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Hmm... Would anyone like to see my own DDraw/D3D wrapper...? I certainly would. Since you seemed receptive to the idea, here goes other suggestion: I really like the fact that you don't have to copy ngide's dlls to every single game folder. And with the use of environment variables is gets even bet...
Gamecollector wrote:Use dgVoodoo2. Or a different ddraw wrapper. Or VirtualPC + WinXp.
One of best nGlide features - it works with Win9x and needs DX9.0 without any index (DX 9.0a, DX 9.0b or DX 9.0c).
nGlide beats dgVoodoo in usability. Besides, it's always good to have options
This is a long shot, but at each new version of windows, more and more DirectDraw\Direct3D games start to run poorly or with glitches. You have any plans for a DirectDraw\Direct3D wrapper to a more recent Direct3D version