Search found 8 matches

by MT_
Fri Feb 09, 2018 1:13 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 24
Views: 1459

Re: Great!

Yes, exactly as you described. Great. P.S. Could you explain the point of the integer-ratio upRENDERING that you are planning to implement too? To give users the ability to play games at much higher resolutions than originally designed, but without HUD/UI/menus distortions that often occur when ren...
by MT_
Fri Feb 09, 2018 2:10 am
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 24
Views: 1459

Quakespasm

Quake's source port Quakespasm has something similar and it's nice. Could you be more specific? How exactly the feature works and looks like (example videos, screenshots?) and how exactly can it be enabled in Quakespasm? (E.g. with what exact option? Do you mean some `r_scale`? How exactly should i...
by MT_
Wed Feb 07, 2018 9:03 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 24
Views: 1459

Great!

The next release will feature not only Integer-ratio upscaling Great! And just to make sure the point of integer-ratio upscaling is 100% clear to you: 1. When integer-ratio upscaling is enabled, the renderer (nGlide) automatically calculates the MAXIMUM integer ratio to fill the physical display AS...
by MT_
Sun Feb 04, 2018 4:02 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 24
Views: 1459

Possible programmatically on driver level

the proper sharp scaling is possible even in user space and without losing hardware acceleration . Moreover, the possibility of proper nonblurry scaling on driver level is proved by such scaling implemented programmatically in nVidia driver 384.47 + for Unix (Linux, Solaris, FreeBSD). Too bad the n...
by MT_
Sun Feb 04, 2018 3:50 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 24
Views: 1459

Some games’s UI does not scale

I'm surprised one would choose non-blurred upscaling over uprendering as this is clearly an inferior method. Besides the retro-feeling purpose, there are games that just have their user interface being bitmap-based and not scaled at all according to resolution, which is especially awful at such hig...
by MT_
Wed Jan 31, 2018 4:27 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 24
Views: 1459

Is the blur issue clear enough?

Zeus, is the blur issue now clear enough to you? Thanks.
by MT_
Tue Jan 23, 2018 6:49 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 24
Views: 1459

Re: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K)

Looks like I should double-check whether there is blur in nGlide-powered games at FHD resolution on 4K monitor. I’ll post results here once I have them. Thanks for your attention, Zeus.
by MT_
Wed Jan 17, 2018 4:12 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 24
Views: 1459

Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)

Hello. It would be nice for nGlide to support nonblurry integer-ratio upscaling. This image shows the difference between how monitors and GPUs currently do upscaling (to the left) and what we need instead (to the right): http://tanalin.com/images/articles/lossless-scaling/main-2x.png Please see also...

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