Search found 78 matches

by robertmo
Fri Oct 25, 2019 1:02 am
Forum: Problems
Topic: NGlide versus my glide games collection
Replies: 373
Views: 419453

Re: NGlide versus my glide games collection

>1) There is no easy way to detect the d3d usage in dx2 - dx7.

dgvoodoo2 works with dx1-9c and it has a watermark

>2) This work is so... boring and unpleasant.

dgvoodoo2 allows setting any resolution you want, adds anisotropic x16 filtering so distant textures are clear, adds antialiasing x8
by robertmo
Thu Oct 24, 2019 3:59 pm
Forum: Problems
Topic: NGlide versus my glide games collection
Replies: 373
Views: 419453

Re: NGlide versus my glide games collection

Zeus, I was wandering if as a side effects of checking glide games maybe you made notes of whether a software/Direct 3D version was available. So if a list of Direct 3D and/or software games appeared. dgvoodoo2 supports d3d (and also dosbox with built-in voodoo card emu) so such a list might have so...
by robertmo
Sun Oct 13, 2019 6:06 am
Forum: Suggestions
Topic: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
Replies: 12
Views: 16862

Re: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)

robertmo wrote: Mon Sep 30, 2019 3:51 pm LfbHandler,1
gives preservation and still about 50% speed boost over dosbox
This case was without haxm/whpx but just with default tcg.
by robertmo
Sat Oct 12, 2019 1:38 am
Forum: Suggestions
Topic: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
Replies: 12
Views: 16862

Re: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)

robertmo wrote: Tue Oct 08, 2019 6:28 am it looks LfbHandler,1
is still not enough for preservation as colours are washed out
fixed in latest version of wrappers
by robertmo
Tue Oct 08, 2019 6:28 am
Forum: Suggestions
Topic: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
Replies: 12
Views: 16862

Re: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)

it looks LfbHandler,1
is still not enough for preservation as colours are washed out
by robertmo
Mon Oct 07, 2019 3:01 pm
Forum: Suggestions
Topic: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
Replies: 12
Views: 16862

Re: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)

it looks LfbHandler,0
is badly affecting lamp light too, not too much though. It shines through a mechwarrior for example.
by robertmo
Mon Sep 30, 2019 6:38 pm
Forum: Suggestions
Topic: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
Replies: 12
Views: 16862

Re: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)

The latest I tried was the one I posted in the thread from the first post.
I haven't made a new one as I think nothing important was changed since then.
by robertmo
Mon Sep 30, 2019 3:51 pm
Forum: Suggestions
Topic: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
Replies: 12
Views: 16862

Re: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)

LfbHandler,1 gives preservation and still about 50% speed boost over dosbox LfbHandler,0 (default) gives a huge speed boost and only a minor fire flame being visible through closed door which i think doesn't affect the game in any way. I think this may be enough to play the game on fast pc. LfbNoAux...
by robertmo
Tue Jun 25, 2019 7:21 am
Forum: Suggestions
Topic: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)
Replies: 12
Views: 16862

Re: QEMU 3Dfx Glide Pass-Through (HAXM/WHPX/KVM works!!!)

at least fire seen through closed door, so I guess not correctly