Search found 17 matches

by MT_
Tue May 14, 2019 12:28 am
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 36
Views: 23948

Open source?

Didn’t you consider opening source code of nGlide? Or is it already available somewhere?
by MT_
Tue Feb 05, 2019 4:50 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 36
Views: 23948

Maybe release as is?

Those couple things were of course mostly bugs or glitches users submitted on this forum. Stuff unrelated to integer scaling/rendering. If the bugs are unrelated to the integer-scaling feature, and the currently available nGlide 2.0 contains those bugs anyway, maybe just release the new version as ...
by MT_
Sat Jan 19, 2019 4:48 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 36
Views: 23948

Integer-ratio upscaling status after a year

A year after requesting the feature, I wonder what those couple of things to fix are. Are they related to integer-ratio up scaling or to integer-ratio up rendering ? If the latter, wouldn’t it be possible to release the new nGlide version with integer-ratio up scaling (what we actually requested in ...
by MT_
Mon Nov 05, 2018 6:59 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 36
Views: 23948

Still interested in nonblurry upscaling

Fwiw, we are still interested in the feature. :-)
by MT_
Tue May 15, 2018 1:17 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 36
Views: 23948

Re: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)

Zeus wrote:Both modes are already fully implemented.

Wow, great. Is the new nGlide version going to be released soon, or is a beta available for testing? Thanks.
by MT_
Sun May 06, 2018 4:58 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 36
Views: 23948

Being implemented or waiting for that?

The next release will feature not only Integer-ratio upscaling , something you guys asked for, but also Integer-ratio uprendering . I wonder whether the feature is being implemented in nGlide or still waiting for being implemented. Fwiw, it would probably make sense to ship integer-ratio upscaling ...
by MT_
Sun Apr 01, 2018 2:30 am
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 36
Views: 23948

Re: Quakespasm

yes I meant r_scale indeed. It is not the same thing as what is discussed in this topic but it gives that retro and detail-packed look. It only affects the ingame 3D view and renders it at 1/2, 1/3 or 1/4 of the resolution and then upscale it the nearestneighbor way Thanks. I’ve just tested QuakeSp...
by MT_
Fri Mar 30, 2018 2:51 am
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 36
Views: 23948

Feature itself is important

I personally don’t care about any hints.
I am interested in the feature itself in nGlide itself.
by MT_
Fri Feb 09, 2018 1:13 pm
Forum: Suggestions
Topic: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Replies: 36
Views: 23948

Re: Great!

Yes, exactly as you described. Great. P.S. Could you explain the point of the integer-ratio upRENDERING that you are planning to implement too? To give users the ability to play games at much higher resolutions than originally designed, but without HUD/UI/menus distortions that often occur when ren...

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