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Hmm... Would anyone like to see my own DDraw/D3D wrapper...? I certainly would. Since you seemed receptive to the idea, here goes other suggestion: I really like the fact that you don't have to copy ngide's dlls to every single game folder. And with the use of environment variables is gets even bet...
VirtualPCs suck.Gamecollector wrote:Use dgVoodoo2. Or a different ddraw wrapper. Or VirtualPC + WinXp.
One of best nGlide features - it works with Win9x and needs DX9.0 without any index (DX 9.0a, DX 9.0b or DX 9.0c).
nGlide beats dgVoodoo in usability. Besides, it's always good to have options
This is a long shot, but at each new version of windows, more and more DirectDraw\Direct3D games start to run poorly or with glitches. You have any plans for a DirectDraw\Direct3D wrapper to a more recent Direct3D version