Search found 23 matches

by rkk
Sat Mar 19, 2016 11:30 pm
Forum: General
Topic: Need For Speed III Modern Patch (HD + Widescreen + Portable)
Replies: 71
Views: 29738

Re: Need For Speed III Modern Patch (HD + Widescreen + Portable)

Latest beta seems to be working fine for me. Just noticed one artifact caused by widescreen I suppose. When you are in first person view and get too close or scratch the left wall, you can see trough it partially (Mirror is affected too). This doesn't seem to happen on the right side. Here some scre...
by rkk
Sat Feb 27, 2016 2:55 pm
Forum: General
Topic: [EXPERIMENT] Some questions about Glide Anti Aliasing. Adding HW AA to Glide games.
Replies: 3
Views: 2345

Re: [EXPERIMENT] Some questions about Glide Anti Aliasing. Adding HW AA to Glide games.

Thanks for the input Zeus.

I'll try it out. I wish I could make the Glide SDK work on Visual Studio 2015 to test out the stuff before trying to make it work in assembly. But the Glide.lib file refuses to work and the linking fails. Anyone got the Glide SDK working on modern IDEs?
by rkk
Sat Feb 27, 2016 1:54 am
Forum: Problems
Topic: [BUGFIX/FEATURE-REQ] Use Mouse lock inside game window
Replies: 5
Views: 1947

Re: [BUGFIX/FEATURE-REQ] Use Mouse lock inside game window

Working list: - Ultim@te Race Pro works fine - Tombraider 1 seems to be working fine too, but it's DosBox based and I'm not sure if it's taking advantage of nGlide or it's using GOG's OpenGlide version - Need For Speed III with VEG's patch works fine too I think that's all I have. Seems to be just h...
by rkk
Sat Feb 27, 2016 1:46 am
Forum: Problems
Topic: Sub Culture Game running slower/faster depending on CPU frequency + nGlide 1.05 mouse trap regression (on multi monitor)
Replies: 4
Views: 1914

Re: Sub Culture Game running slower/faster depending on CPU frequency + nGlide 1.05 mouse trap regression (on multi moni

Windows 10 - 64bit - On a Notebook
Dual Monitor Setup: TV + Notebook Display
CPU: Intel i7 4710MQ
GPU: Intel HD 3000 (It's a Nvidia-Optimus notebook but I just use the integrated GPU for Nglide)
RAM: 12GB
Lates GPU drivers of Intel and Nvidia installed.

Don't know what else..?
by rkk
Fri Feb 26, 2016 7:26 pm
Forum: Problems
Topic: [BUGFIX/FEATURE-REQ] Use Mouse lock inside game window
Replies: 5
Views: 1947

Re: [BUGFIX/FEATURE-REQ] Use Mouse lock inside game window

Right now I could only observe this behaviour in Sub Culture. I have two or three other Glide games installed but none of them seem to have that issue.
by rkk
Fri Feb 26, 2016 6:53 pm
Forum: Problems
Topic: Sub Culture Game running slower/faster depending on CPU frequency + nGlide 1.05 mouse trap regression (on multi monitor)
Replies: 4
Views: 1914

Re: Sub Culture Game running slower/faster depending on CPU frequency + nGlide 1.05 mouse trap regression (on multi moni

Hi, I minimized the game, ALT+TABbed back to it but the mouse was still trapped outside (On the other screen). It looks like every time I move the mouse towards the game window it gets teletransported back to my secondary screen. ALT+TABbing and then pressing ALT+ENTER twice has still the same issue...
by rkk
Wed Feb 24, 2016 3:59 pm
Forum: Problems
Topic: [BUGFIX/FEATURE-REQ] Use Mouse lock inside game window
Replies: 5
Views: 1947

[BUGFIX/FEATURE-REQ] Use Mouse lock inside game window

I'm not sure if I should post this here in the Problems section or the Suggestions section. Anyway.. Specially since the latest nGlide 1.05 version I have issues with the mouse drifting outside of the game window whenever I'm using a multi-monitor setup. With a single monitor setup this doesn't seem...
by rkk
Tue Feb 23, 2016 1:21 am
Forum: Problems
Topic: Total Soccer 2000 - game speed
Replies: 8
Views: 2839

Re: Total Soccer 2000 - game speed

Could the speed issue I had in Sub Culture be related to this one? (Topic: http://www.zeus-software.com/forum/viewtopic.php?f=10&t=878). Still couldn't solve it, but I noticed the speed of the game was proportional to the CPU clock in that moment (Low CPU clock = Super Fast Game Speed, High CPU ...
by rkk
Sun Feb 14, 2016 1:29 pm
Forum: General
Topic: nGlide 1.05 EdgeAA
Replies: 7
Views: 2993

Re: nGlide 1.05 EdgeAA

I'm long time 3dfx fan and I was amazed when I first saw 3dfx EdgeAA on my Voodoo3 edges looked better than ssaa :) I know I can use conventional AA from new cards, but ya know It would be just cool having it 3dfx way... Great, keep on with that experiment, can you show some ss? Yeah, here is the p...
by rkk
Sat Feb 13, 2016 7:53 pm
Forum: General
Topic: nGlide 1.05 EdgeAA
Replies: 7
Views: 2993

Re: nGlide 1.05 EdgeAA

I can show you a proof that EdgeAA can work in Glide games that are not optimized for. If you're interested, I have some stuff from may old 3dfx days that can maybe help you to implement EdgeAA in nGlide? It would take me some time to find all of this stuff about EdgeAA... 3DFX Glide 2 and 3 has na...

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