Search found 23 matches
- Sat Mar 19, 2016 11:30 pm
- Forum: General
- Topic: Need For Speed III Modern Patch (HD + Widescreen + Portable)
- Replies: 71
- Views: 81735
Re: Need For Speed III Modern Patch (HD + Widescreen + Portable)
Latest beta seems to be working fine for me. Just noticed one artifact caused by widescreen I suppose. When you are in first person view and get too close or scratch the left wall, you can see trough it partially (Mirror is affected too). This doesn't seem to happen on the right side. Here some scre...
- Sat Feb 27, 2016 2:55 pm
- Forum: General
- Topic: [EXPERIMENT] Some questions about Glide Anti Aliasing. Adding HW AA to Glide games.
- Replies: 3
- Views: 6323
Re: [EXPERIMENT] Some questions about Glide Anti Aliasing. Adding HW AA to Glide games.
Thanks for the input Zeus.
I'll try it out. I wish I could make the Glide SDK work on Visual Studio 2015 to test out the stuff before trying to make it work in assembly. But the Glide.lib file refuses to work and the linking fails. Anyone got the Glide SDK working on modern IDEs?
I'll try it out. I wish I could make the Glide SDK work on Visual Studio 2015 to test out the stuff before trying to make it work in assembly. But the Glide.lib file refuses to work and the linking fails. Anyone got the Glide SDK working on modern IDEs?
- Sat Feb 27, 2016 1:54 am
- Forum: Problems
- Topic: [BUGFIX/FEATURE-REQ] Use Mouse lock inside game window
- Replies: 5
- Views: 6022
Re: [BUGFIX/FEATURE-REQ] Use Mouse lock inside game window
Working list: - Ultim@te Race Pro works fine - Tombraider 1 seems to be working fine too, but it's DosBox based and I'm not sure if it's taking advantage of nGlide or it's using GOG's OpenGlide version - Need For Speed III with VEG's patch works fine too I think that's all I have. Seems to be just h...
- Sat Feb 27, 2016 1:46 am
- Forum: Problems
- Topic: Sub Culture Game running slower/faster depending on CPU frequency + nGlide 1.05 mouse trap regression (on multi monitor)
- Replies: 7
- Views: 7995
Re: Sub Culture Game running slower/faster depending on CPU frequency + nGlide 1.05 mouse trap regression (on multi moni
Windows 10 - 64bit - On a Notebook
Dual Monitor Setup: TV + Notebook Display
CPU: Intel i7 4710MQ
GPU: Intel HD 3000 (It's a Nvidia-Optimus notebook but I just use the integrated GPU for Nglide)
RAM: 12GB
Lates GPU drivers of Intel and Nvidia installed.
Don't know what else..?
Dual Monitor Setup: TV + Notebook Display
CPU: Intel i7 4710MQ
GPU: Intel HD 3000 (It's a Nvidia-Optimus notebook but I just use the integrated GPU for Nglide)
RAM: 12GB
Lates GPU drivers of Intel and Nvidia installed.
Don't know what else..?
- Fri Feb 26, 2016 7:26 pm
- Forum: Problems
- Topic: [BUGFIX/FEATURE-REQ] Use Mouse lock inside game window
- Replies: 5
- Views: 6022
Re: [BUGFIX/FEATURE-REQ] Use Mouse lock inside game window
Right now I could only observe this behaviour in Sub Culture. I have two or three other Glide games installed but none of them seem to have that issue.
- Fri Feb 26, 2016 6:53 pm
- Forum: Problems
- Topic: Sub Culture Game running slower/faster depending on CPU frequency + nGlide 1.05 mouse trap regression (on multi monitor)
- Replies: 7
- Views: 7995
Re: Sub Culture Game running slower/faster depending on CPU frequency + nGlide 1.05 mouse trap regression (on multi moni
Hi, I minimized the game, ALT+TABbed back to it but the mouse was still trapped outside (On the other screen). It looks like every time I move the mouse towards the game window it gets teletransported back to my secondary screen. ALT+TABbing and then pressing ALT+ENTER twice has still the same issue...
- Wed Feb 24, 2016 3:59 pm
- Forum: Problems
- Topic: [BUGFIX/FEATURE-REQ] Use Mouse lock inside game window
- Replies: 5
- Views: 6022
[BUGFIX/FEATURE-REQ] Use Mouse lock inside game window
I'm not sure if I should post this here in the Problems section or the Suggestions section. Anyway.. Specially since the latest nGlide 1.05 version I have issues with the mouse drifting outside of the game window whenever I'm using a multi-monitor setup. With a single monitor setup this doesn't seem...
- Tue Feb 23, 2016 1:21 am
- Forum: Problems
- Topic: Total Soccer 2000 - game speed
- Replies: 8
- Views: 7635
Re: Total Soccer 2000 - game speed
Could the speed issue I had in Sub Culture be related to this one? (Topic: http://www.zeus-software.com/forum/viewtopic.php?f=10&t=878). Still couldn't solve it, but I noticed the speed of the game was proportional to the CPU clock in that moment (Low CPU clock = Super Fast Game Speed, High CPU ...
- Sun Feb 14, 2016 1:29 pm
- Forum: General
- Topic: nGlide 1.05 EdgeAA
- Replies: 7
- Views: 11559
Re: nGlide 1.05 EdgeAA
I'm long time 3dfx fan and I was amazed when I first saw 3dfx EdgeAA on my Voodoo3 edges looked better than ssaa :) I know I can use conventional AA from new cards, but ya know It would be just cool having it 3dfx way... Great, keep on with that experiment, can you show some ss? Yeah, here is the p...
- Sat Feb 13, 2016 7:53 pm
- Forum: General
- Topic: nGlide 1.05 EdgeAA
- Replies: 7
- Views: 11559
Re: nGlide 1.05 EdgeAA
I can show you a proof that EdgeAA can work in Glide games that are not optimized for. If you're interested, I have some stuff from may old 3dfx days that can maybe help you to implement EdgeAA in nGlide? It would take me some time to find all of this stuff about EdgeAA... 3DFX Glide 2 and 3 has na...