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by Zeus
Mon May 28, 2018 2:45 pm
Forum: Problems
Topic: Unreal z-buffering problem
Replies: 4
Views: 330

Re: Unreal z-buffering problem

The bug has been introduced in nGlide 1.04 (1.03 and older are free of it). I'm planning to fix it in the next release.

Thank you for reporting.
by Zeus
Mon May 14, 2018 10:32 pm
Forum: Problems
Topic: NGlide versus my glide games collection
Replies: 325
Views: 128304

Re: NGlide versus my glide games collection

Something is very wrong in nGlide 2.00... Yeah, I noticed that too. Fixed. P.S. Tiger Woods PGA Tour 2000 : Both renderers, The cause is the disabled "Catalyst AI" option. Why nGlide depends from this hack? We should rather ask why AMD couldn't create good drivers in the past? nGlide does...
by Zeus
Mon May 07, 2018 1:05 pm
Forum: Problems
Topic: Unreal z-buffering problem
Replies: 4
Views: 330

Re: Unreal z-buffering problem

Please attach the savegame. I will analyze the problem.

nGlide 2.00?
by Zeus
Mon Apr 30, 2018 12:32 pm
Forum: Problems
Topic: Can I modify the hardware details reported to a game?
Replies: 2
Views: 218

Re: Can I modify the hardware details reported to a game?

The latter. You should also read this.
by Zeus
Wed Apr 25, 2018 7:06 pm
Forum: Problems
Topic: problem with aspect ratio and resolution.
Replies: 5
Views: 339

Re: problem with aspect ratio and resolution.

No, super resolutions aren't possible to implement independently in Glide API games i.e. without modifying game code/renderer. A resolution selected in nGlide configurator is the output (final) resolution. Internal resolution is selected in game menu/options (usually 640x480). To be able to "DS...
by Zeus
Wed Apr 25, 2018 3:06 pm
Forum: Problems
Topic: problem with aspect ratio and resolution.
Replies: 5
Views: 339

Re: problem with aspect ratio and resolution.

I may change the behavior and include aspect ratio setting while recovering from unsupported display modes, but that still doesn't change a fact you should never configure nGlide this way.
by Zeus
Wed Apr 25, 2018 2:59 pm
Forum: Problems
Topic: Can't run Carmageddon at native resolution.
Replies: 6
Views: 309

Re: Can't run Carmageddon at native resolution.

Well, whatever it is, it's not something I could fix.
by Zeus
Wed Apr 25, 2018 2:55 pm
Forum: Suggestions
Topic: is it possible to add any option to create profil and framerate limiter ?
Replies: 6
Views: 276

Re: is it possible to add any option to create profil and framerate limiter ?

I cannot recall any Glide API titles that would work too fast at 60Hz. Redline racer for example. RLR doesn't count. It works okay at 60Hz. At 144hz, game don't work too fast but moto physics is bugged. i would like to use advantages of 144hz and limit framerate to 60fps to avoid bug of moto physic...

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