Hi, I'm trying the same game with the newest nglide-version. However after the splash-screen the game sets some strange resolution, where I can only see 1/4 of the screen (and thus cannot do anything in the menu). I then changed the resolution to 640x480 to try if it makes a difference, but it's the...
Hello, I for myself was aware of these differences in Myth TFL (the old vanilla version Patch 1.3), where blood stains (I know, it seems like a minor detail) and the terrain looked different (transitions less soft) than on my old Voodoo 2-card. I don't understand much of the theories and I don't wan...
Hi, thanks for your reply! glide2x.ovl is back in the folder, I deactivated vsync both in the nglide config and in the nvidia settings. However, there are still two splash screens (one after another) and the mouse problem persists...
Hello! I tried to make my own ready to play-version of LOL2 under the recent dosbox-build of Taewoong. I tried everything to get 3dfx-support to work, but my results are not satisfiying. I did the following: 1. I've installed the recent nglide (1.00), deactivated Vsync. 2. Then I set memsize=63 and ...
Thanks for your replies! Ok, now I understand the problem concerning the mentioned games. Sorry if I wasn't specific in my question about the quality loss: What I wanted to ask exactly is, if there is a difference between emulated glide and the "real" glide back on my good old voodoo2-card.
Hello, Great work with Version 0.95! Many of the games I've tested work flawlessly!:) There are several games, that support Glide and D3D. Some of them have an option to choose which render device to use (for example the unreal-engine games), but some others just choose the default renderer. However...
I've noticed, that the old zeckensack's glidewrapper seems to avoid the dithering issue. But my knowledge is, as mentioned, far to low to speak in technical terms. edit: I also told these problems to the boys in the tain.totalcodex.net-forums a year ago. They implemented it in their Myth II-communit...