions
- Topic: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
- Replies: 12
- Views: 16862
- Sat Oct 12, 2019 1:38 am
- Forum: Suggestions
- Topic: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
- Replies: 12
- Views: 16862
- Tue Oct 08, 2019 6:28 am
- Forum: Suggestions
- Topic: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
- Replies: 12
- Views: 16862
Re: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
it looks LfbHandler,1
is still not enough for preservation as colours are washed out
is still not enough for preservation as colours are washed out
- Mon Oct 07, 2019 3:01 pm
- Forum: Suggestions
- Topic: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
- Replies: 12
- Views: 16862
Re: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
it looks LfbHandler,0
is badly affecting lamp light too, not too much though. It shines through a mechwarrior for example.
is badly affecting lamp light too, not too much though. It shines through a mechwarrior for example.
- Mon Sep 30, 2019 6:38 pm
- Forum: Suggestions
- Topic: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
- Replies: 12
- Views: 16862
Re: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
The latest I tried was the one I posted in the thread from the first post.
I haven't made a new one as I think nothing important was changed since then.
I haven't made a new one as I think nothing important was changed since then.
- Mon Sep 30, 2019 3:51 pm
- Forum: Suggestions
- Topic: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
- Replies: 12
- Views: 16862
Re: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
LfbHandler,1 gives preservation and still about 50% speed boost over dosbox LfbHandler,0 (default) gives a huge speed boost and only a minor fire flame being visible through closed door which i think doesn't affect the game in any way. I think this may be enough to play the game on fast pc. LfbNoAux...
- Tue Jun 25, 2019 7:21 am
- Forum: Suggestions
- Topic: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
- Replies: 12
- Views: 16862
Re: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
at least fire seen through closed door, so I guess not correctly