Search found 13 matches

by MT_
Tue May 15, 2018 1:17 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 31
Views: 6906

Re: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)

Zeus wrote:Both modes are already fully implemented.

Wow, great. Is the new nGlide version going to be released soon, or is a beta available for testing? Thanks.
by MT_
Sun May 06, 2018 4:58 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 31
Views: 6906

Being implemented or waiting for that?

The next release will feature not only Integer-ratio upscaling , something you guys asked for, but also Integer-ratio uprendering . I wonder whether the feature is being implemented in nGlide or still waiting for being implemented. Fwiw, it would probably make sense to ship integer-ratio upscaling ...
by MT_
Sun Apr 01, 2018 2:30 am
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 31
Views: 6906

Re: Quakespasm

yes I meant r_scale indeed. It is not the same thing as what is discussed in this topic but it gives that retro and detail-packed look. It only affects the ingame 3D view and renders it at 1/2, 1/3 or 1/4 of the resolution and then upscale it the nearestneighbor way Thanks. I’ve just tested QuakeSp...
by MT_
Fri Mar 30, 2018 2:51 am
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 31
Views: 6906

Feature itself is important

I personally don’t care about any hints.
I am interested in the feature itself in nGlide itself.
by MT_
Fri Feb 09, 2018 1:13 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 31
Views: 6906

Re: Great!

Yes, exactly as you described. Great. P.S. Could you explain the point of the integer-ratio upRENDERING that you are planning to implement too? To give users the ability to play games at much higher resolutions than originally designed, but without HUD/UI/menus distortions that often occur when ren...
by MT_
Fri Feb 09, 2018 2:10 am
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 31
Views: 6906

Quakespasm

Quake's source port Quakespasm has something similar and it's nice. Could you be more specific? How exactly the feature works and looks like (example videos, screenshots?) and how exactly can it be enabled in Quakespasm? (E.g. with what exact option? Do you mean some `r_scale`? How exactly should i...
by MT_
Wed Feb 07, 2018 9:03 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 31
Views: 6906

Great!

The next release will feature not only Integer-ratio upscaling Great! And just to make sure the point of integer-ratio upscaling is 100% clear to you: 1. When integer-ratio upscaling is enabled, the renderer (nGlide) automatically calculates the MAXIMUM integer ratio to fill the physical display AS...
by MT_
Sun Feb 04, 2018 4:02 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 31
Views: 6906

Possible programmatically on driver level

the proper sharp scaling is possible even in user space and without losing hardware acceleration . Moreover, the possibility of proper nonblurry scaling on driver level is proved by such scaling implemented programmatically in nVidia driver 384.47 + for Unix (Linux, Solaris, FreeBSD). Too bad the n...
by MT_
Sun Feb 04, 2018 3:50 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 31
Views: 6906

Some games’s UI does not scale

I'm surprised one would choose non-blurred upscaling over uprendering as this is clearly an inferior method. Besides the retro-feeling purpose, there are games that just have their user interface being bitmap-based and not scaled at all according to resolution, which is especially awful at such hig...

Go to advanced search