Search found 11 matches

by Kingravel
Fri Jun 20, 2014 3:43 pm
Forum: Problems
Topic: Cant run Return to castle wolfenstein
Replies: 12
Views: 11568

Re: Cant run Return to castle wolfenstein

Thank you for your help - and sorry I didn't use the search function... mea culpa! ;)

I think I'll stay on Opengl, because the color-transitions seem wrong (although it's 32bit texture depth) compared to Opengl.

Cheers
by Kingravel
Fri Jun 20, 2014 12:19 pm
Forum: Problems
Topic: Cant run Return to castle wolfenstein
Replies: 12
Views: 11568

Re: Cant run Return to castle wolfenstein

Hi, I'm trying the same game with the newest nglide-version. However after the splash-screen the game sets some strange resolution, where I can only see 1/4 of the screen (and thus cannot do anything in the menu). I then changed the resolution to 640x480 to try if it makes a difference, but it's the...
by Kingravel
Wed Jun 05, 2013 7:07 am
Forum: Suggestions
Topic: 16-bit color mode
Replies: 8
Views: 6140

Re: 16-bit color mode

Hello, I for myself was aware of these differences in Myth TFL (the old vanilla version Patch 1.3), where blood stains (I know, it seems like a minor detail) and the terrain looked different (transitions less soft) than on my old Voodoo 2-card. I don't understand much of the theories and I don't wan...
by Kingravel
Sun Feb 10, 2013 8:11 pm
Forum: Problems
Topic: Lands of Lore 2: Guardians of Destiny
Replies: 43
Views: 26384

Re: Lands of Lore 2: Guardians of Destiny

Hi, thanks for your reply!
glide2x.ovl is back in the folder, I deactivated vsync both in the nglide config and in the nvidia settings. However, there are still two splash screens (one after another) and the mouse problem persists... :(
by Kingravel
Sun Feb 10, 2013 12:27 pm
Forum: Problems
Topic: Lands of Lore 2: Guardians of Destiny
Replies: 43
Views: 26384

Re: Lands of Lore 2: Guardians of Destiny

Hello! I tried to make my own ready to play-version of LOL2 under the recent dosbox-build of Taewoong. I tried everything to get 3dfx-support to work, but my results are not satisfiying. I did the following: 1. I've installed the recent nglide (1.00), deactivated Vsync. 2. Then I set memsize=63 and ...
by Kingravel
Fri Mar 11, 2011 3:37 pm
Forum: Suggestions
Topic: Possibility to force use of Glide?
Replies: 6
Views: 5361

Re: Possibility to force use of Glide?

Thanks for your replies! Ok, now I understand the problem concerning the mentioned games. Sorry if I wasn't specific in my question about the quality loss: What I wanted to ask exactly is, if there is a difference between emulated glide and the "real" glide back on my good old voodoo2-card.
by Kingravel
Fri Mar 11, 2011 11:54 am
Forum: Suggestions
Topic: Possibility to force use of Glide?
Replies: 6
Views: 5361

Re: Possibility to force use of Glide?

f.e. Nocturne, Crimson Skies, Incoming, Dark Omen, Forsaken, Nightmare Creatures etc.
by Kingravel
Fri Mar 11, 2011 9:29 am
Forum: Suggestions
Topic: Possibility to force use of Glide?
Replies: 6
Views: 5361

Possibility to force use of Glide?

Hello, Great work with Version 0.95! Many of the games I've tested work flawlessly!:) There are several games, that support Glide and D3D. Some of them have an option to choose which render device to use (for example the unreal-engine games), but some others just choose the default renderer. However...
by Kingravel
Sun Jun 06, 2010 8:29 pm
Forum: General
Topic: question concerning dithering issues on modern graphiccards
Replies: 5
Views: 4650

Re: question concerning dithering issues on modern graphicca

Yes, they are the two I tested so far with nGlide. But I'll try some others too.
by Kingravel
Sat Jun 05, 2010 10:32 pm
Forum: General
Topic: question concerning dithering issues on modern graphiccards
Replies: 5
Views: 4650

Re: question concerning dithering issues on modern graphicca

I've noticed, that the old zeckensack's glidewrapper seems to avoid the dithering issue. But my knowledge is, as mentioned, far to low to speak in technical terms. edit: I also told these problems to the boys in the tain.totalcodex.net-forums a year ago. They implemented it in their Myth II-communit...

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