Search found 1572 matches

by Zeus
Sun Dec 30, 2018 12:59 am
Forum: Problems
Topic: Blade of Darkness [Severance] loading screens
Replies: 12
Views: 3947

Re: Blade of Darkness [Severance] loading screens

I just finished testing savegames you sent me. All 3 samples work perfectly on my machine (20/20 each), I didn't have even a single freeze. However in a debugger I noticed one issue with SmartHeap library (Bin\shw32.dll). What's even more interesting the same problem occurs also with OGL renderer, t...
by Zeus
Sat Dec 29, 2018 6:05 am
Forum: Problems
Topic: CTD when back to map screen on Apache Longbow by DI.
Replies: 5
Views: 406

Re: CTD when back to map screen on Apache Longbow by DI.

It debugged game exe and it seems debriefing screen crash wasn't caused by nGlide. I uploaded modified file to nGlide's compatibility list.

Not sure about F16: Fighting Falcon. I didn't have any crashes or freezes. Any difference with .exe from compat list nad W95 compat mode?
by Zeus
Wed Nov 28, 2018 9:28 pm
Forum: Problems
Topic: Blade of Darkness [Severance] loading screens
Replies: 12
Views: 3947

Re: Blade of Darkness [Severance] loading screens

Please email me couple save games where you are just before a new loading screen.
by Zeus
Fri Nov 23, 2018 5:27 am
Forum: Problems
Topic: Driver crashing with nGlide 2.00
Replies: 1
Views: 340

Re: Driver crashing with nGlide 2.00

Bug confirmed.
by Zeus
Fri Nov 23, 2018 5:14 am
Forum: Problems
Topic: Unreal tournment glitchy texture under vulkan
Replies: 3
Views: 803

Re: Unreal tournment glitchy texture under vulkan

Thanks for the feedback. I'll see which of these issues could be fixed.

Which map is it?
by Zeus
Fri Nov 23, 2018 5:01 am
Forum: Problems
Topic: Extreme-G 2
Replies: 1
Views: 574

Re: Extreme-G 2

I may be wrong, but I don't think the game utilizes Glide API.
by Zeus
Fri Nov 23, 2018 4:59 am
Forum: Problems
Topic: Blade of Darkness [Severance] loading screens
Replies: 12
Views: 3947

Re: Blade of Darkness [Severance] loading screens

Sorry I didn't get back to you earlier, I'll add it again to my "check" list.

3 years ago I wasn't able to reproduce the issue, perhaps it's because I'm using Intel CPU (I now noticed you both use AMD).
Is there any chance you could test the game (Glide renderer) with i3/i5 or i7 and Win10?
by Zeus
Sat Oct 20, 2018 7:13 pm
Forum: Problems
Topic: NfS 4 (actual VEG Patch) windowed inactive
Replies: 1
Views: 675

Re: NfS 4 (actual VEG Patch) windowed inactive

No idea, the patch is in the very early stage of development. Perhaps it needs some adjustments.
by Zeus
Tue Sep 25, 2018 2:20 am
Forum: Problems
Topic: Carmageddon graphics issues on Win10
Replies: 1
Views: 835

Re: Carmageddon graphics issues on Win10

nGlide should work properly out of the box, there are no special steps when dealing with Win10 software rendering. Perhaps Microsoft broke something with an update; the last time I tried it, it worked as it should. If you want to try a different nGlide version with the game you just need to install ...

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