Search found 1517 matches

by Zeus
Fri Feb 23, 2018 3:16 am
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 24
Views: 1458

Re: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)

Oh yeah, I almost forgot: You don't need sneaky advertisements like this. What you need IMO are YouTube videos explaining the whole subject in a positive way i.e. why it's a useful feature and what it means for both retro and modern gaming. The petition itself should rather be treated as a dessert....
by Zeus
Thu Feb 22, 2018 5:32 pm
Forum: Problems
Topic: Uprising Join or Die and nglide 2.00 Issue
Replies: 2
Views: 67

Re: Uprising Join or Die and nglide 2.00 Issue

Both have been squashed. Thank you. :)
by Zeus
Thu Feb 22, 2018 5:31 pm
Forum: Problems
Topic: Outlaws - DirectX backend crashes game
Replies: 3
Views: 213

Re: Outlaws - DirectX backend crashes game

Couple days ago GOG released an updated installer. Let me know if you still have a crash.

So far I wasn't able to reproduce it, neither with the old, nor with the new installer.
by Zeus
Thu Feb 22, 2018 5:20 pm
Forum: Problems
Topic: Turok 1 audio issue
Replies: 2
Views: 56

Re: Turok 1 audio issue

Never heard of such patch. I would try using one of winmm wrappers (link).

Tons of GOG games use them. Carmageddon 2, Pandemonium 2, Deathtrap Dungeon, Outlaws just to name a few.
by Zeus
Sat Feb 10, 2018 12:19 am
Forum: Problems
Topic: Deathtrap Dungeon Nglide disaster
Replies: 6
Views: 354

Re: Deathtrap Dungeon Nglide disaster

GOG released a new installer for the game, setup_deathtrap_dungeon_1.0_it_fix_(17101).exe.

Missing shortcut is now fixed in this version.
by Zeus
Fri Feb 09, 2018 3:39 am
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 24
Views: 1458

Re: Great!

When integer-ratio upscaling is enabled, the renderer (nGlide) automatically calculates the MAXIMUM integer ratio to fill the physical display AS FULLY AS POSSIBLE, whatever the game’s requested resolution i Yes. Old games did often switch resolution multiple times during the SAME GAME SESSION: e.g...
by Zeus
Wed Feb 07, 2018 7:23 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 24
Views: 1458

Re: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)

Ok, I've made a decision. ;) The next release will feature not only Integer-ratio upscaling , something you guys asked for, but also Integer-ratio uprendering . The latter is already supported, but kind of complicated to use in the current form (you not only need to know original resolution the game...
by Zeus
Wed Feb 07, 2018 4:38 am
Forum: Problems
Topic: Some glitches in Unreal engine games
Replies: 1
Views: 146

Re: Some glitches in Unreal engine games

I'll see what can be done about it... Thanks for the report.
by Zeus
Wed Feb 07, 2018 4:32 am
Forum: Problems
Topic: Performance issues since Meltdown?
Replies: 1
Views: 82

Re: Performance issues since Meltdown?

No idea, we will have to find out... It would be great if you could 100% confirm it's mentioned update causing the problem by installing it again, playing the game until you reproduce the issue, then uninstall the update and repeat. I would also check one thing if you're using Windows 10 Fall Creato...
by Zeus
Sat Feb 03, 2018 5:48 am
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 24
Views: 1458

Re: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)

I'm surprised one would choose non-blurred upscaling over uprendering as this is clearly an inferior method. I can add integer upscaling option to nGlide for people who would like to feel "more retro", but looking at things globally this is not the right way to do it. To me, it's like fixi...

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